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Everything posted by Swizzy

  1. Swizzy

    Possible to create new retail Blade Dash nand?

    You'll need to extract the contents of the update, or find a dump with that version and extract the contents from there... The ini files are really just telling xeBuild what files go into the flash and what bootloaders to use, the values are a CRC32 of the contents of the file iirc
  2. If you've got a title that you can't add yourself using the "Add Title" feature (which searches The American, Canadian and Brittish versions of Xbox.com) you can make a request in this thread for it to be added, the same goes for homebrew applications like emulators etc. The information we want from you before we'll add it for you is this: Type of title: Xbox 360, XBLA or Homebrew (which ever fits your case) Name: What's the name of the title you want added? TitleID: What's the title id of the title? (if it's homebrew this can be all 0's) If it's a homebrew title you want added we also want this: Keywords: Give us some keywords to make it easier to find this entry, seperate them with a comma (,) An example request could look like this: If you can't find your game, first try using the attached tool, search for your TitleID in the left box, it'll automatically download the information it finds on it, then look for "ReducedTitle" like this: If you can find your game using the EN-US, EN-CA or EN-GB locales you should also find it in the unity search, just copy 'n' paste the ReducedTitle text when you search x360TID.exe
  3. Swizzy

    File manager requests

    Doing it on PC with USB 3.0 is probably faster then doing it on the console as the console is limited to USB 2.0 speeds, also the console only supports FAT32 as USB well, it could be done so the copy process is done in the background while you are moving on to the next game...
  4. Swizzy


    Hasn't happened for Aurora, why would it happen for NetISO?
  5. Swizzy


    It's about as illegal as Aurora or FSD, it all depends on how you use it, if you make your own backup copies in the ISO format, it's not illegal to use NET Iso in most countries... but if you use pirated versions, it is, just the same as if you make a backup copy of a game to your HDD and play it from there with Aurora, it's a similar thing...
  6. Swizzy

    Aurora 0.7b, including NOVA, by Phoenix

    A little more details perhaps? Does it work with other versions of Aurora? or XEXMenu? What happens when you try to launch it? what Dashlaunch settings do you have?
  7. Swizzy

    File manager requests

    Putting it in the Filemanager makes me feel like we're re-inventing the wheel and adding a feature that's likely to be rarely used and/or will cause alot of confusion Putting it in the main display under the details menu would be the way to go imho, that way you already have your filters etc. and all that's needed is moving the content to a new location and updating the database, much much smaller task as you don't need the whole filemanager to do that... Putting it in a Utility Script would be a sort of POC, and is something you can do on your own, it's fairly simple to re-use the filters as they are, you merely need to read the data from the database into an object that reflects the data expected by the filters and you're good to go, from there it's merely moving the data (selecting where to move it to and making the transfer, afterwards you'd update the database with the location of where it went is all)
  8. Swizzy

    Technical details about dashlaunch required

    It's a tool to patch the kernel with some additional features and it also adds support for launching an alternative dashboard It depends on the builder you use and the settings you use, most builders have a default of including Dashlaunch during build, however they also allow you to disable that If your NAND came with Dashlaunch pre-installed the installer is nothing more then a config tool, otherwise it's a installer and config tool Dashlaunch is sort of a homebrew app that the kernel loads if possible, but it's not part of the kernel per-say
  9. Swizzy

    Where does XellReloaded program reside??

    It's part of the NAND It's not part of the "normal" boot chain, it's in the secondary bootchain If your NAND is corrupted in the wrong blocks XeLL-Reloaded will not boot either
  10. Swizzy

    deviceid update script

    Correct, you can find the Aurora API documentation here: https://github.com/XboxUnity/AuroraScripts
  11. It's related to both, Dashlaunch settings change the behavior when there is a fatal error, it can Freeze the console, reboot it or shut it down. the FSD plugin is causing the game to crash, but it may also be related to other dashlaunch settings such as fakelive together with the FSD plugin Just because you cannot see a direct connection doesn't mean dashlaunch has a hand in causing the problem, certain settings are known to cause problems with some games, sometimes directly sometimes indirectly
  12. Swizzy

    File manager requests

    That wouldn't be something that'd be part of the Filemanager, perhaps a feature to move title content instead In theory, this would be possible to do with a Utility Script instead
  13. Swizzy

