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  1. 4 points
    Assassin's Creed Valhalla Download: https://mega.nz/file/0iZhCIJK#mGI60HC6CS2vPt8RiSdPvqptgTdSv_KeVoNujqV693g
  2. 4 points
    Spider-Man Download: https://mega.nz/file/srJHzSqK#6Jnm0z07WlTS9Pgub7lFqgqMB2URGkMbJvA9cuS2Z_I Spider-Man.mp4
  3. 4 points
    Hay guys made some coverflow layouts. A few pics & vids of them not all of them are in the picture/video. Some are pretty much the same. Just the main cover will be In a different position or spin, wheel, flip added to it. Hope you guys enjoy. Be safe out there. https://drive.google.com/file/d/1LEyRT6xZEEl6Q8gidKHbLCxg-ZUIE3oy/view?usp=drivesdk 20200323_152109.mp4 20200323_151350.mp4 20200323_152140.mp4 20200323_151425.mp4 20200323_151959.mp4 20200323_152041.mp4 20200323_152205.mp4 20200323_151523.mp4 20200323_151602.mp4 20200323_152240.mp4 20200323_152311.mp4 20200323_151702.mp4 20200323_151849.mp4 20200323_151925.mp4 20200323_151740.mp4 20200323_151818.mp4
  4. 4 points
    😀 cOz presents us with a new version of DashLaunch, now supporting the new 17559 Kernel and earlier versions. . . ******* V3.21 - add 17559 - minor bugfixes ******* https://bit.ly/32SCCsL 👆👆👆 ******* special thanks ❤ cOz / RubensYama . 👦 Thanks for keeping the Xbox 360 scene alive ✌ dash_launch_v3.21.zip
  5. 4 points
    There are some new layouts created for Aurora. I would thanks team Phoenix, Begal, Nightcervant and RacerX for their work. ****FINAL VERSION WITH FIX ( I HOPE )**** Movie and Circle are modifications of "Flock Circle Dance by Begal"; Escalator is modification of "Collector by Nightcervant"; Focus is modification of "Ribbon by Phoenix" inspired me to an old work of RacerX; Roman and Arrow are modifications of "Spine by Phoenix"; Wall is modication of "Table by Phoenix". SCREENSHOTS Version 1 Version 2 ====================> DOWNLOAD <==================== Aurora_Layouts_MatteIta_V1_Fix.rar Aurora_Layouts_MatteIta_V2_Fix.rar
  6. 4 points
    xeBuild 1.21 . Update : [ 12/11/2019] - Add : Dash : 17559 https://bit.ly/2QvQB5p 👆👆👆 ******* special thanks ❤ cOz / RubensYama . 👦 Thanks for keeping the Xbox 360 scene alive ✌ xeBuild_1.21.zip
  7. 3 points
    Skin Aurora 0.7b Here I leave you the last Skin that i elaborate, style Xbox one X. Changes made: -Change of interface -Change of colors to the buttons -Change of icons -Now you can see the name of the profile with a DVD inserted -Change animation to notification -Sound in notification -Change of interface in details of the games -Change of quick view -Change of color to the effects. -Enimation of home style xbox one x (there are two, you can choose it in alternative start) -Default layout with some changes for the theme. -Change of theme background -Avatar in the beginning with Scena bigger for animations are not cut -Among others Link: https://mega.nz/#F!kCw0nTbR!ZAg2ZrYRFZv_FfgvSQirSg Dash EN-US.xzp Dash Spanish.xzp Theme of skin and layout "Dash" By: Srealmoreno Captures:
  8. 3 points
    Horizon zero dawn download: Horizon zero dawn Horizon zero dawn v2 download: Horizon zero dawn v2
  9. 3 points
    Not my skin I just updated it to work with 0.7b1. Original Author still the same I have added the Avatar & some lil effects to the main background nothing major. It's was & now is the same skin favourite of mine. https://drive.google.com/file/d/1nGgY-RpfcE8-0lVtzWg5Flh4E2dbXzKw/view?usp=drivesdk
  10. 3 points
    I want to to help develop this further! How can i get in touch??
