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saywaking

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saywaking last won the day on March 18

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  1. You can do that by scripting or put those files on a pc into one directory or something like that.
  2. Well their free api is no longer available, you will have to get the paid api for now. Maybe there will be new solution
  3. Just go to the main repo with desktop view https://github.com/XboxUnity/AuroraScripts You cant miss the big green download button
  4. İt should be i the repo browser by now İf you cant find it, download the dir and copy that manually into the utility scripts dir
  5. İ would like to have that integrated into the filemanager
  6. "Fishsticks" would be another great topic subject, which has no useful meaning to the content This would be more a support Topic, so it should belong to Aurora Support or somewhere else. you can use this Script, to check for Online Gamers. https://www.realmodscene.com/index.php?/topic/8053-script-unity-link-info The Script is still initial. There are some other stuff in the works tho, but literally paused. You can manually Download the Scripts (Directories) from Github and place it next to the other UtiltyScripts via FileManager https://github.com/XboxUnity/AuroraScripts/tree/master/UtilityScripts i dont know if the servers are down, can't check with my 360, as i dont have it with me (still)
  7. no, that will be needed for escaping/masking as it's Microsoft Filesystem with Backslashes "\" Not sure, but maybe it should be something like "Hdd1:\\\\......\\...\\", because like said, it must be escaped, i never tried, do a test on that as for the rest of the Code Check your line Indentation (get the example by gavin) use "true" instead of 1 in FileSystem.MoveFile check: https://www.realmodscene.com/index.php?/forum/67-utility-scripts/ check: https://www.lua.org/manual/5.1/manual.html check: https://github.com/XboxUnity/AuroraScripts/blob/master/README.md check examples: https://github.com/XboxUnity/AuroraScripts/tree/master/UtilityScripts clean code (better names for variables, functions) also use Debugger: https://www.realmodscene.com/index.php?/topic/7564-aurora-network-debugging/ check debug.log after crashes (there is one in the Aurora Directories) maybe start with a "hello world" or just " bool FileSystem.FileExists(string path) with a print or a Message Box with the return Value, so you can see if the script works or the first path is really correct and working so you go step by step, instead of starting directly with file Operations. PS: this thread should go to https://www.realmodscene.com/index.php?/forum/57-skin-development-and-lua-scripting/ It's not Aurora Support, tho. I would write it down but i dont have my 360 currently, and too bad, we can't use the API on PC for Developing.
  8. https://github.com/XboxUnity/AuroraScripts/wiki/Aurora's-Utility-Script There is everything you need
  9. İt just gives you the info of rooms and players
  10. That problem comes to people who have bad connection to the host. The ping limit caused you a bad connection. You can still get that issue when you have bad connection to the host.
  11. İn theory it should work. The trailer container contains videocontainer, but i dont know if you can add that for the background without breaking aurora.
  12. Or look into the database of aurora, or write a script to export this list
  13. Changes would come with an update. We will qualify the changes soon.
  14. Ok well i guess maybe xbox.com changed some stuff which lead to these problems.
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