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Showing content with the highest reputation since 11/10/19 in all areas

  1. 3 points
    😀 cOz presents us with a new version of DashLaunch, now supporting the new 17559 Kernel and earlier versions. . . ******* V3.21 - add 17559 - minor bugfixes ******* https://bit.ly/32SCCsL 👆👆👆 ******* special thanks ❤ cOz / RubensYama . 👦 Thanks for keeping the Xbox 360 scene alive ✌ dash_launch_v3.21.zip
  2. 3 points
    I wait xebuild and Dashlaunch update for 17599 😉
  3. 2 points
    https://mega.nz/#F!eFp2FYLR!6bx4nc3rp5IW0tRYtaOuuA ok, so my trainers are missing some where, lol.. forgot which thread i posted the link in lol.. so there it is people.. enjoy
  4. 2 points
    xeBuild 1.21 . Update : [ 12/11/2019] - Add : Dash : 17559 https://bit.ly/2QvQB5p 👆👆👆 ******* special thanks ❤ cOz / RubensYama . 👦 Thanks for keeping the Xbox 360 scene alive ✌ xeBuild_1.21.zip
  5. 2 points
  6. 2 points
    hi! i didnt know Skyrim on xbox360 was still being played.. maybe i should re-uplaod everything and upload some new mods? is there enough interest arround? I been away from modding jtag games, but i still have my jtag that i could power-up to make a final update, on the skyrim xbox360 mod scene.. Everyone who still are interested in mods for skyrim xbox360, please post here and let me know! if enough interest, i will power up my machine and work on an update with new links and mods.
  7. 1 point
    Assalamu Alaykum (Peace be with you) First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan Remake in UDK Engine: I would like also to thank my friends at UDK Engine Forums (https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk) for all their help and support. As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life! ################################# DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do) I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation. Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland. This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!! This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm. I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help! I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020. Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy. Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features. ################################# This trailer tells the history of how the muslims re-conquered Jerusalem: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/1-fursan-al-aqsa-reveal-trailer This trailer tells the history of the Game's Protagonist: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/video This is the promotional trailer "Join the Resistance": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/3-fursan-al-aqsa-join-the-resistance-trailer This is the PC Gameplay Trailer. The PC Version supports ANY Gamepad through xbox360 controller emulator (already included): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/6-fursan-al-aqsa-pc-gameplay-teaser This is the PS3 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/7-fursan-al-aqsa-ps3-gameplay-teaser This is the Xbox360 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/8-fursan-al-aqsa-xbox360-gameplay-teaser Some Screenshots of the new Player Model In-Game: ################################# Now some Behind the Scenes Trailers. Making off "Crusader Battle Trailer": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/5-fursan-al-aqsa-reveal-trailer-making-off Making off "Ahmad al-Ghazzawi": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/10-fursan-al-aqsa-ahmad-al-ghazzawi-making-off You can follow the development of my game here: https://sites.google.com/view/fursanalaqsagame/ https://www.youtube.com/channel/UCcw8iE7JGheoU3Tq4ducTpw/ https://twitter.com/UdkUltimate https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque Jazakom Allah Khayr (May God give you the best)
  8. 1 point
    Here is a pack I put together at the beginning of 2015. There is no information for the actual trainers in it, and it hasnt been updated. That being said, it is a good starting point for people who want trainers, and dont have any. Update: Thank You Inkenet for this updated pack of trainers. https://drive.google.com/open?id=1mPG-E9rYd22SuQA1UWgE7s3PDUEK-iV2 - Inkenet's 2018 Trainer Pack https://www.dropbox.com/s/pcgk4g77sdb2qn2/Aurora_Trainers_1-7-15.rar?dl=0 - Original Trainer Pack from 2015 While I am releasing this, I wont guarantee that all of them will work with the latest TU's, and offer no support for the trainers included. Have fun. Also, since I copied this off my xbox, none of the trainers are labeled, and are all in folders based upon Title IDs.