  11. 3 points
    I wait xebuild and Dashlaunch update for 17599 😉
  12. 3 points
    hi! i didnt know Skyrim on xbox360 was still being played.. maybe i should re-uplaod everything and upload some new mods? is there enough interest arround? I been away from modding jtag games, but i still have my jtag that i could power-up to make a final update, on the skyrim xbox360 mod scene.. Everyone who still are interested in mods for skyrim xbox360, please post here and let me know! if enough interest, i will power up my machine and work on an update with new links and mods.
  13. 2 points
    Assalamu Alaykum (Peace be with you) First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan Remake in UDK Engine: I would like also to thank my friends at UDK Engine Forums (https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk) for all their help and support. As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life! ################################# DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do) I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation. Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland. This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!! This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm. I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help! I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020. Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy. Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features. ################################# This trailer tells the history of how the muslims re-conquered Jerusalem: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/1-fursan-al-aqsa-reveal-trailer This trailer tells the history of the Game's Protagonist: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/video This is the promotional trailer "Join the Resistance": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/3-fursan-al-aqsa-join-the-resistance-trailer This is the PC Gameplay Trailer. The PC Version supports ANY Gamepad through xbox360 controller emulator (already included): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/6-fursan-al-aqsa-pc-gameplay-teaser This is the PS3 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/7-fursan-al-aqsa-ps3-gameplay-teaser This is the Xbox360 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/8-fursan-al-aqsa-xbox360-gameplay-teaser Some Screenshots of the new Player Model In-Game: ################################# Now some Behind the Scenes Trailers. Making off "Crusader Battle Trailer": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/5-fursan-al-aqsa-reveal-trailer-making-off Making off "Ahmad al-Ghazzawi": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/10-fursan-al-aqsa-ahmad-al-ghazzawi-making-off You can follow the development of my game here: https://sites.google.com/view/fursanalaqsagame/ https://www.youtube.com/channel/UCcw8iE7JGheoU3Tq4ducTpw/ https://twitter.com/UdkUltimate https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque Jazakom Allah Khayr (May God give you the best)
  14. 2 points
    Hello friends 👦 I feel like a lot is getting lost over time I found some very interesting Skins with Freestyle support Nowadays I know that not everyone uses Freestyle on their Xbox Even so I thought it was cool to share my findings I'm not the creator of the Skins, I'm just sharing ✅ All credits directed to the creator ✅ 📌 Supports Freestyle Rev 775/780/783 [Skin] • Freestyle Rev 775/780/783 •( Lucidity v143 ) By Aioros • Xbox 360 RGH https://youtu.be/aNoU91GD9RI 👆👆 [Skin]_•_Freestyle_Rev_775-780-783_•(_Lucidity_v143_)_By_Aioros_•_Xbox_360_RGH_-.rar
  15. 2 points
    Ultimative Emulator Package for Xbox360 RGH For you all: The Ultimative Emulator Package now also for the Xbox 360 😃 I searched all over the internet to find the best emulators for you. DOWNLOAD LINKS: Mirror 1# Uploaded: http://ul.to/3z39eojd Mirror 2# MEGA: https://mega.nz/file/OX5TDJbJ#9-OKLVzn7wutcH6qhwO08utL2DQF2G7A4cJ2nyqvOjE My README and a README for each Emulator is included. The normal path on your XBox360 for Emulators is \Hdd1\Emulators Emulators for following included: 3DO Emulator Capcom Play System 3 DOS Games Nintendo DS Capcom CPS-1 to 3 Cave Data East DEC and DECO Galaxian Irem MXX Kaneko 16 Konami Neo-Geo NMK16 Pacman PGM Psikyo 68EC020 & SH-2 Sega System 1 System 18 X-Board and Y-Board Super Kaneko Nova System Toaplan, Taito Sega Megadrive/Genesis Sega Master System/Game Gear NES (Nintendo Entertainment System) Genesis/Megadrive N64 (Nintendo 64) Beats of Rage for Beat’em Up games Sony Playstation 1 Sony PSP Another World/Out of this World Emulator for Flashback game engine Genesis Plus GX Genesis Plus GX SNES9x Next VBA Next NEStopia FCEUmm Mednafen PCE Fast Mednafen NGP Mednafen VB Mednafen Wonderswan Prboom NX Engine (Cave Story) Tyrquake FInal Burn Alpha Gambatte MAME Emulator for point and click adventure games Sega Master System und Game Gear SNES (Super Nintendo Entertainment System) GameBoy Advance Atari Jaguar ... and more ... If you have questions or advices, feedback whatever .. let me know ! You cannot improve, when you don´t know what to improve ^^ Have Fun BestNoob And here the Ultimative Emulator Package for PC (Windows) downloadlinks are inside the description.
