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cory1492

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cory1492 last won the day on April 27 2017

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About cory1492

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  • Birthday 09/29/1977

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    I'm right here dude.. no your other here!
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    I like things, and stuff, and stuff with things in it.

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  1. You have the right to remain silent, you have the right to request, you have the right to have problems that require creative solutions that someone here may or may not come up with. If you choose not to remain silent and want to push your luck it will be admissible to the court... of public opinion, that is! Ha, I still watch from time to time. I try not to get too attached to forums these days though, they can take over your life in negative (motivation wise) ways if you lose focus. Figured I'd speak up here when I got a moderation request notice and maybe the whole OT wouldn't devolve further... go figure
  2. Hey now! What did I ever do to you? Anyway, 360 scene is not dead at all (including NOVA). Keep in mind, as the 360 gets older so do the people who made all the fun things we enjoy on it once it's hacked. As people get older, their life situations change, be it school, kids, jobs (or just needing a break from doing one thing for so long) often taking away the "free" time that was once more plentiful. I've seen it happen in every scene over the years, people don't tend to leave the things they love they just get pulled elsewhere and have to sacrifice and take time away. Now game developers and publishers on the other hand... they left in droves for the new consoles. They clearly were in it only for the money and not the scene. If you want to accuse anyone of abandoning 360, look to the people who were taking your money when it was on the shelves more prominently - and then remember, we aren't them!
  3. hi sorry for asking but I did create my account and if I put my stuff in @ USERNAME AND PASSWORD IT STIL SHOW ME 'FAILED TO CONNECT TO SERVER, CHECK YOUR USERNAME AND PASSWORD'.

    PLEASE MAN I'M NOT GETTING IT RIGHT

  4. Just in case you don't know... xebuild does not use FTP to do updates, are you running either a recent version of the dash launch installer or the (standalone) update server on the console at the time you try this? If you are using dash launch installer, have you disabled update server in the dash launch options? If there is a firewall, update server sends a UDP beacon on port 48 (not needed if you force the IP address), and xebuild will establish a TCP connection on port 49. Also, a quick way to see if xebuild is seeing the update server beacon (instead of forcing the IP) is simply: xebuild client -i
  5. Whether or not the title space is rebooted when you eject the tray comes down to a flag in the currently running title. Titles such as aurora, official dash or even xexmenu have this flag set so they don't exit when you eject the disk tray - its even possible titles from the marketplace (GoD or XBLA) may have this flag added. All said though, nxe installs were designed to use the disk still (mostly to verify 1disk to 1console installs, as well as give AP2.5 responses) so ejecting the disk would in effect deauth the nxe install, and iso2god are basically the same thing that is on the disk but nothing really tells the game that it is not on a disk so it would act like a disk. Any which way you cut it though, unless the installed game specifically is set to ignore disk tray eject its going to exit when you eject the tray - this is by design in the OS. Dash launch is a great place to solve such minor annoyances, perhaps this flag can be spoofed on any title that isn't running from a disk (but at the risk of breaking things like autoplay on disk insert.)
