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gavin_darkglider

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Everything posted by gavin_darkglider

  1. When the WEBUI is finished, and tested. Then we have to track down the localization people.
  2. IMHO You are better off doing a wire install, instead of looking for a qsb you might never find. All of the qsb ponts have actual pads by them for wires, that you can connect to the points on the motherboard.
  3. First, the older version source you talk about is incomplete. Doesn't even compile. The reason behind that I that not all of the developers wanted their code released. As for Aurora, it is a smaller dev team, so if they choose to release their code, chances are it will work, but pieces like the trainer stuff might not, as that is parycrypt's code.
  4. You can replace the wifi card in a slim console really easily, you dont even have to take the whole console apart. https://www.amazon.com/Original-XBOX-Slim-Internal-Wireless-Network/dp/B00G3VYBIM/ref=pd_lpo_sbs_63_t_0?_encoding=UTF8&psc=1&refRID=6CX1E0BTJMCC3S92GJPH
  5. It has been almost done for a while. The real main hold up is the WebUI, for nova, since the whole thing needed to be rewritten, and also implements lua based scripts, and should be more configurable then the UI that came with FSD, and never worked in Aurora. The other big thing left on the list is finishing the testing on the new LUA functions, which saywaking has been on. Other than that it has been minor bugs caused by other bug fixes, and or new features we have added, that we all have to track down and fix. Then once all of that is done, we still have to track down the people who handle the localizations, and get it to them. Chances are that this build will come in english, and the people who want it in another language will have to localize it themselves, as I have no idea what the deal is with those people. Progress is being made, and the wait still hasnt been nearly as long as the Aurora 0.6b wait, and that came.
  6. First download this, as it has the latest kernel files and dashlaunch. Then follow the directions I posted here. Makes the whole process easy, all it requires is the dashlaunch installer, and xebuild with the files, which are included with my updated j-runner.
  7. to bad they didnt add support for the aurora rom launch feature. nice to see an update to something other than aurora though.
  8. Link isnt dead, it is more that people only play call of duty and halo on it. lol. The only time you see people playing other games is when they create a game, and have a friend that gets in on it. This is usually prearranged, between the players. If you want to randomly use link, then call of duty Black Ops 2 is the best bet.
  9. Should be a way to do it with utility scripting on the xbox itself. All you should need is database, and filesystem access. With assest editor, it doesnt know if a game has asset files, just that it is on the console. You can dump empty assets with the with this app, so there is no easy way for it to determine if the files exist or not.
  10. one day I am going to make a list of all of the games I have that are missing covers(have like 300 indie games alone without covers). Might see if I can get a feature added into aurora, to dump a list of games, titleIDs/mediaIDs without assets, so I can easily add them to the list here. It becomes a pain when you have close to 1000+ games
  11. While this feature could be added, fairly easily, swizzy probably wont be adding it, so if mrdude wants to, it is his choice. This version of the app has been on github for almost 3 years now. I dont know why swizzy didnt release it to the general forum, but it is actually fairly old.
  12. As much as I appreciate your input on this, which I dont really, I stand by what I said. The forum rules state that you should read before asking questions. Or they did, long before they disappeared in one of the many updates to this site. As a moderator, it is my job to keep the forums in line, and make sure that things stay on topic. When people repeatedly ask questions, that have been answered, then it is no longer on topic. Also, it is not the place of the general users to question my decisions. If you dont like the way I do things, take it up with the admins, who I chat with on a fairly regular basis. They asked me to do this, because they trust my judgement. You should too.
  13. The example is the SDK uses the xbox live service. For this to be effective, we need a server app on xbox unity to handle logging of all messages. SMTP(Or an email server) that is connected to Unity accounts, would work. Then all that would be needed is a basic client on the xbox side built into Nova, which will be loaded automatically with Aurora 0.7b. Then all you need is a way to type messages, which is one of the holdups, as getting the on screen keyboard to work in Hud Space is a very tricky ordeal. Ro has gotten a basic messaging service working, but it required a chatpad, or a usb keyboard attached to the console. Even then, this is already a planned feature for Link V2, which is going to change the fundementals of how link works. Currently, every thing is request based via http/https, which is easy enough to implement, but slow. The basic VPN is going to stay the same, because without it, the service wont work at all. So, when it is done, there will be a new server, that is running it's own custom protocol, that will handle everything much better, and speed up the process immensely. It is a long way off, as we are just now getting to releasing the first version of Nova, which is basically a bug fix/backend upgrade version of the FSD plugin with better API handling.