  16. 2 points
    Coverflow WheelArcade diseñado por mi para Aurora 0.7B Xbox 360, espero sea de su agrado WheelArcade Default: WheelArcade Default by adriancaz.cfljson WheelArcade WebOS: WheelArcade webOS by adriancaz.cfljson
  17. 2 points
    A Little over a week ago i released Aurora Asset Editor v1.0, now i'm back with a new version for you, the new version features FTP support aswell as the ability to load/convert FSD's .assets to Aurora, i also added support for grabbing assets from xbox.com and xboxunity.net same as Aurora does (when it comes to images atleast) If you need information on how this application works, check the original release thread: http://www.realmodscene.com/index.php?/topic/5282-aurora-asset-editor-a-graphical-editor-for-auroras-asset-files/ for more information Here's a changelog of what has changed since v1.0: Here are some screenshots of the new features in action: AuroraAssetEditor_v1.1.rar
  18. 2 points
    RGloader BigBlock Add nanddump.bin and cpukey.txt to jasper or trinity folder Build nand via xebuild Jasper == xebuild -c jasperbigffs -t glitch2 -f 17489-dev -d jasper -v Trinity == xebuild -c trinitybigffs -t glitch2 -f 17489-dev -d trinity -v or use the included .bat files USE AT YOUR OWN RISK JTAG Not Support BIG Block Trinity and Jasper ONLY Avatar Run updserv.xex from flash and install avatar update via jrunner. XeBuild-dev-BB.7z
  19. 2 points
    Fursan al-Aqsa Dev Blog #12 - Performance Optimization for Consoles In this article I explain the new changes I made to my custom UDK/Unreal Engine 3 to fix textures streaming on consoles and make the game run and render as intended on both PS3 and Xbox360. Hello guys (and girls)! After one intense week of work, headaches, distress, and almost throwing everything (my PC and my consoles) out the window :), I finnaly got that last map, Camp Filon, running smoothly on consoles, the way it was intended to run, as you can see in this video below: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/28-fursan-al-aqsa-performance-test-ps3 Until now, all the gameplay features I implemented on my game, like Knife Kills, UI, Pause Menu, Game Over Screen, HeadShots Counter, and so on, if you see, I tested them on debug maps, empty maps, merely blocks, without texture, particles, or any effect. I mean, these scenarios did not represent how the final game will run.So, whenever I compiled the last map, Camp Filon, to run on PS3 and Xbox360, I discovered another bug, which I did not observe before. All the textures on the map were terrible blurry, I mean, indeed blurry to such extent that the visuals became horrible!!! I know that consoles have much limited RAM memory than PC, and specifically PS3 and Xbox360, in rough terms, they have 256MB and 512MB of RAM, respectively.What was driving me nuts is the fact that the game run fine on PC, just on consoles the textures got extremelly blurry. After searching on legacy UDK Engine forums (https://forums.epicgames.com/udk) and on UDN Network (https://docs.unrealengine.com/udk/Three/WebHome.html), I began to learn more deep about Unreal Engine 3 on Consoles. The good of developing a game alone, is that it can be a true classroom for anyone. I myself, learned a LOT on this project. Specially, whenever I began developing this game, I did not know too much about Unreal Script Programming. Now, I learned a LOT, and I am able to do many things I could not do before. Coming back to my journey, I discovered about Texture Pool in Unreal Engine 3, which, in rough terms, is kinda fixed memory space used for loading (streaming) textures to the screen. From what I understood (I may be wrong, but what matters here is that now it is working), Unreal Engine 3 throws all the textures currently loaded (which can be seen by the player view camera) inside this texture pool, and then it loads the mipmap of these textures as it is needed. The mipmaps here are kinda different versions of the same texture in different resolutions, to be loaded according the camera view distance, like, the closer the player view camera is to a texture, it will load a higher resolution of the texture, the further, it will load a lower resolution version of the texture. This is essential for performance. So what was happening? The texture pool was filled up in consoles, so it was only loading the lowest resolution of each texture (16x16). The default Texture Pool Size in UE3 is 140MB, so I increased it to 200MB and voila! Problem solved! Not yet... Again I compiled the map and did run on PS3 and Xbox360. It run beautifully and smoothly, with the textures on it`s full resolution, and the mipmaps loading correctly. However, another problem happenned, whenever I added the enemies on the map, it simply crashed the game on consoles with the error OUT_OF_MEMORY. I was already entering into despair because this problem, however, my last try, was to compress all the TGA textures of this map in photoshop using the RLE algorithm. I created a small photoshop action script to batch compress all the 465 TGA textures (diffuse, normal and specular), and was able to reduce by almost half the total size of the textures. Before compression they were 576MB, and after they turned 278MB!!! So this compression of textures compensated the increased texture pool size, allowing the game run, without crash, and with the mipmaps working flawlessly, as you could see on the above video. Finnaly, I can use this new map as a template whenever building my other maps, as I know now that I need to optimize the maps as much as I can, and keep the maps size small, just like this, for the sake of performance, and gameplay. Cheers and until next update.
