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Swizzy

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Swizzy last won the day on January 8

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About Swizzy

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  • Birthday 04/07/1989

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  1. It's written in C++ using the XDK to build it.
  2. A new version has been uploaded with all of the current locales hardcoded - you can find the new version here: https://github.com/XboxUnity/AuroraAssetEditor/releases/tag/v1.3.3
  3. Xell is likely tied to another bootup method, you could try running XeLLaunch to boot it. All Trinity motherboards (or slim even) are RGH of some kind.
  4. Try reading the previous answers in the thread, even if they're old - they all still likely apply to you - nothing has really changed with how this all works for years... If you still have issues, you need to provide some details about your console such as model of console and model of DVD drive
  5. You are attempting to upgrade a NAND Corona with a MMC corona image... Read a proper tutorial and you'll be good to go
  6. Swizzy

    Coinops on RGH?

    The problem with a XEX version of Mupen is the limited resources, with XeLL you have full access to ALL resources, with a XEX version (that runs from the dashboard) you have to share the processor and memory with the dashboard/kernel which is running in the background...
  7. So, after downloading it and checking, i figured out what the username/password is... easy... Username: xell Password: password
  8. You need to be running as root to install all the required software to compile the toolchain, when you boot into a live CD you don't login as root, you login as a default user in most cases. "sudo -i" usually works to get you running as root
  9. Post the errors you're getting and someone might be able to help you figure it out. If memory don't serve me wrong the VM is setup to use SMB, meaning you should be able to connect from windows using \\<ip>\ and that way access the location where XeLL should be
  10. The asset files are generated regardless if the there is anything to store or not iirc - that should mean that we should be able to generate a list of titles without covers
  11. Most likely it's just cheaper to do it that way, there's less components for that chip as it has no crystal as is required for other chips on corona
  12. If memory serves me right the 0.993 Beta and 0.993 Beta 2 were really just updated Libxenon toolchain compilations... so 0.992 is the latest emulator code
  13. Corona4G is for 4GB NANDS, not 16MB NANDS like you're saying... I don't remember what exactly is different for Winbond nands, perhaps another bootloader (been too long) if that's the case - it'd be easy to detect and choose the appropriate one I didn't re-write xeBuild GUI to support reading 4GB nands because i didn't have time/energy to do so... nobody else has decided to read up on my other projects where i actually did write support for detecting which one to use, and also read EVERYTHING from the nands, including the filesystem... i was going to write a 3.0 myself using that project once it was fully implemented (with full support for badblocks etc.) but not enough time/energy anymore to do so...
  14. Would you mind making a pull request towards https://github.com/XboxUnity/AuroraAssetEditor with the fixes?
  15. No, i cannot. I'm not a graphics developer, and i do not wish to work with Retroarch ever again.
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