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Showing content with the highest reputation since 07/12/19 in all areas

  1. 4 points
    Spider-Man Download: https://mega.nz/file/srJHzSqK#6Jnm0z07WlTS9Pgub7lFqgqMB2URGkMbJvA9cuS2Z_I Spider-Man.mp4
  2. 4 points
    Assassin's Creed Valhalla Download: https://mega.nz/file/0iZhCIJK#mGI60HC6CS2vPt8RiSdPvqptgTdSv_KeVoNujqV693g
  3. 4 points
    Hay guys made some coverflow layouts. A few pics & vids of them not all of them are in the picture/video. Some are pretty much the same. Just the main cover will be In a different position or spin, wheel, flip added to it. Hope you guys enjoy. Be safe out there. https://drive.google.com/file/d/1LEyRT6xZEEl6Q8gidKHbLCxg-ZUIE3oy/view?usp=drivesdk 20200323_152109.mp4 20200323_151350.mp4 20200323_152140.mp4 20200323_151425.mp4 20200323_151959.mp4 20200323_152041.mp4 20200323_152205.mp4 20200323_151523.mp4 20200323_151602.mp4 20200323_152240.mp4 20200323_152311.mp4 20200323_151702.mp4 20200323_151849.mp4 20200323_151925.mp4 20200323_151740.mp4 20200323_151818.mp4
  4. 4 points
    😀 cOz presents us with a new version of DashLaunch, now supporting the new 17559 Kernel and earlier versions. . . ******* V3.21 - add 17559 - minor bugfixes ******* https://bit.ly/32SCCsL 👆👆👆 ******* special thanks ❤ cOz / RubensYama . 👦 Thanks for keeping the Xbox 360 scene alive ✌ dash_launch_v3.21.zip
  5. 4 points
    • AutoGG 0.9.4 v8.6 • Added Kernel: 17544 . . Hello friends😊 For those who like AutoGG, I bring a version with full support for the new kernel. ★★★★★★★★★★★★★ IMPROVEMENTS: Added • Added: xeBuild 1.20 Added • Added: Xbox Live FixLaunch Lock Added • Added: DashLaunch 3.20 - (598) Added • Added: Drag and drop now works fine on W10 Added • Added: Kernel Support: 2.0.17544.0 Added • Added: Xell Reloaded MC Edition Coronas Added • Added: Double Backup +1 by Nand Security Added • Added: Modification Date Now Shown Added • Added: Minor Bugs Enhancements Added • Added: Dump / Write NandMMC Supported Added • Added: Kv.info on data in txt file now gets no data error ★★★★★★★★★★★★★ 👉 • AutoGG • ( does not contain avatar update ) 👈 • AutoGG • (unofficial) •Update 8/21/2019 ......( added to post )....... ★★★★★★★★★★★★★ ••••••••••🕵️‍♂️•••••••••• Avatar Update 17544 here 👇👇👇 SystemUpdate_17544_USB ......( added to post )....... ★★★★★★★★★★★★★ . A hug to all friends 👦 . . SystemUpdate_17544_USB.zip AutoGG.rar
  6. 4 points
    Today c0z has brought us yet again another update! c0z is still here doing what he does best! Thank you c0z! V3.20- add 17544- minor bugfixes As Always If you notice any Bugs Feel free to report them here (which has been indicted in the read me for several years now dash_launch_v3.20.zip
  7. 3 points
    Is there any possibility to create anybody a skin for the latest version of Aurora 0.7b like the old NXE menu on Xbox360? I found one but is for the old Freestyle menu.