  20. 2 points
    Halo 4 Download: https://mega.nz/file/AuQRjYZQ#jDqrf1sovsEcdMQlMxLzUTz7qTZGJWZGTWvSfgdLAJE
  21. 2 points
    you would have more skins with moving background, I thought it was really cool to have background animation
  22. 2 points
    Since I was jamming KI on my XB1X. I decided to do a KI Skin Has music KI gold theme on loading screen. So if you have alot of stuff loading just chill out. Listen to some KI gold. KI gold intro theme. Main background + Avatar https://drive.google.com/file/d/1ZcVqIQ25YTs4ws1jTV5Ym_zjpM-xZm8x/view?usp=drivesdk
  23. 2 points
    Here is my first Halo skin for Aurora 0.7b1. Inspired from the KODI.xzp skin made by Iggor Ferreira I think it is. Sorry if my spelling of your name is wrong. But your kodi build I've always liked. Admins remove this skin if not acceptable. There was one thing i should of changed as you will notice when the main screen boots up. It may annoy you it may not.haha I have changed a few things but not much but I added alot of backgrounds & tinkered a bit with some anim to the loading & main screen. So put on some shades. You may get blinded by the colors.lol hope you guys enjoy https://drive.google.com/file/d/1-Ct8emmWjkk4qrVNSgBEgSBhCzHoRX2K/view?usp=drivesdk 20200414_152311.mp4
  24. 2 points
    Do you enjoy Aurora? Enjoy playing on LiNK? Enjoy XboxUnity? If you answered yes to any or all of those, you better get a post in this thread!! Since I have been holding on to my donation for the Phoenix team until I could do something cool with it,,, Here is the deal... for every person that posts a thank you message to the Phoenix team in this thread, I will personally donate $0.25 to the team (max $25.00 {100 people} for this round) if you'd like to make your own donation to them you can do it HERE As a thank you from me, to everyone for showing their support,,I am sharing my first "semi-complete" HUD theme for use with Aurora With info and base files from gavin_darkglider HERE (creds to him for the file processing work, The "Aurora Home" text, and the base aurora icon) I have built on his work to create this modified HUD for everyone to show off their Phoenix / Aurora support!! Here is a list of changes from the stock HUD Custom "Aurora Home" button text & base Aurora icon - gavin_darkglider Custom Game info scene and text relocation - begal Custom "Phoenix" and "Aurora" logo's in hud - begal Custom Green temp gauges when signed in - begal Custom color/design Icons that change color/design when button is in focus - begal (prob more im forgetting, that's what happens when you get old kids LOL) System Link Button Focus (notice icon change) File browser (more custom colored icons) Install to Plugins\HudScene\** **be sure to backup your original files if necessary before overwriting them** HudScene_Aurora_Custom_begal.rar NEW VERSIONS JULY 4, 2015 This new V2 uses the "glow box" visual used in the default Aurora skin HudScene_AuroraGlowVersion_begal.rar This V3 combines the "glow box" visual as well as a turquoise(ish) home tab (I was able to easily match the temp guages color to the Aurora color code, but coloring the hud tab was done by changing the color write flags so it is not quite the same as the aurora color but I thought some people may still like it so figured id share it as well, I did it this way because to my knowledge only the outline of the tab can be colored using other methods ) Turq home tab_Aurora glow box game scene.rar Thank you to all the devs and site staff that make all this possible !!!!!! begal
  25. 2 points