  9. 1 point
    hey guys i know is been a while but some trainers releases TOMB RAIDER UNDERWORLD 534307EC Tu 2 Inf Health Max & Inf Grenades 534307EC.rar TOMB RAIDER Anniversary 534307EA Inf Health Inf Ammo Inf Air Inf Medic Pack 534307EA.rar south park 58410B80 tu1 Inf Health Max & Inf SCORE Max & Inf Lives 58410B80.rar king of fight 12 tu2 P1 Inf Health P2 Inf Health P1 Max & INF super P2 Max & INF super P2 1Hitkill P2 no super 534E07D2.rar
  10. 1 point
    ...Any requests? ...having problem with some mods?.. Ask here and i will do my best to bring good support! Check the Change-log to see new added mods! 210 Mods, 24 Ini Tweaks, 4 Bsa Replacers Contributors (most of them are from 360iso) Ririe--------------- 129 Mods - 4 Bsa's - 16 Ini Edits puss2puss---45 Mods - 7 Ini Edits - 11 Beta Tests JoeMegaHertz-------------------26 mods - 2 Ini Edits x Yoink x --------------------------------------------8 Mods Adventcloud---------------------------------------3 Mods IISAINTZII----------------------------------------– 2 mods Kennetjuh ------------------------------------------- 1 Mod dabudyubo-------------------------------------------1 Mod How to contribute to this thread (coming soon!..) ''Skyrim - Ririe's Edition is a single file collection of the best mods I have released and personally use. It is easy to install and you can still add mods to your own personal liking afterwords! This package is in its first beta stages so many edits will be added. Bugs and crashes are expected in this stage. '' -Ririe It is currently 1.6gb and contains, 1 INI, 2 BSA's, 105 Mods. A list of the mods can be found in the Readme file. Skyrim - Ririe's Edition v0.5 (unstable) Pre-Modded Bsa's (4) (WIP..so be patient! ) I made this section to add my personnal textures replacements, wich i've edited to run smooth on xbox360 and avoid lags. So by downloading my textures, keep in mind that you wont find hi-rez textures here, or else they would ask to much ressources from the xbox to actualize all images in-game.. ..BUT lots of textures i make can easyly look like hi-rez textures! When i edit textures, i take all the time needed to be sure they wont have messed up colors or unwanted pixels, to almost look like hi-resolution textures. -About Armors- i wont upload my armors replacements until i make ''stand-alone'' version of them, wich will give you the possibility to forge them without replacing the original one! BUT!, if people ask for replacements, i will upload them here for you to replace into the BSA. -how is it possible to change the armor's shape, with only textures?- By editing the Alpha channel from inside a texture's main file, you are able to make transparency, so you can actually ''give the impression'' of removing armor's parts, forms, etc.. BUT, for the Alpha channel to work with transparency, you have to edit the meshe of the armor to give it a niAlpha property. And there are some armor and clothes in game that already use the niAlpha property. Armors & Clothes Animals & NPCs Landscape Objects Houses Release Log (Find out what has been added here) [R] = Included in Skyrim - Ririe's Edition Weapons, Armor, & Crafting [30] Combat and Stealth [21] Immersion [17] Graphical [41] Sound [8] NPC [27] Quest & Location [31] Cheats & Laughs [13] Utilities [9] .INI Edits [24] Beta Stage Mods (8) FaQ (Ririe) DISCLAIMER I am not responsible for what you do to any save files. These mods have gone through extensive testing and proven to be stable. -History of this Thread- ''This thread was first started by Ririe (on 360iso), but because he's busy in his personnal life, he thrusted me enough to leave it in my hands! I've edited completly the interface, organized all mods in alphabethic orders, and i keep on adding new mods frequently! Good Modding to all! -puss2puss '' -----------------------------------------------------------------------!WARNING!------------------------------------------------------------------- '' WE'VE PUT LOTS OF TIME AND HARD WORK TO EDIT EVERY MOD TO REDUCE CONFLICTS AND LAGS ON THE XBOX360! NO-ONE IS ALLOWED TO UPLOAD THOSE MODS ANYWHERE ELSE! ANYONE WHO BREAKS THAT RULE WILL RECEIVE HUGE CONSEQUENCES! '' -puss2puss
  11. 1 point
    Ouh nevermind sir it worked smh !!! thanks tho
  12. 1 point
  13. 1 point