  8. 3 points
    Horizon zero dawn download: Horizon zero dawn Horizon zero dawn v2 download: Horizon zero dawn v2
  9. 3 points
  10. 3 points
    Skin Aurora 0.7b Here I leave you the last Skin that i elaborate, style Xbox one X. Changes made: -Change of interface -Change of colors to the buttons -Change of icons -Now you can see the name of the profile with a DVD inserted -Change animation to notification -Sound in notification -Change of interface in details of the games -Change of quick view -Change of color to the effects. -Enimation of home style xbox one x (there are two, you can choose it in alternative start) -Default layout with some changes for the theme. -Change of theme background -Avatar in the beginning with Scena bigger for animations are not cut -Among others Link: https://mega.nz/#F!kCw0nTbR!ZAg2ZrYRFZv_FfgvSQirSg Dash EN-US.xzp Dash Spanish.xzp Theme of skin and layout "Dash" By: Srealmoreno Captures:
  11. 3 points
  12. 3 points
    Not my skin I just updated it to work with 0.7b1. Original Author still the same I have added the Avatar & some lil effects to the main background nothing major. It's was & now is the same skin favourite of mine. https://drive.google.com/file/d/1nGgY-RpfcE8-0lVtzWg5Flh4E2dbXzKw/view?usp=drivesdk
  13. 3 points
    I want to to help develop this further! How can i get in touch??
  14. 3 points
    There are some new layouts created for Aurora. I would thanks team Phoenix, Begal, Nightcervant and RacerX for their work. ****FINAL VERSION WITH FIX ( I HOPE )**** Movie and Circle are modifications of "Flock Circle Dance by Begal"; Escalator is modification of "Collector by Nightcervant"; Focus is modification of "Ribbon by Phoenix" inspired me to an old work of RacerX; Roman and Arrow are modifications of "Spine by Phoenix"; Wall is modication of "Table by Phoenix". SCREENSHOTS Version 1 Version 2 ====================> DOWNLOAD <==================== Aurora_Layouts_MatteIta_V1_Fix.rar Aurora_Layouts_MatteIta_V2_Fix.rar
  15. 3 points
    xeBuild 1.21 . Update : [ 12/11/2019] - Add : Dash : 17559 https://bit.ly/2QvQB5p 👆👆👆 ******* special thanks ❤ cOz / RubensYama . 👦 Thanks for keeping the Xbox 360 scene alive ✌ xeBuild_1.21.zip
  16. 3 points
    I wait xebuild and Dashlaunch update for 17599 😉
  17. 3 points
    UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3! Hello ladies and gentlemans! I am the main developer of UDKUltimate Project ( I trully forgot to update my thread on this website, sorry, because this project UDKUltimate received a revamp in 2017, on which I added Complete and Full Support to both XBox360 (Bink Videos was missing from the 2015 release) and PS3 CFW (UDKUltimate Engine for PS3, Xbox360, PC) However now I have added support to the new PS3 HEN (Homebrew Enabler), which allows for anyone to develop and play a game created in UDK Ultimate on ANY PS3! From since I finished UDKUltimate Project in 2017, I am dedicating myself on a personal project, a game I am developing in UDK Ultimate Engine, which I am going to soon publish here some trailers and a free demo for anyone to download. So whenever I recently finished the demo for PC, I began to optimize it for Consoles (XBOX360 and PS3). I own a PS3 4K model (Super Slim 12GB), the legendary "unhackable" model, it was until recently. Thanks to the efforts of PS3Xploit team (http://ps3xploit.com/), and many other PS3 Scene Devs, now anyone can enjoy homebrew games and apps on any PS3 through the installation of PS3HEN (which is stands for Homebrew Enabler). So I after I installed PS3HEN on my PS3, i tried to run my game, it did not work, so after investigating and asking my friends of PS3 Scene, I learned that I had to do some changes on the EBOOT.BIN resign process so it will be able to run on PS3HEN. So I did it, and got this working!!!!! This video however is showcasing the UDKUltimate Sample Game which I included on UDKUltimate Engine Download (I want to avoid spoilers on my game :D). Sorry for the bad quality of this video, it's because I can't capture footage from PS3, I don't have a HDMI capture card, only a shitty EasyCap :D. So I used my old Smartphone just to show to anyone that it is working, and is not fake news And nothing more just than sharing with everyone this new EBOOT.BIN, so anyone can now create, play and share their own games on ANY PS3. Here is the link and mirrors for this new PS3 Update: Just extract this folder to the main UDKUltimate Engine folder (i.e C:\UDKUltimate) and overwrite everything there. This new and updated PS3 Game Template Folder has the new EBOOT.BIN already in place, so you just need to do the procedure to export your game for PS3 (the instructions are the same and are located in the Docs folder, file 2- Readme PS3 Export.txt). As for those who want to recompile the PS3 Source Code in Visual Studio, nothing have changed, the only difference is that whenever using True Ancestor Resigner to resign the EBOOT.BIN, you just change output method to firmware 3.XX STD (instead of 4.XX STD), then follow the normal intructions. Cheers for all and happy game making!!! https://www.youtube.com/watch?v=gJ5aJBvAr5A