    Trainer for the original game Red Dead Redemption (Not GOTY!), Title ID 5454082B, Media ID 2AAB34E2 and with title update 9 (TU#9), for the console Xbox 360 with Aurora dashboard (RGH Jtag), created by me with the engine XYZ... enjoy !!! Trainer +10 + Inf. Red Eye + Inf. Money + Inf. Items + Inf. Ammunition + Inf. Resistance Mount + 100k chips to the Poker Pot (Always Win) + 1k BlackJack chips + Maximum Life + Mod Jump + Maximum Streak Note: 100k chips to the poker pot, at the start of the poker game you must bet everything and you will always win, if you get to lose in one hand you need to go out with B button and try again. A thousand Black Jack chips by exceeding 1500 chips you can not play any more in that hand. Maximum life is not same to infinite life. Maximum streak is for Multiplayer mode. Video+Dwld
  26. 2 points
    Finaly accomplished another task of the roadmap towards the release of #FursanAlaqsaGame. I did remake the game's menu, and I am very proud of the results. This was done in Scaleform (Adobe Flash CS4) and 3dsmax, the code behind it is ActionScript (Flash) and Unreal Script (UE3). I hope you like it. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/23-fursan-al-aqsa-updated-menu
  27. 2 points
    you did a beautiful job, congratulations I will share with my friends 👏
  28. 2 points
    Sorry for the delay. Not been on computer in awhile. xbmc360_24_03.20.zip
  29. 2 points
    As soon as you create a game save the folder will appear Title ID will appear but you can do it manually. Within 0000000000000000 create the following folders /58410B66/00000002 and place the dlc inside the latter.
  30. 2 points
    well the source is here: https://github.com/marty28/XBMC-360 there is even a build on there
  31. 2 points
    There's a check box that decides it. Bottom right if i recall correctly. In same section fan speed is set. Hmmm ok perhaps not same section temp is set however why can't you see the temp in dashlaunch it's in top right corner & shows whatever it was set too i.e c or f from web searching images of dashlaunch https://i.ytimg.com/vi/DgNA010SvQY/maxresdefault.jpg
  32. 2 points
    https://mega.nz/#F!eFp2FYLR!6bx4nc3rp5IW0tRYtaOuuA ok, so my trainers are missing some where, lol.. forgot which thread i posted the link in lol.. so there it is people.. enjoy
  33. 2 points
    Xbox 360 10-Year Anniversary Skin by Xian07 With transparency all across the dashboard. Elegant and clean design + fonts. Fully tried and tested, no bugs as of now. Compatible with Aurora 0.7B Screenshots: (Had to compress images to post hence shit quality ) (If you want the best animation effect like shown in the screenshots, use these settings or just tweak them to your preference :P) Download: ElegantXbox10YearCelebXian07.xzp (Mirror: Mega) Credits: Based on a skin by Srealmoreno. Thanks.
  34. 2 points
  35. 2 points
  36. 2 points
    I dont know wtf going on here. This isnt mine i never said or implied it was. Just delete this and share how you want.
  37. 2 points
    I do make some here and there for my personal collection . Not taking requests as have no time to fix and check bugs etc .. but I gladly share what I have I'm pretty sure well over 600 in my hdd and mostly updated as well you may PM if your looking for something
  38. 2 points
    GREENSteamOS.xzp 4 Варианта на выбор, полностью зеленого цвета мне не удалось сделать, только частично. 100% и 50% это степень прозрачности нижней панели. Отлично работают на Aurora 0.7b.1 Надеюсь автор еще вернется. GREENSteamOS.xzp Blue_SteamOS50%.xzp Blue_SteamOS100%.xzp GREEN-X_SteamOS.xzp
  39. 1 point
    New Homebrew for the 360? Do my eyes deceive me?
  40. 1 point
    coul you please share the skin with no avatar please?
  41. 1 point
    There was.. it was called the sonus I believe..