    Made a new skin, is best with Rising Phoenix coverflow.. ( http://www.realmodscene.com/index.php?/topic/6170-cfl-new-cfl-background-combo-rising-phoenix/ ) MAKE SURE YOU READ THE NOTES prior to use!!!! Shoutouts: Swizzy - For dealing with my questions and harassment QuattroGam3r - For making me images as well as being a "cool dude" Team Phoenix - For Aurora of course How to Conver to XMA How to REPLACE xma songs in skin NOTES: Rising_Music.xzp
  14. 1 point
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  17. 1 point
    I'm wanting to lay Battlefront 3 on my RGH so I had 3 questions: 1. Is it possible to edit the Battlefront 3 XEX with XEXTool to remove the developer encryption and add a retail encryption to make it work on RGH without RGLoader? and if not 2. Are regular XEX games able to be played from hard drive on RG LOADER without any editing? And am I able to system link with other RGH or RGLOADERS for this games? 3. Does anyone have the RGLoader 17526 version that can go online? Thanks!
  18. 1 point
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  21. 1 point
    12/11/2019 Hello friends 😀 Today my video game has requested update When my Xbox 360 just updated I was in new version Dash Kernel 2.0.17559.0
  22. 1 point
    you rock man we love you
  23. 1 point
    Version 1.5.0.0. Source: Xboxhacks.de 360mpGui_v1.5.0.0.exe
  24. 1 point
    This tutorial is only for those of you who; lost all of their original and hack nand dumps + erased/corrupted the nand/flash the wrong image to the nand. If you find yourself in this situation then this tutorial will walk you step by step to make your console boot hack dash again. Take note that you won't be able to restore your console to retail ever again and you will be unable to use your dvd drive until you extract the key off of it. Things you will need; usb spi nand programmer(nand-x, jr-programmer, any will do(eMMC R/W kit for corona 4gb) J-Runner the ultimate JTAG/RGH app DOWNLOAD Extracted nand files that match you motherboard model (download below) Step 1; Recovery of cpu key and LDV's Download one of the clean extracted donor nand files according to your motherboard model and extract the containing folder to the location of your choice; Don't use these files to unban your console, first you don't have the original cpu key and second they are all from ban consoles. You have been warned! corona 4gb.rar corona 16mb.rar falcon opus.rar jasper bb.rar jasper sb.rar trinity.rar trinitynofcrt.rar xenon.rar zephyr.rar Next you need to solder/plug in your nand programmer wires onto the motherboard Open J-Runner app an click on "show working folder" button located at the bottom right Open the folder name "data" located inside /J-Runner/xeBuild/ folders Open your extracted nand files folder and copy and paste KV.bin, SMC.bin, smc_config.bin and fcrt.bin(if required) to data folder. It should look like this. In J-Runner, copy and paste this cpu key F37C0CD50B928F4E67614ACD548A4E49 in the cpu key section. Choose dashboard version according your hack type (for JTAG choose 7371 - for phat rgh1 choose 14699 - for R-JTAG choose 15574 - for phat RGH2 choose 14719 - for slim choose anything above 14719) Select your motherboard nand type. Select retail as your image type. It should look like this. In J-Runner under the Advanced tab click on Create an image without nanddump.bin Then you will be ask to enter LDV just enter any number between 1 and 80 and click ok. At this point the dummy image should be successfully created and automatically loaded in the "Load Source" section. Now with your nand programmer properly connected to both you pc and motherboard click on "Write Nand". Wait until J-Runner is finish writing the nand and select your "hack type" then click on "Create ECC" for rgh machine or "Create Xell-Reloaded" for JTAG/R-JTAG machine. Now click on "Write ECC" or "Write Xell-Reloaded" depending on your hack type. You are now ready to boot xell and recover your cpu key. Power on your console and wait for xell to boot. Once xell as booted write down your cpu key, fuseset 02 and fuseset 07 Understanding and calculating LDV's Calculating CF/CG ldv is fairly simple. Just count the number of "F" in fuseset 07 to fuseset 11. So in the example above we have a cf/cg lock down value of 2. Calculating CB LDV can be a little bit more trickier. You have to take the right-most "F" and calculate how many character it is from the left. In the example above the right-most "F" is 5 characters from the left so we have a cb lock down value of 5. Understanding CB LDV; Quote from Martin C @ TX Quote This value is NOT updated every dashboard