  18. 3 points
  19. 2 points
    Assalamu Alaykum (Peace be with you) First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan Remake in UDK Engine: I would like also to thank my friends at UDK Engine Forums (https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk) for all their help and support. As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life! ################################# DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do) I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation. Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland. This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!! This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm. I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help! I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020. Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy. Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features. ################################# This trailer tells the history of how the muslims re-conquered Jerusalem: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/1-fursan-al-aqsa-reveal-trailer This trailer tells the history of the Game's Protagonist: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/video This is the promotional trailer "Join the Resistance": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/3-fursan-al-aqsa-join-the-resistance-trailer This is the PC Gameplay Trailer. The PC Version supports ANY Gamepad through xbox360 controller emulator (already included): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/6-fursan-al-aqsa-pc-gameplay-teaser This is the PS3 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/7-fursan-al-aqsa-ps3-gameplay-teaser This is the Xbox360 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/8-fursan-al-aqsa-xbox360-gameplay-teaser Some Screenshots of the new Player Model In-Game: ################################# Now some Behind the Scenes Trailers. Making off "Crusader Battle Trailer": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/5-fursan-al-aqsa-reveal-trailer-making-off Making off "Ahmad al-Ghazzawi": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/10-fursan-al-aqsa-ahmad-al-ghazzawi-making-off You can follow the development of my game here: https://sites.google.com/view/fursanalaqsagame/ https://www.youtube.com/channel/UCcw8iE7JGheoU3Tq4ducTpw/ https://twitter.com/UdkUltimate https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque Jazakom Allah Khayr (May God give you the best)
  20. 2 points
    RGloader BigBlock Add nanddump.bin and cpukey.txt to jasper or trinity folder Build nand via xebuild Jasper == xebuild -c jasperbigffs -t glitch2 -f 17489-dev -d jasper -v Trinity == xebuild -c trinitybigffs -t glitch2 -f 17489-dev -d trinity -v or use the included .bat files USE AT YOUR OWN RISK JTAG Not Support BIG Block Trinity and Jasper ONLY Avatar Run updserv.xex from flash and install avatar update via jrunner. XeBuild-dev-BB.7z
  21. 2 points
    Fursan al-Aqsa Dev Blog #12 - Performance Optimization for Consoles In this article I explain the new changes I made to my custom UDK/Unreal Engine 3 to fix textures streaming on consoles and make the game run and render as intended on both PS3 and Xbox360. Hello guys (and girls)! After one intense week of work, headaches, distress, and almost throwing everything (my PC and my consoles) out the window :), I finnaly got that last map, Camp Filon, running smoothly on consoles, the way it was intended to run, as you can see in this video below: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/28-fursan-al-aqsa-performance-test-ps3 Until now, all the gameplay features I implemented on my game, like Knife Kills, UI, Pause Menu, Game Over Screen, HeadShots Counter, and so on, if you see, I tested them on debug maps, empty maps, merely blocks, without texture, particles, or any effect. I mean, these scenarios did not represent how the final game will run.So, whenever I compiled the last