  42. 1 point
    congratulations, you have created skins with very special music and videos I envy you for your ability to do this, it would be wonderful to have tutorials to understand the procedure but I understand that it is difficult because it would be a long job, I hope you will invent other even more particular skins because the excellent skills you have thanks
  43. 1 point
    hey guys i know is been a while but some trainers releases TOMB RAIDER UNDERWORLD 534307EC Tu 2 Inf Health Max & Inf Grenades 534307EC.rar TOMB RAIDER Anniversary 534307EA Inf Health Inf Ammo Inf Air Inf Medic Pack 534307EA.rar south park 58410B80 tu1 Inf Health Max & Inf SCORE Max & Inf Lives 58410B80.rar king of fight 12 tu2 P1 Inf Health P2 Inf Health P1 Max & INF super P2 Max & INF super P2 1Hitkill P2 no super 534E07D2.rar
  44. 1 point
    before anything i was apogize for my bad english and i dont know if this post does belong to this section so delete it if you must Welcome in this threat i will show you how i make covers and also give you the tolls you need to make your own New style create by Kira125 Here some examples XBOX360 XBOX ARCADE KINECT INDIE APP EMULATOR Also i implemented a simple rate sistem that can be visualize from the dash The tutorias are made in spanish because im from argentina but they are explained by themselves of course if there are lot of peole who wants them in english i could make a try to make one How to modify a cover to fit in new style https://www.youtube.com/watch?v=YPFGPlnI0Kg&list=UUY-XZv7bQyc6Aq6HkFY1Arg How to use the rate sistem https://www.youtube.com/watch?v=CXyo_rHrq-k&feature=youtu.be how to upload covers to unity, push them to your xbox and ask for missing titles https://www.youtube.com/watch?v=seIoMFd21A4&list=UUY-XZv7bQyc6Aq6HkFY1Arg Tolls used in the videos Photoshop Cs5 spanish version http://www.mediafire.com/download/myb1hwq97x4xbcm/Photoshop+Cs5+Espa%C3%B1ol.rar Mirdonet http://multiple-image-resizer-net.software.informer.com/2.9/ Covers style from kira125 https://mega.co.nz/#!gNMTVYyZ!L38Hq5mve5wSY4JCSrjTLSZJHUlKVs5XA0eywxlYFLY Unity http://xboxunity.net/ Ask for a game or report bugs http://www.realmodscene.com/index.php?/forum/52-unity-support/ I hope this could be usefull for somebody i want to thanks BlotarenSS from deviant art from him i get the basic stuff from my new cover style original files from BlotarenSS https://mega.co.nz/#!tVVQzSKC!juAXgPRttU2WqFSiAbJ4Aynn3fEVevWaPQDj-cps2t0 in case you want to create your very own style you just need Photoshop Cs5 and some imagination
  45. 1 point
    c0z pushed a slight Update to xebuild😎 This is the current And Latest Xebuild Xebuild 1.20 https://www.xbins.org/nfo.php?file=xboxnfo2427.nfo . xeBuild_1.20.zip
  46. 1 point
    Here is ver.1.3.1 - compiled from trunk with my fixes (working with xbox.com online assets was broken due http://catalog.xboxlive.com return 404 Server Error now) AuroraAssetEditor1.3.1.zip
  47. 1 point
    http-~~-//www.youtube.com/watch?&v=jMWXpp0V2is YOUTUBE TUTORIAL VIDEO MIGRATE FROM FSD2 TO F3 - IMPORTANT FILES 32/64bit Manuals Changelog Infos Known bugs Access 2010 VERSION GaDaBaMa32.rar Access 2013 VERSION GaDaBaMa_3.2_A2013.rar
  48. 1 point
    There is no need to run the emu in a emu if it's ported, however... porting it means using the xbox 360 DirectX libraries and making sure the endian is correct (PC/Xbox Classic is LittleEndian, PPC/Xbox360 is BigEndian) Sent from my SM-G903F
  49. 1 point
    The functions available are all part of NANDPro, xeBuild GUI does NOT directly communicate with any hardware flasher, it have support for sending commands to the included NANDPro build(s) it however isn't setup to work with Corona consoles (NANDPro 3.0 don't support Corona), i have built a library that does interact directly with NANDPro compatible devices (NAND-X, Matrix SPI Flasher etc. and also with JRProgrammer v1/v2) it can be found here: https://github.com/Swizzy/x360NANDManager along with a quick test GUI i setup to actually use it... it also supports 4GB Corona consoles (with 2 read/write modes)
  50. 1 point
    Is your console a NTSC or PAL console? if it's PAL; make sure you are running it with PAL50 and not PAL60 as PAL60 don't seem to work with all of the harry potter games: http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360 If that doesn't change anything, try checking that your gamedata is ok...
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