version and is not directly reflected in any apps. However, the value can be translated to a CB/dashboard version. You cannot 'edit' your image to use a different CB for a retail NAND. It MUST match the entry as found in XeLL, otherwise it'll fail to boot. The example above is from a Jasper with a cb ldv cseq of 5 and by looking at the chart below we can determine that dashboard 7371 would be the highest version acceptable for this particular console. Step 2; Building the fake OG nand image Now back in J-Runner, enter your cpu key in the cpu key section. Select your dashboard according to your CB LDV cseq Select Retail as Image type. Select Motherboard nand type. Click on the "Advanced" tab and on "create an image without nanddump.bin" You will be ask for LDV, this is the cf/cg LDV so you enter what you have in fuseset 07 and click "ok" You have now created a fake original nand image. Even though you won't be able to boot your console with this image it would still be a good idea to keep it somewhere safe. With your new image loaded in the "Load Source" section and your cpu key in the "Cpu Key" section click on the "kv info" tab. You will noticed that the info in there are obviously not from your console. So now would be a good time, for those who can, to extract your dvd drive key and patch the key vault with the appropriate dvd key. Click on the "XB Settings" tab, click on "Advanced XeBuild Options", paste your dvd key in the "dvdkey" section, click "OK" then click the "Use Edited Options" check box. For DG16D5S and DLN10N owners; the easiest and cheapest way to make your dvd drive functional would be to install a TX LTU 2 pcb. Final Part; Building/writing your hack image Back in J-Runner, with your new fake original nand image loaded in the "Load Source" section and cpu key in the "Cpu Key" section select hack image type(Jtag - rgh - rgh2 - r-jtag), select your desired dashboard(should be the latest which is 16537 at the moment of write), select motherboard nand type. You can also edit dashlaunch and xeBuild options at this point. Click on create xeBuild image. You will see 3 or 4 warning messages poping up which will ask you if you want to delete kv.bin, smc.bin, fcrt.bin and smc_config.bin. Click yes on all of them. With your nand programmer properly connected to both your console and pc click on "Write Nand" ​ Boot your console and have fun.
  25. 1 point
    I do make some here and there for my personal collection . Not taking requests as have no time to fix and check bugs etc .. but I gladly share what I have I'm pretty sure well over 600 in my hdd and mostly updated as well you may PM if your looking for something
  26. 1 point
    I have been talking to marty28 the coder who is porting xbmc to the 360. Check his work out here After alot of bugging from me he sent me a built xbmc for the 360 to test. He is working on a alpha release that should be soon looking at his github There is some bugs that to be expected. Overall it works alot better than he said it would audio and video are in sync If any one would like to help port this project please get in contact he has added and edited alot since he shared a build with me the github been updated daily Cosmetics (code spacing/indentation) … marty28 committed 5 hours ago b8e5c7d Added video codec factory … marty28 committed 6 hours ago d3aaef8 Remove some files that should not have been committed marty28 committed 8 hours ago a5e78e0 Commits on May 8, 2018 Added audio codec factory … marty28 committed a day ago b7cacc3 Remove unused X86 assembly code … marty28 committed a day ago 1044a27 Commits on May 7, 2018 Added the seek bar … marty28 committed 2 days ago
  27. 1 point
    just a quick update. his released a alpha build for non bleavers to test, just a copy and past XBMC-360 Alpha v1.0 ======================== This is a port of XBMC4XBOX to XBox 360 using the Microsoft XBox 360 SDK (not using Linux and Kodi). This is only the bare skeleton of the application at the moment, there are still many missing features and minor bugs. Download compiled build (28-8-18): here Current Status: GUILIB: As of now only the basics of the GUILib have been ported and missing many control types, however the basic controls are there and working well. DVDPLAYER: The FFmpeg based core named DVDPlayer is still missing sections/features, but it works well. Note: The FFmpeg libraries included where ported to Xbox 360 by Ced2911, they are quite old (2011).