  6. Wired controllers also do not show shuttemps.
  7. xeBuild 1.11============Introduction:============= xeBuild is a command line system image builder for JTAG, glitch, and clean images. Run the xeBuild program with no (or incorrect) arguments to see it's usage info.What's New:=========== - minor bug fixesCurrent Limitations:==================== - STAY THE HELL OFF LIVE! Nuff said, we're not you're mum.How To Use:=========== - See individual folders for lists of files to provide - if desired provide replacement cpu and 1bl keys in text files - open a command window in the xeBuild directory - on the command line type, for example: example - if you provided keys in appropriate text files xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin -t glitch = build a glitch type image -c falcon = use falcon bl and patch set -d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it myfalconout.bin = the file that will be produced - type 'xeBuild.exe -?', 'xebuild client -?' or 'xebuild update -?' for command line infoUpdate and Client modes:======================== Both modes require the supported updsvr running on the xbox, full functionality may require updating console patches with the included hv patches. Both the PC and the xbox need to be on the same subnet/LAN router. Client mode is a simple way to read, write and patch flash as well as few other simple commands such as the patch updater. The patch updater will look in the folders beside the exe for {version#}binpatches_{type}.bin which are full patches for whichever console and hack type, it will load and strip the patches if needed and send them to the console. Note that only xebuild images are truly supported for this. Most of the client mode commands should be available on any console, even unhacked devkits. See output from 'xebuild client -?' for more information on the options available. Update mode attempts to retain as much data about the console as possible, without having to provide any info on the command line aside from optional/addon patches if required. After you copy the $SystemUpdate folder into (in this example) the folder 16203 it is capable of taking a simple command line like: xebuild update -f 16203 -a nohdmiwait It will fetch all the info from the console, and use the updater to update both the system flash and avatar data on the console (provided you have an 360 formatted HDD internally in the console.) It has some more advanced options to allow one to build the update image as well as dump the data from the console as it's acquired, while even leaving the console data untouched. See output from 'xebuild update -?' for more information on the options available. Neither update or client image writes are able to affect bad blocks, but are able to write new ones. If this happens mistakenly, an erase block command has been provided in client that will attempt to clear the bad block - use with caution though, blocks get marked as bad for good reasons and is a normal occurrence on NAND when a block becomes unreliable. With big block machines, the server will attempt to retain any NAND mu data in the system area, provided there is no system data to write in the image being sent. It's not foolproof, but update mode should not corrupt NAND mu.Example:======== -take original console dump, put it in mytrinity folder as NANDdump.bin -set CPU key and 1BL key in ini file, verify LDV from NANDdump.bin matches console fuses if not set cfldv in ini file -build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good.ini files:=========== Just a word on the format... the ini parser is not very robust, the files need to be plain ASCII, everything after a ; on a line is ignored, and spaces are not acceptable (they get removed). Things like CPU key and 1BL key, if present in the per box ini file need not be placed anywhere else.Optional Patches:================= Various optional patches are included for use with the -a option, they are: nofcrt - removes fcrt.bin requirement on some drives nohdd - disables detection of internal SATA HDD nohdmiwait - HDMI consoles will no longer wait or EXX screen when video is not ready nolan - disables wired LAN to prevent E75/76/77 on machines with a damaged PHY nointmu - disables jasper NANDmu, trinity 4G internal USB and corona 4G MMC memory unitsblmod.bin:========== Changing the patches to the BL that follows the BL that is executing during glitch attempts has a direct effect on whether a machine will glitch. The provided patches are generic and work well on most machines, but this per machine build addon can now be supplied without modifying the base patches to CBB or CD via a file in the perbuild folder, they will simply be tacked onto the end of CBB or CD, and the BL size adjusted to include this new data in the hash. Keep in mind, it can take multiple attempts and re-flashing with different binary data to find something that will boot at all, let alone be more effective for your console. blmod is currently not supported by update mode.Note:===== - DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect controller config can result in problems remapping bad blocks (even manually.) If you have a 16M jasper, an additional build type has been added 'jaspersb', by default