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Found 72 results

  1. So I just RGH3 my Trinity Xbox 360, and I have a hacked PS2 & PS3 that can both load games off the network storage server, but I cannot figure it out for the 360. I am on the latest Aurora 0.7b.2, DashLaunch 3.21, XEXMenu 1.1, and Neighborhood setup. I cannot for the life of me find any solid info on netiso or connectx that isn't very old, is there no way to load games from a network location on the latest Aurora? Can anyone point me in the right direction? Thanks, GW2
  2. dimonik

    NetISO

    How it works on Aurora 0.7b?
  3. Progress is being made on that front. Not only might you get netISO, but the dev who came up with cci images on the OG Xbox is working on doing that via netISO as well. So compressed 360 ISO/SVOD/GOD support, via network. Initial server stuff is finished, but we need to make something that can be built for embeded devices, so you can install it to your NAS/router....... And we still need to add support for OG xbox games, but since the guy who figured out the compression is working on it, I dont think that is really going to be an issue...... Hell, who knows, we might just add plain iso support for stuff like dvd images as well. lol. I dont think that would really be that hard after the fact. That being said, even if we do get all of that stuff done, there are still other things to address as well. We had plans for the next official release, then life happened, and it would be nice to pick up where we left off there. And with new features come new bugs. So there will be a ton of testing....... I am hopeful we have something interesting by christmas, at least internally. But that is also dependent of peoples time to work on the project, and says nothing about a release timeline. Just that we are trying to find time for the project, and keep it alive.
  4. ConnectX works fine, you just need a smb server that works with v1 protocol. NetISO is in development, and at this rate may never be finished. There isnt a ton of interest in coding on the 360 from the original team, since we all have other projects and lives. From what was there, it does work better than connectX, but the server side needs a ton of work, and we need to figure out how to integrate the stuff into aurora, and not just the plugin. It was a very early proof of concept thing at the time of 0.7b release, and minimal work has been done on it sense.
  5. Thanks for this update and very happy to see Netiso is still being worked on. My synology is waiting patiently for it and using extracted jtag format with connectx meanwhile
  6. OK, I'll try "netiso". Thanks for your help and advice.
  7. The Plugin is basically a dll with a ton of extra features(WebUI, Link, disc swaping, netISO(Not in release version, IFDEF'ed out), HUD changes, etc.....) As for SDK's, yes, you need the 360 XDK to compile any apps for the 360, and Visual studio 2010/2012..... depends on version of XDK. As for the source for aurora, that isnt public, and probably wont be for a while. We have been dealing with FSD code leaks, someone else decided to post the code on github without permission, so we have been doing dmca stuff mainly to protect the code, so we can clean it all up, and release it ourselves.
  8. Connectx is being replaced by netiso When i dunno.. and you answered your own question.. update 1 mate.. cant distribute it here Edit: and you obviously didnt google at all.. here is a hint.. add the 3 letters "rgh" to your search 😉
  9. If the netiso stuff is removed, then it will be exactly the same look as the Freestyle plugin, with text in the popups changed to reflect aurora. if we wait on the release of 0.7b, to complete working out the bugs in netISO, and to finish the new webUI, it will have an option for NetISO under system link. As it sits, the option might be on the list, but disabled, but I doubt that, even if the code is included in the plugin, I would bet that the menu option will be removed completely, which will leave it like the freestyle plugin if you use my theme patches for text and icon for it, and the pop ups will reflect that you are running aurora when you choose aurora home. Other than that it will be the same for the end user as the Freestyle plugin. On the code end, there are a bunch of changes, as they updated alot of the features that are included in the plugin already, to fix some bugs, and to make it more compatible with the aurora code base. As for the NetISO stuff, there are a few bugs that need to be visited on both the server side, and the client side of things, and a bunch of stuff needs to be finished on the server side. That being said as a tester, I have thoroughly tested NetISO, and as it sits, it is pretty awesome, especially on loading time, but some of the bugs could render it unreliable for public consumption, such as if the network connection drops, especially if using wifi for a second, on either the pc or xbox side of things, then the server doesnt pick up on the disconnect, and the xbox wont reconnect. This causes games to crash, with unreadable disc errors. On the console side, if you have a disc in the physical drive, and are playing an iso file, then unmount the iso file, it will either crash the game, or launch the game on the disc. If someone hits the eject button on the console for the physical drive, the console thinks the mounted iso/svod is ejected and the game kicks you back to NXE in the case of SVODs, and aurora in the case of iso images. As a tester, I have tried all sorts of combinations of stupid things that users, children or adults might do, to find these bugs, and some of them could be devastating to the game you are playing, hince not quite ready for the public, since the Devs are looking for the most stable release possible.
  10. @StelioKontos Can you give us a hint about when Netiso might be released We've been waiting for it for a long time
  11. @SnakeDante Try replacing the 'Plugins' folder inside your Aurora directory with the one included in the official download at http://phoenix.xboxunity.net/downloads/Aurora 0.7b.2 - Release Package.rar. Reboot, then check the update screen and it should show everything up to date. @moses_373 @yongbi not abandoned, no. Releasing an update with NetIso is the plan, just realize we all have bills, jobs, and for some of the team, families also, which obviously impacts how fast things happen here.
  12. So we may get NetISO after all? I'm blown away that things are still being worked on, thanks Gavin!
  13. Thanks for the fix. I thought the whole project had been abandonned. Now i can be hopeful again to see Netiso coming one day !
  14. Eject via hud. done. no need to edit aurora. That being said, we have no plans to add support for extra functionality for things like Xkey at this time. Chances are, netISO release is going to get in the way of that anyway....
  15. Kdesktop