  28. 1 point
    A Little over a week ago i released Aurora Asset Editor v1.0, now i'm back with a new version for you, the new version features FTP support aswell as the ability to load/convert FSD's .assets to Aurora, i also added support for grabbing assets from xbox.com and xboxunity.net same as Aurora does (when it comes to images atleast) If you need information on how this application works, check the original release thread: http://www.realmodscene.com/index.php?/topic/5282-aurora-asset-editor-a-graphical-editor-for-auroras-asset-files/ for more information Here's a changelog of what has changed since v1.0: Here are some screenshots of the new features in action: AuroraAssetEditor_v1.1.rar
  29. 1 point
    Thanks @felida this is a great addition to my existing collection. Edit: OK, downloaded, extracted, and I have identified most of the Title ID (for people who wondered what was it): Thanks again @felida 415607E7 Guitar Hero II 415607F7 Guitar Hero III 4156081A Guitar Hero World Tour 41560845 Blur 41560914 Call of Duty: Advanced Warfare 4156091D COD: Black Ops III 4156091E TMNT: MiM 41560923 TRANSFORMERS: Dev 425307E3 Dishonored 425307E6 Skyrim 434307D2 DEAD RISING 434307DE LOST PLANET COLONIES 43430833 RESIDENT EVIL REV. 445007D3 EarthDefenseForce 2017 44500805 Earth Defense Force 2025 45410829TU5 Rock Band 45410869 Rock Band 2 45410914tu4 Rock Band 3 4B4E081F NeverDead 4B5607E8 DOA5 Ultimate 4E4D081C ACE COMBAT: AH 534307D3 Conflict: Denied Ops 555307F0 TC's GRAW2 555307F8 TMNT 55530816 TC's H.A.W.X 55530884 Rayman Origins 565707D0 Lollipop Chainsaw 58410A5A Super Meat Boy 58410B5A Awesomenauts 584111F7 Minecraft: Xbox 360 Edition 58411434 Battle Academy 58411489 JUJU 584114A4 Mighty No. 9
  30. 1 point
    Windows 8.1 on Xbox360? It's possible. My skin faithfully reproduces the User Interface of Windows 8.1. Essential, light, user friendly. Thanks to the new customization system, you can have 1426 combinations of backgrounds for your Start screen: there are 23 colors and 57 genuine Windows 8.1 wallpapers (+5 retro), among which 34 images and 26 graphic themes (+2 special). Screenshots Instructions Copy "Dash RT v2.1 [eng] by DOC.xzp" in Hdd1:\Freestyle Dash\Skins. Start the FSD, select "Dash RT" in Skins and reboot. Changelog v2.0 - Renewed the loading screen at startup. - Redesigned some tiles: Games, Arcade, Xbox Classic, Profile, Personalize, Title Updates and other tiles. - New commands in the Start Screen: press B to enable the weather, press BACK to sign out, press START to enable SystemBar. - Renewed the SystemBar, only visible in the Start Screen to not cover the controls in other screens. - Introduction of CharmsBar: press the Right Stick to access to different functions at each screen with important information, such as weather, profile, temperature, memory and more. - New design for Lists Games, with a new Options bar. - Fixed the bug of the extraction of the disc. - Font integrated, now there isn't need to copy it to the FSD. - Added 9 wallpapers, 8 themes and 3 colors for a total of 511 new possibilities for more customization. - Recreated many files to improve the possibility of translation into other languages. - Added and redesigned many other small details. Changelog v2.1 - New Welcome