map, Camp Filon, to run on PS3 and Xbox360, I discovered another bug, which I did not observe before. All the textures on the map were terrible blurry, I mean, indeed blurry to such extent that the visuals became horrible!!! I know that consoles have much limited RAM memory than PC, and specifically PS3 and Xbox360, in rough terms, they have 256MB and 512MB of RAM, respectively.What was driving me nuts is the fact that the game run fine on PC, just on consoles the textures got extremelly blurry. After searching on legacy UDK Engine forums (https://forums.epicgames.com/udk) and on UDN Network (https://docs.unrealengine.com/udk/Three/WebHome.html), I began to learn more deep about Unreal Engine 3 on Consoles. The good of developing a game alone, is that it can be a true classroom for anyone. I myself, learned a LOT on this project. Specially, whenever I began developing this game, I did not know too much about Unreal Script Programming. Now, I learned a LOT, and I am able to do many things I could not do before. Coming back to my journey, I discovered about Texture Pool in Unreal Engine 3, which, in rough terms, is kinda fixed memory space used for loading (streaming) textures to the screen. From what I understood (I may be wrong, but what matters here is that now it is working), Unreal Engine 3 throws all the textures currently loaded (which can be seen by the player view camera) inside this texture pool, and then it loads the mipmap of these textures as it is needed. The mipmaps here are kinda different versions of the same texture in different resolutions, to be loaded according the camera view distance, like, the closer the player view camera is to a texture, it will load a higher resolution of the texture, the further, it will load a lower resolution version of the texture. This is essential for performance. So what was happening? The texture pool was filled up in consoles, so it was only loading the lowest resolution of each texture (16x16). The default Texture Pool Size in UE3 is 140MB, so I increased it to 200MB and voila! Problem solved! Not yet... Again I compiled the map and did run on PS3 and Xbox360. It run beautifully and smoothly, with the textures on it`s full resolution, and the mipmaps loading correctly. However, another problem happenned, whenever I added the enemies on the map, it simply crashed the game on consoles with the error OUT_OF_MEMORY. I was already entering into despair because this problem, however, my last try, was to compress all the TGA textures of this map in photoshop using the RLE algorithm. I created a small photoshop action script to batch compress all the 465 TGA textures (diffuse, normal and specular), and was able to reduce by almost half the total size of the textures. Before compression they were 576MB, and after they turned 278MB!!! So this compression of textures compensated the increased texture pool size, allowing the game run, without crash, and with the mipmaps working flawlessly, as you could see on the above video. Finnaly, I can use this new map as a template whenever building my other maps, as I know now that I need to optimize the maps as much as I can, and keep the maps size small, just like this, for the sake of performance, and gameplay. Cheers and until next update.
  22. 2 points
    Halo 4 Download: https://mega.nz/file/AuQRjYZQ#jDqrf1sovsEcdMQlMxLzUTz7qTZGJWZGTWvSfgdLAJE
  23. 2 points
    you would have more skins with moving background, I thought it was really cool to have background animation
  24. 2 points
    Since I was jamming KI on my XB1X. I decided to do a KI Skin Has music KI gold theme on loading screen. So if you have alot of stuff loading just chill out. Listen to some KI gold. KI gold intro theme. Main background + Avatar https://drive.google.com/file/d/1ZcVqIQ25YTs4ws1jTV5Ym_zjpM-xZm8x/view?usp=drivesdk
  25. 2 points
    Do you enjoy Aurora? Enjoy playing on LiNK? Enjoy XboxUnity? If you answered yes to any or all of those, you better get a post in this thread!! Since I have been holding on to my donation for the Phoenix team until I could do something cool with it,,, Here is the deal... for every person that posts a thank you message to the Phoenix team in this thread, I will personally donate $0.25 to the team (max $25.00 {100 people} for this round) if you'd like to make your own donation to them you can do it HERE As a thank you from me, to everyone for showing their support,,I am sharing my first "semi-complete" HUD theme for use with Aurora With info and base files from gavin_darkglider HERE (creds to him for