the image will be built for jasper with big block controller (config 00023010), use this alternate switch to build for small block controller (config 01198010.)Multi build/options example:============================ when you specify -f 13599 on the command line: 13599filelist.ini is parsed instead of datafilelist.ini Also the bin directory is used from 13599bin instead of bin allowing anyone to create multiple builds without multiple instances or rebuilds/hex edits/hacks of the main app. The example provided is the last version of 13599 patch set from dash launch and other files to build freeboot 13599 example use: ------------ xeBuild -f 13599 -d myfalcon x13599out.bin -f 13599 : use .13599filelist.ini, and .13599 for firmware files, .13599bin for patches -d myfalcon : use .myfalcon for per build files (cpu key, keyvault, security files, ini etc.) x13599out.bin: override auto generated name and produce .x13599out.bin as the final NAND image note, if -d ***** is not specified it will still use the original /data and /bin dirsDevkit image building:====================== This feature is currently considered Beta/Work In Progress. A new image target type was added, "-t devkit" which builds 64M flash images for devkits. Currently untested, building with a 00 filled CPU key will create a zeropaired devkit image that may allow one to boot a software bricked devkit that one does not know the CPU key for and recover it to an operational state. By powering on the console with such an image present, with a recovery DVD in the drive, the recovery software should be able to create a new keyvault, re-pair the DVD drive to the new keyvault, and allow normal operation once complete. Normal devkit image building when one does know their CPU key and thus has security files and keyvault should work as expected. Building devkit for glitch/jtag is also possible using the standard -t glitch/jtag methods. Sample ini have been provided with this release, but will not work unless patches and files are supplied. Note that devkit is not our focus, but was relatively easy and straight forward option to supply for those that wish to make use of it.jasperbigffs:============= Those who use large block NAND are now able to nearly double the size of the system file area with this option with no apparent ill effects. Normally this option wouldn't be needed, but if one wanted to experiment with more files in flash, or one was building a devkit image for a devkit with a big block flash, this option is required.support:======== If you've found a bug or have a suggestion, please comment at http://www.realmodscene.com/index.php?/forum/15-xebuild/ (English) http://homebrew-connection.org/forum/index.php?board=8.0 (English/French)Credits:======== Without ikari this would not have been possible, thanks! __ ____ ___ ___ _____ / _|_ __ ___ ___| __ ) / _ / _ _ _| | |_| '__/ _ / _ _ | | | | | | || | | _| | | __/ __/ |_) | |_| | |_| || | |_| |_| ___|___|____/ ___/ ___/ |_| [v0.10 - inspired by ikari] R.I.P. No this isn't freeboot, it is a clone and has always been since the last release of ibuild. Thanks and greetz to everyone who has contributed to hacking this wonderful machine. Thanks to the engineers and countless others who made the machine what it is... we only wish they had listened and RROD was not a problem. If we were to list everyone here, there would be no time left to play on the machine! Thanks Team Xecuter for the Corona 4G! Thanks to JuggaHax, dayton360mods, glitch360team and all other contributors for helping find a way to make Corona 4G golden! Thanks to Free60, LibXenon.org, Redline99 and Tuxuser for providing xell builds <3 Thanks to Swizzy for making the official GUI front end for xeBuild, for always adding the new stuff we shovel at him and never once complaining. Big thanks to the folks at #freeboot on efnet for the tireless hours of help you all give freely. Thanks to the testers who tirelessly made sure stuff worked. Thanks to rgloader for doing the work yourselves, there *is* no spoon, just a glitch in the matrix. Don't believe what random people *cough* write on forums ..-----//2014-----Changes:========1.11- fix a bug which caused an infinite loop when a mobile*.dat was smaller than 512 bytes - Foo you too mobileE.dat! (thanks blakcat!) xeBuild_1.11.zip
  8. See http://www.realmodscene.com/index.php?/topic/2924-dashlaunch-311/
  9. V3.11- more thoroughly check display names in xcontent header if english name is not present (TODO: check if this applies on launch items too)- yet another correction to the dev kernel checks (thanks tydye and XDK!)- add 16547- fix autoswap for going from disk 2 to 1 (DS3) (thanks c.... and Swizzy for the report!)- made launcher mode useful if dl is not running dash_launch_v3.11.zip