message at startup: you can disable this message in Personalize/Change the visuals. - New design for notifications that appear when files are modified or changed the skin. - Renewed Dash RT logo within the CharmsBar, now it changes color with the system. - Added 5 wallpapers of Windows old versions: 98, Me, XP, Vista, Seven. - Redesigned and corrected other small details. Downloads Dash RT 2.1 [english] r775 https://mega.nz/#!YUU2SKKQ!ge_1b3KeTBRo6CrTHLH2AuewgQ85umGsBSgK4Icw6dc Dash RT 2.1 [italian] r775 https://mega.nz/#!RQsk3Qpa!-o5vk_zTqhcTcY_I_f8CNBgSnkxeXltqENop8OixF1Q Dash RT 2.1 [spanish] r775 - translation by bocasecaman https://mega.nz/#!oY0nCS6b!gtNNaCMPFlcWcvdYCdnxT8noM7mjr4aeeIwFHAPWyBo Dash RT 2.1 [russian] r775 - translation by Ðртем Погорелый https://mega.nz/#!9YEC3AzY!RhM9aNM7tsMdTl49B6OutJepgE7j0NMQKFwulhg8TH0 Dash RT 2.1 [french] r775 - translation by StefD30 https://mega.nz/#!YRlUUYRJ!_fsrTF4xEYH0iA5Vu89nk6RBV5w6B60cVEfhd-3bT_s Dash RT 2.1 [polish] r775 - translation by xcoom https://mega.nz/#!EB9DhDZL!iiRQ4Ehmp6CzDRfy1PpA_R0iOYatl14P6Ubf_8C17G0 Kinect(+indie games) Old versions
  31. 1 point
    Since 0.6b we've added a plugin we've used during development named "Netdbg" which basically transmits the debug log over the network... Along with that, we also had a PC client that lets us read it's contents on-the-fly, this is particularly useful when working on a new Utility Script as it allows you to see what happens with your script I've attached both tools below, installation is simple: Copy "Plugins" to your Aurora directory, run the tool on your computer (and allow it in your firewall if windows asks) and do stuff in Aurora, you'll see it immediately populate the log with information coming from Aurora =) NOTE: This may have bugs in it we haven't found, but, in general it should be working fine, if you find a bug, post about it here =) AuroraNetworkDebug.zip
  32. 1 point
    The functions available are all part of NANDPro, xeBuild GUI does NOT directly communicate with any hardware flasher, it have support for sending commands to the included NANDPro build(s) it however isn't setup to work with Corona consoles (NANDPro 3.0 don't support Corona), i have built a library that does interact directly with NANDPro compatible devices (NAND-X, Matrix SPI Flasher etc. and also with JRProgrammer v1/v2) it can be found here: https://github.com/Swizzy/x360NANDManager along with a quick test GUI i setup to actually use it... it also supports 4GB Corona consoles (with 2 read/write modes)
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  34. 1 point
    more then 1000 views of this thread but only 6 replies!?? wtf!... ..i wont update it with new mods if people cant atleast post something after loading my mods.. lets make a game: if there is 5 more posts made on this thread, i will update it with 40 new mods! The reason: TO HELP KEEPING THIS THREAD ALIVE... not really motivating to add mods if no-one cares. Peace & GoodModding
  35. 1 point
    http://techblissonline.com/enable-disable-dep-in-windows-xp-vista/ I'm assuming it's giving this error with all images and not just a bb. I'll put my two cents with DEP or UAC being the culprit.
  36. 0 points
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