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Swizzy

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Everything posted by Swizzy

  1. If xboxunity.net don't have covers for the games you're trying to get covers for, that'd by why you don't get them... with 0.6b you can even select cover to use...
  2. Try without Dashlaunch and/or without the TU
  3. Xbox 360 doesn't run Linux, therefor SSH isn't really a option, there's little to no point adding it...
  4. FSD can download covers from xbox.com afaik...
  5. Step 1. Check that the games actually have covers on xboxunity.net Step 2. Make sure livestrong is NOT enabled in dashlaunch (and that you have dashlaunch installed in the first place) If both of these steps are OK, i have no idea what the problem is...
  6. You cannot add this particular title yourself, and i'm not able to do it either, i need to talk to the server guy about that...
  7. You can use Aurora Asset Editor to add the cover to your database, the cover must be 900x600 pixels, however the editor will resize any image you load to fit
  8. FSD is no longer officially supported, there is a patched version out there that works with Xboxunity, but it will NOT work with the push function, that feature is only supported by Aurora
  9. It's not compatible with the new server software, sorry... we're not downgrading (and introducing more security holes), we also don't have time to port the old design up to the new forum software right now...
  10. Then it should be a NAND Corona, you can use Simple 360 NAND Flasher (safer then using XeLL) if you can boot into the dashboard still...
  11. It's because of the old xbins mirror, google didn't appreciate us hosting a protected binary (auto xbins) which just happens to have a similar signature to a piece of malware that has been detected...
  12. Those are downloaded from xbox.com which requires you to have livestrong disabled in dashlaunch
  13. That tends to happen if you use too many simultaneous transfers, Aurora's FTP can't handle a endless amount of simultaneous transfers, i believe the maximum before it starts having issues is 4... anything beyond that is only going to slow it down anyways as the total maximum transfer speed is 100Mbit/s, with 4 connections each one will have approximately 2.5 - 3MB/s transfer (that's mega bytes)
  14. Swizzy

    No covers?

    livestrong isn't needed for covers, only for game information, xhttp should be automatically enabled by Aurora if it's off... the game must have a cover on xboxunity.net in order to have a cover downloaded... and of course, it's also important that the DNS is working
  15. Baseversion never change with a TU, baseversion is part of the xex... but yew, it's likely a bug, or rather something we overlooked... i'll see if i can look into this problem further...
  16. https://github.com/Free60Project they're available here on github
  17. I use filezilla and never had a problem, but i also use proper settings for the transfer (always binary, never ascii)
  18. Do they work on your pc? Did you activate any of the accounts? (Via the link sent to your e-mail)
  19. It has to do with using newer versions of GCC... i think you need 4.7 or older to actually compile the toolchain properly... I created a VM image back when i was actively working on the project, it can be found here: https://mega.nz/#!3k4UFayA!CDkEvw_vwntt2xdPvJTWsyKzi80dgj67WelkfPZadD4 the username/password is likely "libxenon", but it might be something else...
  20. Because Destiny is a online only game, you can't play it without a real connection... the game is essentially one half of the client only (it renders what you see and handle your inputs, the game itself runs on the server tho)
  21. Could be as simple as deleting the file in the plugins folder, it's worked in the past with similar issues
  22. You'd use IDA Pro to read how the default.xex runs, and from there you might find that some of these "zip" files may contain code aswell that gets executed (but runs in a different format then the XEX)
  23. You can record video and gameplay audio using xbmovie (or atleast i think you can get the gameplay audio with it) however, it doesn't really work all that well... Dedicated hardware (capture card) is really the way to go to get the ultimate experience
  24. Swizzy

    Best PS4 Games?

    The advantage with a console is that you KNOW games will just run, they won't crash because of your antivirus/drivers, and it'll run the same for everyone (unlike on PC where different hardware specs may give you an advantage over others and vice versa or drivers causing the game to crash, even antivirus software does this)
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