  10. xeBuild 1.10============Introduction:============= xeBuild is a command line system image builder for JTAG, glitch, and clean images. Run the xeBuild program with no (or incorrect) arguments to see it's usage info.What's New:=========== - minor bug fixes - add 16547Current Limitations:==================== - STAY THE HELL OFF LIVE! Nuff said, we're not you're mum.How To Use:=========== - See individual folders for lists of files to provide - if desired provide replacement cpu and 1bl keys in text files - open a command window in the xeBuild directory - on the command line type, for example: example - if you provided keys in appropriate text files xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin -t glitch = build a glitch type image -c falcon = use falcon bl and patch set -d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it myfalconout.bin = the file that will be produced - type 'xeBuild.exe -?', 'xebuild client -?' or 'xebuild update -?' for command line infoUpdate and Client modes:======================== Both modes require the supported updsvr running on the xbox, full functionality may require updating console patches with the included hv patches. Both the PC and the xbox need to be on the same subnet/LAN router. Client mode is a simple way to read, write and patch flash as well as few other simple commands such as the patch updater. The patch updater will look in the folders beside the exe for {version#}binpatches_{type}.bin which are full patches for whichever console and hack type, it will load and strip the patches if needed and send them to the console. Note that only xebuild images are truly supported for this. Most of the client mode commands should be available on any console, even unhacked devkits. See output from 'xebuild client -?' for more information on the options available. Update mode attempts to retain as much data about the console as possible, without having to provide any info on the command line aside from optional/addon patches if required. After you copy the $SystemUpdate folder into (in this example) the folder 16203 it is capable of taking a simple command line like: xebuild update -f 16203 -a nohdmiwait It will fetch all the info from the console, and use the updater to update both the system flash and avatar data on the console (provided you have an 360 formatted HDD internally in the console.) It has some more advanced options to allow one to build the update image as well as dump the data from the console as it's acquired, while even leaving the console data untouched. See output from 'xebuild update -?' for more information on the options available. Neither update or client image writes are able to affect bad blocks, but are able to write new ones. If this happens mistakenly, an erase block command has been provided in client that will attempt to clear the bad block - use with caution though, blocks get marked as bad for good reasons and is a normal occurrence on NAND when a block becomes unreliable. With big block machines, the server will attempt to retain any NAND mu data in the system area, provided there is no system data to write in the image being sent. It's not foolproof, but update mode should not corrupt NAND mu.Example:======== -take original console dump, put it in mytrinity folder as NANDdump.bin -set CPU key and 1BL key in ini file, verify LDV from NANDdump.bin matches console fuses if not set cfldv in ini file -build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good.ini files:=========== Just a word on the format... the ini parser is not very robust, the files need to be plain ASCII, everything after a ; on a line is ignored, and spaces are not acceptable (they get removed). Things like CPU key and 1BL key, if present in the per box ini file need not be placed anywhere else.Optional Patches:================= Various optional patches are included for use with the -a option, they are: nofcrt - removes fcrt.bin requirement on some drives nohdd - disables detection of internal SATA HDD nohdmiwait - HDMI consoles will no longer wait or EXX screen when video is not ready nolan - disables wired LAN to prevent E75/76/77 on machines with a damaged PHY nointmu - disables jasper NANDmu, trinity 4G internal USB and corona 4G MMC memory unitsblmod.bin:========== Changing the patches to the BL that follows the BL that is executing during glitch attempts has a direct effect on whether a machine will glitch. The provided patches are generic and work well on most machines, but this per machine build addon can now be supplied without modifying the base patches to CBB or CD via a file in the perbuild folder, they will simply be tacked onto the end of CBB or CD, and the BL size adjusted to include this new data in the hash. Keep in mind, it can take multiple attempts and re-flashing with different binary data to find something that will boot at all, let alone be more effective for your console. blmod is currently not supported by update mode.Note:===== - DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect controller config can result in problems remapping bad blocks (even manually.) If you have a 16M jasper, an additional build type has been added 'jaspersb', by default the image will be built for jasper with big block controller (config 00023010), use this alternate switch to build for small block controller (config 01198010.)Multi build/options example:============================ when you specify -f 13599 on the command line: 13599filelist.ini is parsed instead of datafilelist.ini Also the bin directory is used from 13599bin instead of bin allowing anyone to create multiple builds without multiple instances or rebuilds/hex edits/hacks of the main app. The example provided is the last version of 13599 patch set from dash launch and other files to build freeboot 13599 example use: ------------ xeBuild -f 13599 -d myfalcon x13599out.bin -f 13599 : use .13599filelist.ini, and .13599 for firmware files, .13599bin for patches -d myfalcon : use .myfalcon for per build files (cpu key, keyvault, security files, ini etc.) x13599out.bin: override auto generated name and produce .x13599out.bin as the final NAND image note, if -d ***** is not specified it will still use the original /data and /bin dirsDevkit image building:====================== This feature is currently considered Beta/Work In Progress. A new image target type was added, "-t devkit" which builds 64M flash images for devkits. Currently untested, building with a 00 filled CPU key will create a zeropaired devkit image that may allow one to boot a software bricked devkit that one does not know the CPU key for and recover it to an operational state. By powering on the console with such an image present, with a recovery DVD in the drive, the recovery software should be able to create a new keyvault, re-pair the DVD drive to the new keyvault, and allow normal operation once complete. Normal devkit image building when one does know their CPU key and thus has security files and keyvault should work as expected. Building devkit for glitch/jtag is also possible using the standard -t glitch/jtag methods. Sample ini have been provided with this release, but will not work unless patches and files are supplied. Note that devkit is not our focus, but was relatively easy and straight forward option to supply for those that wish to make use of it.jasperbigffs:============= Those who use large block NAND are now able to nearly double the size of the system file area with this option with no apparent ill effects. Normally this option wouldn't be needed, but if one wanted to experiment with more files in flash, or one was building a devkit image for a devkit with a big block flash, this option is required.support:======== If you've found a bug or have a suggestion, please comment at http://www.realmodscene.com/index.php?/forum/15-xebuild/ (English) http://homebrew-connection.org/forum/index.php?board=8.0 (English/French)Credits:======== Without ikari this would not have been possible, thanks! __ ____ ___ ___ _____ / _|_ __ ___ ___| __ ) / _ / _ _ _| | |_| '__/ _ / _ _ | | | | | | || | | _| | | __/ __/ |_) | |_| | |_| || | |_| |_| ___|___|____/ ___/ ___/ |_| [v0.10 - inspired by ikari] R.I.P. No this isn't freeboot, it is a clone and has always been since the last release of ibuild. Thanks and greetz to everyone who has contributed to hacking this wonderful machine. Thanks to the engineers and countless others who made the machine what it is... we only wish they had listened and RROD was not a problem. If we were to list everyone here, there would be no time left to play on the machine! Thanks Team Xecuter for the Corona 4G! Thanks to JuggaHax, dayton360mods, glitch360team and all other contributors for helping find a way to make Corona 4G golden! Thanks to Free60, LibXenon.org, Redline99 and Tuxuser for providing xell builds <3 Thanks to Swizzy for making the official GUI front end for xeBuild, for always adding the new stuff we shovel at him and never once complaining. Big thanks to the folks at #freeboot on efnet for the tireless hours of help you all give freely. Thanks to the testers who tirelessly made sure stuff worked. Thanks to rgloader for doing the work yourselves, there *is* no spoon, just a glitch in the matrix. Don't believe what random people *cough* write on forums ..-----//2014-----Changes:========1.10- add 16547- fix a bug with build mode mobile*.dat extraction when multiples of the same settings are stored in the same block but version number does not increase- minor fixes xeBuild_1.10.zip
  11. The AC4 issues seem to only occur when using an extracted iso? Is this true for you torrne666? Guilherme: Not much we can do as no one in the testing group has had any issues with black screens even on the previous builds, especially if those of you who actually still have a black screen issue ignore the debug build... it's not a tiny code base where it comes to the installer, "it dun werk" just doesn't cut it to narrow down where exactly the issue is or even could be if we can't reproduce the problem. As to the ethernet polling fix in this version, it was a guess implemented based on only the information "disconnecting LAN cable prevented the issue" where a bit of code would incessantly poll for the network address until it got one; a delay was added between unsuccessful checks and a limit to the number of times it would check meaning at most it would hang it for a second or two if getting the address was the issue.
  12. <cough> DL 3.10 readme (note the bold underlined part emphasized here): <cough> That said, unless they are doing some voodoo to the kernel version info in RGLoader (afaik they are not) DL installer should be telling you that devkit fw is not supported at all.
  13. Do you have the update server running? IIRC update server doesn't have this fix yet. (It's far fetched, but we don't see any way to reproduce it otherwise.)
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