    Aurora Language Pack Compiler

    https://www.visualstudio.com/downloads/ for the record, you should be able to just use the Community edition of VS 2017 to compile it
  14. I've created this a while ago, it's our very own compiler which doesn't require anything from the XDK Since i've been getting messages from people that can't compile using the Translation tool, i've decided to post this in it's own thread... The source code is available on github for anyone that's interested: https://github.com/Swizzy/AuroraLanguagePackCompiler This compiler also supports Arabic, unlike the Translation Tool which uses Microsofts tools which don't support this... AuroraLanguagePackCompiler.rar
  15. Swizzy

    Italian Translations

    This thread is for changes done to the italian translation, post your changes here, if enough ppl want the change, we'll add it Attached you'll find the current english and italian translation documents ** edit: ** The attached files are old... latest can be found here: http://www.realmodscene.com/index.php?/topic/4295-language-packs/#entry33581 EN-US.xml IT-IT.xml
  16. Swizzy

    Spanish Translations

    This thread is for changes done to the spanish translation, post your changes here, if enough ppl want the change, we'll add it Attatched you'll find the current english and spanish translation documents EN-US.xml ES-ES.xml
  17. 0001 can be a short anywhere on the motherboard, did you do any soldering on the board? Remove everything that is attached to the console and try to boot it
  18. So, i decided last night to make a new tool for Aurora, this is a tool made to make it easier for you guys to translate Aurora, it works in a similar way as the tool i wrote for Dashlaunch translations ages ago, the difference is that it now is designed specifically for aurora and have more features such as filtering, any numeric values (numbers) can be filtered out as they're not supposed to be translated anyways, and if you load a newer original file then you're currently working on it excludes strings that aren't used anymore On top of all of these features it also can compile the skin so you can test it, that is all done thanks to SpkLeader and his previously released tool (Aurora Translation Helper) similar to that package you will have to include the XDK tools yourself, the difference is that you don't need to copy the files on your own, it should be able to find the files if you simply install the XDK Here's what the tool looks like: As of update 5 the interface now looks like this: Section filter active: And here's the readme: Aurora Translation Tool ----------------------- ================= = What is this? = ================= - This is a tool that will make it easier for you to translate the Aurora dashboard for Xbox 360 - It makes it easier for you to translate Aurora by giving you a nice/easy to use interface which shows you only the parts you need to translate - It also allows you to compile the translation so that you can test it with Aurora to see that everything looks alright and that your translation is accurate =================================== = What's needed to use this tool? = =================================== - You'll need Microsoft .NET Framework 2.0 or later installed on your computer (most computers have this already) - If you want to compile the skin/translation you'll need to have the XDK installed or you need these 3 files in the bin folder (taken from the XDK): * xuipkg.exe * resxloc.exe * resx2bin.exe - In order to compile the skin/translation you also need the current skin for Aurora, when you press compile it'll ask you for it, if you press cancel it'll use "Skins\Default.xzp" - You'll also of course need the translation files (en-US.xml from the aurora translation helper or whatever updated release Phoenix has made since) =========== = Credits = =========== - Swizzy - i'm the guy that made this for ya - Phoenix - These are the guys that made the Aurora Dashboard, without them this tool would never have existed - SpkLeader - Thanks for making "Aurora Translation Helper" which basically is the whole Compilitation part - Anyone else i failed to mention above for some reason, thanks! ============= = Changelog = ============= v1.0.6 (Update 5) - Added: You can now save the path for the translation, this means that when you press the button to save the translation it'll automatically overwrite the file and not ask you where to save it... - Added: With the above i also added so that when you compile it'll automatically use this file by default (if it exists and you've ticked the same box) - Added: Section Filters, you can now filter out certain sections of the translations, by default it'll filter on "All", meaning all will be displayed... these filters are dynamically generated based on the names... v1.0.5 (Update 4) - Fixed encoding issue, i always thought it would be required to use Unicode, but UTF-8 works just as fine also... w00t? anyways, output is now saved in utf-8 directly... not unicode! v1.0.4 (Update 3) - Fixed: NewLine (\n) are now properly dealt with in all cases - Added: When you are about to close it'll now check if there's some unsaved changes, if that's the case, it'll ask you if you are sure you want to exit without saving them... v1.0.3 (Update 2) - Added: Stats, you can now see how many lines you have loaded, translated and so on - Fixed: Loading will no longer increase the entries (it now checks if it already exists at all times) - Fixed: The save button is now enabled when you load entries that already contain something... - Fixed: When doubleclicking the listview it'll no longer ask if you want to keep old data before loading new one when you accidently filled the translation line with something... - Fixed: The save button is no longer enabled if you type in something in the translation box and there's no translation object loaded... v1.0.2 (Update 1) - Added: Hotkey/Keyboard shortcut: Ctrl + Shift + A -> This will let you translate ALL entries with the same original text with whatever you currently have in the translation box - Added: Context Menu (Right click menu) for the Listview, it allows you to set an item as Finished and reset it - Fixed: Loading a translation object no longer causes the save translation button to be disabled - Fixed: When you save an item it'll now be set as finished no matter what it contains... - Fixed: When you save a translation the button will be disabled, there's no changes to save again right now anyways! v1.0.1 (Hotfix #1) - Fixed crash while saving due to some strings not beeing translated before saving, my bad! v1.0 - Initial release AuroraTranslationTool_Update_4.rar AuroraTranslationTool_Update_5.rar
  19. Since Many of you seem to want a Hungarian translation, why not just continue the discussions in public? I've already put together 4 hungarians to do the translation... if anyone else wants to join in, feel free to do so here...
  20. This thread is for changes done to the portuguese translation, post your changes here, if enough ppl want the change, we'll add it Attatched you'll find the current english and portuguese translation documents EN-US.xml PT-BR.xml
  21. Swizzy

