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gavin_darkglider

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gavin_darkglider last won the day on September 20

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About gavin_darkglider

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  1. Yeah, Unfortunatly, ConnectX is slow. Since it was developed by MS, for the devkit, it isnt something we have the source for, so it would be a lot of work to reverse it, to rewrite it, just so it can run faster. Hell, I am assuming it was a lot of work to run it through a dissassembler to find the entry points for the functions, finding out what values to pass to the functions, and then patching it to work with a retail kernel to begin with. I guess, if you really understand PPC64 Architecture, then you could dissassemble it, and find out where the bottlenecks are, and attempt to patch it yourself. Mad Props to you if you even attempt to try it. That being said, you might just spend weeks in front of XBwatson and IDA, before you have the slightest idea of what is actually happening on the xbox side. lol. I am sure all the users of connectX would appreciate a patch that fixes this issue though, if it is even possible without completely rewriting the plugin. I dont know, assembly is not a language I program in if I can avoid it. lol. It might be easier to rewrite the connectx plugin, using the same functions, and passing the same values. Problem is, getting the entry points for the functions to match the previous plugin might be tricky, and depending on how Aurora and/or FSD handle these entry points, your plugin may or may not work as a drop in replacement.
  2. After some testing, I think Mattie is right about what is causing your issue. I forgot how slow connectX is.
  3. I cant say much on the matter, other than it is a known issue, that is being looked into, and tested. Other than that you will have to wait to see what Aurora 0.7b brings. Quick question... Are you using wireless, or wired connection. I have had better luck with the xbox and loading from a network share if both the machine hosting the share, and the xbox are both running ethernet, and not wireless.
  4. ConnectX is slow by nature, part of the reason I dont use it. part of the reason I have a 1tb internal HDD.
  5. Site Maintenance

    Some people are paranoid, think because they have a modded xbox, that they must be hackers, or at least that is how they think the rest of the world sees it. lol. The way I see it, it is no different than having an emulator, or a an sd adapter cartridge for a retro system, or a game genie. lol.
  6. need help fixing map looping on cod bo2

    If that is the case, is it with all maps, or just DLC maps? If it is all maps, I would be looking at the HDD. If it is just DLC maps, your DLC could be corrupt.
  7. Aurora 0.7b - Feature Preview

    Yes, it has been said 1000+ times, and it is even posted on this page...... The magic answer when the dev team, and the testers feel it is ready. There are a lot of new features going into this build, some of which are shown in the video in the beginning of this thread, while others are still secret. The "Secret" Feature, which, if you ask me is probably the coolest so far, still needs a lot of testing, both on the xbox side, and the PC side of things. Never fear though, this will be the best release yet, and from what I can tell, when this is finished, you will understand the wait.
  8. need help fixing map looping on cod bo2

    What do you mean by map looping?
  9. I will always kicked in GTA V

    GTAV requires xbox live, and we dont help with live hacking/stealth on this site.Thread closed.
  10. Site Maintenance

    Thanks
  11. (unofficial) JRunner V0.4

    Yes, it is set to true. That is an xebuild option, not a j-runner option. This patch doesnt work on newer JTAG smc's, which is what the R-JTAG/R-JTAG+/R-JTOP use. J-Runner used to patch this into JTAG images also, if you clicked the R-JTAG box. Now, it gives an error in the build log, saying that it was unable to patch SMC. Probably because offests changed, or something.
  12. Too many bad blocks on semi modded trinity

    The bad block errors like that are usually bad wiring, or a bad nand. Possibly a southbridge issue also, but this ties into wiring(Needs reflowed). As for the xebuild error, you are probably missing the SU file from the 17511 update from microsoft, which has all of the cf_<dashversion>.bin files, and is required to build a new nand image. You can download the required file from gxarena, which is one of swizzy's sites, assuming it is still up, or you can download the USB update for 17511, and extract it from there.
  13. (unofficial) JRunner V0.4

    All I got from this is that it is this post is useless. Anyone with an R-JTAG console knows this. As far as I can tell, the JTAG smcs are not pre patched for this. I wouldnt care if there were prebuilt SMC's for this problem, but originally when R-JTAG came out, as far as I understand, this issue was handled by SMC patching done by j-runner. Since that patching doesnt work anymore, it needs to be fixed. The one thing I dont get is why it doesnt work anymore. The SMC shouldnt have changed, and the CB definatly hasnt changed. The only thing I can think is that Microsoft changed some offsets in the nand image, but even that is a stretch, considering that R-JTAG uses JTAG image patching, which hasnt changed in years.
  14. (unofficial) JRunner V0.4

    Didnt realize it was actually released.
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