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MaesterRowen last won the day on July 2 2014

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  1. Instead of looking at each passcode as a decimal number, look at it as a hex number. The hex number created represents 4 bytes, where each byte is the last 2-digits of the VK_PAD keycode. For instance, if your pass code in hex format is 02030203 then that represents VK_PAD_X (0x5802) and VK_PAD_Y (0x5803). Passcode in this case would be X, Y, X, Y
  2. sorry guys! i searched through all of the languages i could find that i was confident were up to date- i must have missed them or they got buried. If i couldn't see the post ybeor the needed XML, XZP and .DAT i just ignored it as i was trying to rush it to release! maybe next time!
  3. I fixed this in the upcoming 0.7b.1 release, should see it soon. Thanks for letting us know about this bug!
  4. Can you please provide the RU-RU.xzp file you are using for the translation? This was not a pack we included with release so i wonder if something is wrong with the translation file you are using.
  5. Check phoenix.xboxunity.net for information on the extensions.
  6. You need to load the AuroraXUI Extensions to open the Aurora skin due to creating some custom elements
  7. You may have to use Swizzy's other tool. Its Like the LanguagePackCompiler to create the final XZP. The formatting of the language packs changed and as far as i know, that program is what creates them correctly.
  8. The extensions are already on phoenix.xboxunity.net
  9. I added the XML file to the original post for download. We'll get it added to phoenix.xboxunity.net as well once Mattie is backonline
  10. Unfortunately, there is not a way to get the current fan speed from the xbox system- no readily available variable that is holding that information- likely because fan speed is so volatile. What we did in FSD3.0 was when a user set a fan speed, we would store that speed in our database so that when you opned the fan configuration scene, it restored that setting and also, did the same thing at boot. One solution might be to store the setting your self. Possibly have your script set up to runitself in main.lua or something so it can behave similar to what was done in FSD3.0.
  11. NetISO server is designed to connect with more than one console simultaneously. You can even stream the same game at the same time on both consoles with the obvious side effect of the game running slower cause the seeking is jumping all over the place between multiple consoles. That said, it hasnt been physically tested yet- but in theory, it should work just fine. Also yes, we will be releasing the netiso server source code with the hopes that people will be able to port it to other systems and to add features to it, optimize it, etc. Currently, it is written in C# >.>.
  12. Next version of aurora doesnt have a specific inapp way to modify case color for games; however, you can and have been able to modify case color by modifying the content database. I believe there is a column called CaseIndex. 0 = green/xbox, 1 = purple,/kinect, 2 = orange/arcade, 3 = blue/indie, 4 = red/index (new in 0.7)
  13. My personal goal is to get out at least one more release, we have a lot of awesome features that are just waiting to get into public hands. If it includes NetISO and WebUI- awesome, but if not, awesome as well. After 0.7, i dont know what's going to happen or what a potential release schedule could look like.
  14. Keep in mind, that what doesn't get added in this next release has a high chance of not being released any time soon- possibly as far out as a year, or ever. Granted, it could come out a few months later- it all depends on our motivation and work load to push out another release at any given time. So if you are voting for release what works now- then you are doing so with the understanding that the future is incredibly uncertain- and not on any particular schedule.
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