  14. FYI, Jqe360.com redirects to xboxunity now. The cover API has changed since that was last updated though, which is why the official FSDrev775 wont download them anymore either. If you could get the source code for the app, it would be easy enough to fix though. Totally not worth it if you ask me, but easy none the less.
  15. There is no point in having RGloader if you have a real XDK, as RGLoader is a nand image that is made from a Devkit image to work on an RGH console. The end result is the same, minus the extra hardware like the sidecar that comes with the XDK. The major difference is that XDK's are zero keyed, and you can downgrade them. Hell, you could probably hack a freeboot image to work on an XDK, so have a retail kernel with XDK hardware. would require a few mods to the kernel, but in therory it would work, which would be a coolerish hack, and more useful hack if you ask me.
  16. Generally we try not to ban people, as there is no easy 1 to 2 week ban. once it is done, the person that banned you has to remember to un-ban you. We understand that people use JTAG/RGH consoles for piracy. In fact we expect it. But by openly allowing people to talk about it on this forum, it looks like we are supportive of it, which could put us in a precarious position legally, and get us shutdown.
  17. It is like the never ending story. lol.
  18. For those who want to speculate on when it will be released I will repeat myself.... When we feel it is ready. Not a minute sooner. Next person to ask that question will get banned, because I am tired of reading it, and answering it. The answer never changes. Doesnt matter what version it is. Go look in all of the other release threads for all of the other versions, and you will see that the answer there is the same as I am giving you now. As to the other point..... Aurora Development is slowing down, but is far from over. As features go, the dev team is really happy with where it is, and are running out of ideas to make it a more fulfilled dashboard. That being said, that doesnt mean they are close to being done with the other pieces of the project. There is still the SMBDll, LinkV2, Nova, and a few others that havnt been mentioned previously, that all tie into aurora. There are also LUA scripting API expansions, that can be done. So, while there might not be a ton of new features in the Dashboard section of the project, there will still be updates to it as these other pieces expand, as things like the settings interface will need to support some of them, APIs might need to be added for others, etc. So, while it might just end up being a new revision of the same version, instead of a new version, like 0.1a bugfix version.(Dont remember the exact number off the top of my head.)
  19. Does it work if you launch it from the disc? Could be a corrupted TU as well. Try the disc first though. If the problem persists after trying to play it from the disc, then try disabling TU's. Could be corrupt DLC as well, but that is less likely.
  20. it is simple..... If you have to make 10 hops to get to the VPN server, then it is going to take more time then if you only take 3. On top of that the more people connected to the server, the longer it takes the server to respond to each person making a request. If you dont understand this, google how DDOS attacks work. It is the same basic idea. On top of that, if the person that is connecting to your game is also 10 hops from the server, then you get 20 hops between xboxes, so you can double the ping rate from xbox to xbox, and then you figure in the server lag due to so many users. So yes, all of these things can slow it down a bit. Now, here is what you are missing. How much does it cost to host a server that runs in the cloud 24/7, 365 days a year? Using amazon e2 services with the cheapest dedicated server the price is $2.42 an hour = $58.08 a day = $21,199.20 a year. So that means that Team Phoenix is potentially spending close to $30,000 a year on 1 server to keep you online with a free service, and to keep this forum up and running. Now, some of this is offset by ads on xbox unity, and on this forum, and by user donations, but most people dont donate, or if they do, dont continue to donate after they made a donation. On top of that, the current iteration of link wasnt designed to connect to multiple servers, so that is another issue, even if price wasnt an issue. Yet, you cant seem to understand why there is a lag during extreme usage scenarios, such as 300+ users on xboxunity, and however many people browsing this forum at any given moment! Maybe when link V2 comes out, there can be more servers implemented, if users choose to host them, like people host tor nodes, which might keep the service around, long after Team Phoenix is gone, but who knows. Link V2 is still a bit of a pipe dream, that is far from ready for public testing.
  21. I have no issues with these games, on the latest dash, with the avatar data. Now, NFS:Rivals, is a different story..... Hasnt worked since 16xxx series kernel. Didnt really care much, so I havnt looked into what is causing the issue there, but probably got corrupted at some point somewhere. @OP The real question is how did you transfer the games to your console? If you used FTP, make sure to force binary transfer mode, or this sort of error is to be expected, as ASCII is the default for most FTP clients, which screws up large binary files like used in 360 games. The other possible problem is you got a truncated iso off the internet, and then put it on the console, and it is missing some relevant file, which is causing the game to crash. Some games also have issues if you have trainer plugins loaded in dashlaunch, or XBDM. But generally what felida said is spot on when it comes to these issues. The only other thing that comes to mind is it is for a different region, and you dont have region spoof set up correctly.
  22. If the people who maintain this forum, such as me didnt joke around we would probably be banning a lot of people. I had every right to ban you for breaking the forum rules just for suggesting that you wanted to download the xbox 360 version of the game. Piracy talk is not supported on this forum. Instead, I decided to make a joke, that also could help you with your problem. So, while I was joking, I was also helping you, in a round about loophole way. Take it or leave it. That being said, if the people on this forum didnt joke, we would be posting a ton of rude shit, because we are tired of answering the same questions every time a noob doesnt want to search the forum or google for proper information, or when the dont quite understand something, then decide to open a new thread. Pretty much any question you could have regarding games, dashboards, kernels, dashlaunch, plugins, trainers, etc(excepting programming for the 360) have been answered on this site alone like 300+ times. If people cant decipher the information, then they need to get a new hobby, because we have lives, and it isnt our job to hold your hand. We help the community because we want to. Sometimes that means we do it with attitude. Have you ever noticed that the developers in Team Phoenix(Excepting Swizzy and now days this applies to him as well) hardly ever post on the forum? There is a reason for that. They dont want to deal with it, and leave it up to people like Felida, Dr. Gonzo, Saywaking, and I to handle. Now dont get me wrong, 3 out of the 4 names there are all part of team phoenix as well, in a testing capacity, but we arent actively developing for them.
  23. All the server does is facilitate a VPN connection between consoles. The disconnects usually have to do with being to far away from the console that is serving the game you are connecting to. System link was never designed to leave a home network, so the timing sync in most games wasnt really a priority, which will cause disconnects if you are on the other side of the world from someone who is hosting the game you are trying to connect to. Since there is only one server for unity, people who are closer to the server are going to have better luck, as there will be fewer network hops between consoles. There isnt much we can do about this, as we host this service to people free of charge, and unlike xbox live, do not have server farms all around the world, so different regions can connect to closer servers. We also only have one server potentially hosting upto 500 users or more at a time. Eventually with LinkV2 we plan to tackle some of these issues, but that may be a while, or might never happen. Nova is just now about to be released, and it is a lot less then was originally teased 3+ years ago. The team is down to 1 main coder for all of this stuff, who has a day job and a family to contend with as well. There are designers, and server managers, but they also have day jobs and families. We do what we can when we can, and are sorry for the delays, but this is a hobby for us, and it isnt our highest concern if it works perfect for you 100% of the time, even though that is the preferred outcome. For the most part, we do this for free, so you cant complain much. Our service doesnt charge you to play like the stealth servers, and doesnt get your keyvault banned. It might not be 100% but it is still better than nothing. If you have issues, try starting a private room, and playing with local people to you. That is your best bet.
  24. We have enough testers for now. People who ask dont get picked. We pick people we think will be benificial to the team in one way or another, and people we trust from their contributions on this forum, who have lots of experience with troubleshooting problems both on the xbox and different software. We also dont generally ask people who want to be testers. As for Nova, yes it will be included, but it is basically the same as what you have had. The major new feature was NetISO, and that is being pushed back. So, other than some modified text, and backend bug fixes, it will be the same experience for the end user.
  25. I released the original on that here like 3 years ago now. All of begals work is based upon mine.
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