    Aurora Asset Editor for Mac OSX

    I doubt i will ever make a version for Mac, not alot of people actually use Mac when they have a Xbox 360, not alot of tools in general exist for/work with Mac in general. Most people that have a hacked Xbox 360 also have a windows PC... Also, you can use Windows on a MAC using bootcamp and/or VMWare, Virtualbox etc.
  22. Swizzy

    Turkish Translations

    This thread is for changes done to the turkish translation, post your changes here, if enough ppl want the change, we'll add it Attatched you'll find the current english and turkish translation documents EN-US.xml TR-TR.xml
  23. Swizzy

    Simple 360 NAND Flasher 1.4b

    I've decided to release this update now, it's been ready for quite some time, i just didn't feel like uploading it anywhere until now... so... here it is below you'll find the readme/changelog the update is attatched to the thread... As with most of my other tools, it is open source, this hasn't changed since v1.2... the code is however not included with the download, instead you can find it here: https://github.com/Swizzy/XDK_Projects/tree/master/Simple%20360%20NAND%20Flasher Simple 360 NAND Flasher v1.4b BETA.rar Simple 360 NAND Flasher v1.4b_Italian BETA.rar Simple 360 NAND Flasher v1.4b_Portuguese BETA.rar Simple 360 NAND Flasher v1.4b_Russian BETA.rar Simple 360 NAND Flasher v1.4b_German BETA.rar
  24. Swizzy

    Aurora Filters by Swizzy

    So, i've made 3 additional filters for Aurora since the release, and to make it easy to find them, here's a thread for them, i'll be adding more filters as i write them... (generally when someone requests yet another type of filter) First up, you'll have to be editing 2 files for each of the filters i write, these are always located in Media\Scripts\ First filter is to Hide Kinect Games: Second filter is to Hide MultiDisk Games (Disk 2+): Third filter is to Hide Backups (files ending with .bak):
  25. I've made 2 tools for you guys to use when making skins for 0.4b+ In order for skins to show in Aurora they need to have 2 files: a preview image named preview.dds, this needs to be a 256x144 Headered DXT5 image, for that i present to you: DDSConverter.rar a data/meta file named skin.meta containing details about your skin; who made it? what's it's name? what version is it for? etc. etc. for that i present to you: SkinMetaGenerator.rar Any questions? feel free to ask me! any bugs? report them to me so i can fix them! Now, you're probably wondering, how do i use these tools? let's start with the DDSConverter: it's as simple as a drag 'n' drop, you drag 'n' drop any support image (bmp, png, jpg, gif, tiff) optionally you can specify the output filename as the second argument, normally it just takes the name of the input and replace the extension to dds The second tool is slightly more complicated, it's a GUI tool which you run that generates the skin.meta file you need to have included, most fields are quite self explanatory, like author... that's your name, skin name... obviously it's the name shown in aurora to determine what skin it is and so on... however, "updateID" isn't relevant for the time being, it's not used for anything right now but it will be later on... Here's a screenshot of the Generator: