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gavin_darkglider

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Everything posted by gavin_darkglider

  1. Definitally different then most of the skins you see, but there is still a ton to be done. That being said..... the biggest issue I found, is that if there are tabs in the settings(such as nova module), then you flip past the edge of that tab, you end up changing tabs on the main display. Not sure if this is the intended action. Also, the name of the game text at the top is really hard to read, and the RSS feed doesnt show up.
  2. 1. Support for xbox live vision camera, is probably not going to come, since the devs arent planning on supporting the kinect either with aurora. 2. In the xbox kernel, the hd-dvd reader driver, or firmware, for that matter are specifically set up so that drive cant play games. To start, you would have to put a firmware like ltu on the drive, which would then stop it from being a hd-dvd drive, and then you would have to get the xbox kernel to work with this firmware over usb. There is no point in this, as the drive in the console was made just for this. If you had it removed, or did it yourself, that is on you. Even then there are still other ways to rip an xbox360 game, and put it on a jtag without a drive.
  3. Pretty much all of the tools have been updated. I put up an update pack for j-runner, or really any other builder. You just have to extract the image on top of a pre-existing working version of xebuild, and overwrite any files it might want to overwrite. I also included the avatar data, so if you use the update server process, it will update your avatar information for you. Here is a link to that, if you want it. This includes downloads to my j-runner, and the update file I included to update it.
  4. type http://xboxip:9999 replacing xboxip with your xbox's ip address into your browser. I might have the port off, but you should be able to choose that within your nova settings in aurora.
  5. Added update file for my j-runner release to add support for new xebuild 1.19, dashlaunch 3.19, and kernel 17526.
  6. No, but NetISO might make connectX obsolete. SMBDLL only covers the server, ConnectX is a client for SMB servers.
  7. The latest is with the Aurora 0.7b release package, which can be found at phoenix.xboxunity.net
  8. I figured eventually, they could get added to XboxUnity, and downloaded from within aurora, no script required(or a very basic one, for simple customization). I guess I could write a script, but this would require that some one had somewhere to post the trainers already. I would have to look into the new features in the lua stuff to say for certain if I could do it, but it shouldnt be that hard to adapt the default utility script downloader, or the skin downloader to do trainers as well.
  9. There are plans for friends in Link V2, if that is ever finished.
  10. The only way to know if it will work, is to try it. That being said, chances are you will have to patch the actual xbe file.
  11. the username and password default to xboxhttp, unless you change it in the nova settings in aurora. You can actually turn off all authentication if you wanted.
  12. Have you tried converting the xur to xui, then rebuilding a new xur and testing that? It should be the same and work. if it doesnt, run a binary diff comparison on the 2 xur files, and find out what the differences are.
  13. There might be some new elements that arent in the previous xml extensions. I do not know, as I havnt really had time to mess with any of that.
  14. I think it happened when JQE was fixing Phoenix.xboxunity.net for IPv6 connections. It will be sorted out, when we have some time.
  15. The SMBDLL plugin is not included in aurora 0.7b. Basically there was a lot of work on the plugin manager of aurora this go around, so some framework like stuff was updated, but the actual plugin itself still needs work.
  16. Thanks for the tip on the plugin3 for dashlaunch. We will look into that. As for the covers downloading, I am not sure why people are having issues, as I can download covers no problem from unity. Do you have xhttp enabled in dashlaunch?
  17. Last time I checked, that isnt how networks are generally set up. It should work with consoles using wifi and/or ethernet, or a mix thereof as long as they are in the same subnet. Link creates a VPN connection to the server, and forwards system link to there, so all of the consoles on link are technically on the same network. As to why the op is having issues, all I can say is that is hard to say while knowing absolutely nothing about your network setup, which I wouldnt want you to post on a public forum.
  18. Actually, being able to do something like this might be possible in the next couple of versions of aurora. I believe in the future there is a plan to be able to add LUA based widgets to aurora. If these can be included in the skin xzp, and can interact with the aurora_skin.xui you could potentially add a color wheel, and end up with something interesting. lol. Not making any promises though, as I do not know how this is being planned on being implemented, or if it will be in 0.8 or later. I will say this, Aurora is getting to a point where you could actually recreate the whole design of the interface, and have it still be completely usable.
  19. the debug file is in the data\logs folder.
  20. Unload Nova, or disable link, and it will work for local system link. Maybe in a future version, there will be a room in the link area of nova for local system link, but for now, this is what you have to do.
  21. dash launch discswap uses different paths for multi disc stuff. This means that if you disable it, you will have to move the discs from <game>\disk1\<disc1files> to <game>\disc1\<disc1files>
  22. you need to compile the language pack with the language pack compiler.
  23. It works by hooking the DVD rom drive handle in XAM, and redirecting it to a server that streams ISO files. That is the basics. lol.
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