the file processing work, The "Aurora Home" text, and the base aurora icon) I have built on his work to create this modified HUD for everyone to show off their Phoenix / Aurora support!! Here is a list of changes from the stock HUD Custom "Aurora Home" button text & base Aurora icon - gavin_darkglider Custom Game info scene and text relocation - begal Custom "Phoenix" and "Aurora" logo's in hud - begal Custom Green temp gauges when signed in - begal Custom color/design Icons that change color/design when button is in focus - begal (prob more im forgetting, that's what happens when you get old kids LOL) System Link Button Focus (notice icon change) File browser (more custom colored icons) Install to Plugins\HudScene\** **be sure to backup your original files if necessary before overwriting them** HudScene_Aurora_Custom_begal.rar NEW VERSIONS JULY 4, 2015 This new V2 uses the "glow box" visual used in the default Aurora skin HudScene_AuroraGlowVersion_begal.rar This V3 combines the "glow box" visual as well as a turquoise(ish) home tab (I was able to easily match the temp guages color to the Aurora color code, but coloring the hud tab was done by changing the color write flags so it is not quite the same as the aurora color but I thought some people may still like it so figured id share it as well, I did it this way because to my knowledge only the outline of the tab can be colored using other methods ) Turq home tab_Aurora glow box game scene.rar Thank you to all the devs and site staff that make all this possible !!!!!! begal
  26. 2 points
    Trainer for the original game Red Dead Redemption (Not GOTY!), Title ID 5454082B, Media ID 2AAB34E2 and with title update 9 (TU#9), for the console Xbox 360 with Aurora dashboard (RGH Jtag), created by me with the engine XYZ... enjoy !!! Trainer +10 + Inf. Red Eye + Inf. Money + Inf. Items + Inf. Ammunition + Inf. Resistance Mount + 100k chips to the Poker Pot (Always Win) + 1k BlackJack chips + Maximum Life + Mod Jump + Maximum Streak Note: 100k chips to the poker pot, at the start of the poker game you must bet everything and you will always win, if you get to lose in one hand you need to go out with B button and try again. A thousand Black Jack chips by exceeding 1500 chips you can not play any more in that hand. Maximum life is not same to infinite life. Maximum streak is for Multiplayer mode. Video+Dwld
  27. 2 points
    Finaly accomplished another task of the roadmap towards the release of #FursanAlaqsaGame. I did remake the game's menu, and I am very proud of the results. This was done in Scaleform (Adobe Flash CS4) and 3dsmax, the code behind it is ActionScript (Flash) and Unreal Script (UE3). I hope you like it. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/23-fursan-al-aqsa-updated-menu
  28. 2 points
    you did a beautiful job, congratulations I will share with my friends 👏
  29. 2 points
    Sorry for the delay. Not been on computer in awhile. xbmc360_24_03.20.zip
  30. 2 points
    As soon as you create a game save the folder will appear Title ID will appear but you can do it manually. Within 0000000000000000 create the following folders /58410B66/00000002 and place the dlc inside the latter.
  31. 2 points
    well the source is here: https://github.com/marty28/XBMC-360 there is even a build on there
  32. 2 points
    There's a check box that decides it. Bottom right if i recall correctly. In same section fan speed is set. Hmmm ok perhaps not same section temp is set however why can't you see the temp in dashlaunch it's in top right corner & shows whatever it was set too i.e c or f from web searching images of dashlaunch https://i.ytimg.com/vi/DgNA010SvQY/maxresdefault.jpg
  33. 2 points
    https://mega.nz/#F!eFp2FYLR!6bx4nc3rp5IW0tRYtaOuuA ok, so my trainers are missing some where, lol.. forgot which thread i posted the link in lol.. so there it is people.. enjoy
  34. 2 points
  35. 2 points
  36. 2 points
    hi! i didnt know Skyrim on xbox360 was still being played.. maybe i should re-uplaod everything and upload some new mods? is there enough interest arround? I been away from modding jtag games, but i still have my jtag that i could power-up to make a final update, on the skyrim xbox360 mod scene.. Everyone who still are interested in mods for skyrim xbox360, please post here and let me know! if enough interest, i will power up my machine and work on an update with new links and mods.
  37. 2 points
    I dont know wtf going on here. This isnt mine i never said or implied it was. Just delete this and share how you want.
  38. 2 points
    Gears of War meets Mortal Kombat on PS3!!! Coming soon... Made in Brazil #brasilgameshow
  39. 2 points
    This a Simple Installer i been working on just to learn C++. All works as should just extract the .rar copy the folder to fat32 format usb and boot direct from dashboard. I plan to add the hacked original xbox emulator files to the 4th button. If fails could have it auto boot the hdd compat partition fixer v1. But i havent managed it yet. This could be handy for noobs or people who setup alot of RGH. Latest DashLaunch so you should be on 17544 dash to use. If anyone can think of any think decent to add please let me know. Simple_Install.rar
  40. 2 points
    Hello guys. Just take a look at this article my folks at Wololo.net published about UDKUltimate No Links to Download scources ! Dr.Gonzo
  41. 2 points
    I basically have been around since the inception of modifying the Xbox original. This was during the time my kids were in middle school and I wanted to do something that would be radically fun. Hence, I developed a new hobby that I loved! I’ve seen many changes take place with the development of exploits, hardware, software/home brew all the way down to chassis and shell modification. It has been and IS a fun and exciting adventure. Everyone here at RMS along with the teams at Phoenix, team FSD, XeBuild, and the list goes on with amazing individuals whom have contributed to the scene. I have to give a shout out for a job well done!! Your development and support that you’ve given the community goes beyond measure while it’s frame you’ve built enables it to stand AND expand. Thank you for your sometimes thankless and taken for granted sacrifices. You are not only the architect but also the glue which holds this amazing society together. You’re amazing! A debt of gratitude is owed to many but here is a start to begin that list: cory1492 TeamFSD, Chrishockey55 Developer, JPizzle “That Fuckin Guy”, JQE Hackin the Box, Kebob RMS Freshman, MaesterRowen Phoenix, Mattie Phoenix, BioHazard RMS Freshman, Blackwolf “What a jerk”, Dr.Gonzo RMS Senior, felida RMS PHD, gavin_darkglider RMS, MastersTraJiK Gypsy By Blood May the scene never die! Regards, wantin2mod
  42. 2 points
    Version 1.5.0.0. Source: Xboxhacks.de 360mpGui_v1.5.0.0.exe
  43. 2 points
    total size: 5.17 GB compressed RAR files a Full XboxUnity XBLA Title Updates backup of all XBLA Title Updates available on http://xboxunity.net/ , 704 games was checked and more then 1,349 Files, 1,765 Folders was created for keeping web page record of all content available in MHT web page format. Total size: 5.17 GB compressed RAR files a Full XboxUnity XBLA Title Updates backup of all XBLA Title Updates available on http://xboxunity.net/ , 704 games was checked and more then 1,349 Files, 1,765 Folders was created for keeping web page record of all content available in MHT web page format. LINK https://mega.nz/#F!lWZ3EKpa!4Ok_GIVy5tS6non00mFwtA PASSWORD: KAIN@modnetwork.org
  44. 2 points
    c0z pushed a slight Update to xebuild😎 This is the current And Latest Xebuild Xebuild 1.20 https://www.xbins.org/nfo.php?file=xboxnfo2427.nfo . xeBuild_1.20.zip
  45. 2 points
    All original XeBuild GUI version from the beginning version 1.0 from December 2011 are supporting 7371 (only stock Dashboard) as lowest Dashboard. Like I said you have to add the 6771 Files.
  46. 2 points
    I do make some here and there for my personal collection . Not taking requests as have no time to fix and check bugs etc .. but I gladly share what I have I'm pretty sure well over 600 in my hdd and mostly updated as well you may PM if your looking for something
  47. 2 points
    A Little over a week ago i released Aurora Asset Editor v1.0, now i'm back with a new version for you, the new version features FTP support aswell as the ability to load/convert FSD's .assets to Aurora, i also added support for grabbing assets from xbox.com and xboxunity.net same as Aurora does (when it comes to images atleast) If you need information on how this application works, check the original release thread: http://www.realmodscene.com/index.php?/topic/5282-aurora-asset-editor-a-graphical-editor-for-auroras-asset-files/ for more information Here's a changelog of what has changed since v1.0: Here are some screenshots of the new features in action: AuroraAssetEditor_v1.1.rar
  48. 2 points
    GREENSteamOS.xzp 4 Варианта на выбор, полностью зеленого цвета мне не удалось сделать, только частично. 100% и 50% это степень прозрачности нижней панели. Отлично работают на Aurora 0.7b.1 Надеюсь автор еще вернется. GREENSteamOS.xzp Blue_SteamOS50%.xzp Blue_SteamOS100%.xzp GREEN-X_SteamOS.xzp
  49. 1 point
  50. 1 point
    Administrative: Saved & reboot pc
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