    NetISO

    Hi Aurora recently had an update. Any news on this NetISO, is anyone still working on it? Happy New Year
  16. Your Welcome, but I deserve none of the credit on this one. First an Formost, c0z was the one who came up with and coded the original NetISO plugin for dashlaunch(Not publically released), and MaesterRowen took that code, and included it into Nova, and wrote the Phoenix NetISO server for the computer side of things. As far as Team Phoenix goes, I am just a tester, and moderator. Other than finding some major bugs, and knowing things before most other people, because I have connections in the inner circle, I havnt really done much as far as development goes. That being said, the NetIso stuff was orignally planned for this release, so the base code is in nova and aurora for it now, but due to some of the bugs we encountered with it, and the time frame it will take to fix them, it was put to a vote in the community, and the community chose to for go NetISO for now, for a quicker release of 0.7b, which even then still has taken a bit longer than we had planned. That being said, the current plan is to have 0.7b released sometime this month. We are in the process of buttoning up the final bugs, now that the WebUI v.1 for nova is ready. There may be some upgrades to that in 0.8+, as I hear that there are some things that got pushed back there as well, and a few things that the devs feel could be done better. What we have appears to work, so the release should be soon. Just waiting on feedback from the other testers, and one more fatal exception to fix, that I know of, and it should be ready for the public....... All of that being said, just because it should be ready soon, doesnt mean that we dont have lives, but from what I hear, the plan is to push it out this month sometime, but dont get too excited, as things dont always go to plan. lol.
  17. Hello everyone! I don't normally chime on the forums directly related to releases, but I know this release has gone on longer than expected and a lot of people are growing impatient. As usual our real life commitments are all over the place as of late- some of us had kids, some of us had new opportunities at the day job, and other events like these that are keeping us from spending as much time as we had liked. The Aurora 0.7 release is waiting on completion on a few things. Since the preview video, we added HTTPS support to our HTTP Downloader and began reworking Freestyle Plugin which will initially be rebranded as Nova and eventually (i say eventually, but these releases are getting further and further apart, so we'll see how that plays out) reworked to a whole new plugin (one you saw in our nova teasers). With the reworking of the Freestyle Plugin, we had to rebrand all of the references to Freestyle and change to Nova, we fixed a lot of the outstanding bugs that we couldnt fix due to Repo and versioning conflicts that FSP brought along with it, and rework the WebUI. Also, because of this rebranding, we have to drop support of FSP completely from Aurora, meaning there was some rework in Aurora as well to support this (FSP plugin will still work in earlier versions of Aurora and in Freestyle Dash; however, Nova will not work in those older versions). The biggest change to NOVA is the addition of a new feature called NetISO. Proof of concept was developed by cOz and shared with us to implement into Aurora and NOVA. Essentially what it does is allows someone to run our NetISO server on a local networked PC that serves and manages .iso files to NOVA. NOVA would emulate that ISO as a disc in the DVD drive. We were able to get this working with SVOD/GOD and ISO games and are able to stream these over our LAN using this new system. Obviously this is a huge feature that has a lot of potential for issues that we are working through. All that said, I really want to get this release out as its been sitting for so long, so i wanted to see what the general opinion is to rolling back some of the Nova changes, namely the WebUI and the NetISO feature in the interest of getting the release out. WebUI would be a simple reskin instead of a full refresh and NetISO would be disabled. Obviously, this has the risk of those other changes coming out far into the future, if ever. Debate and let me know what everyone wants! Thanks!
  18. NetISO and WebUI would be awesome to have, what a way to put a bow on this entire endeavor. Still, I say release and let the people know what you've been doing. We've waited this long for .7, we can wait for NetISO and WebUI as well. If it doesn't materialize, so be it. Ya'll have already done amazing things for the 360 scene, people are STILL floored when they see my modded console for the first time. Aurora is the reason why my 360 isn't in a box in the attic right now, so just know that whether we make it to NetISO and WebUI or not, you already have the gratitude of the scene for helping these little boxes become the monsters that they are.
  19. This is nothing like the vista story..... As far as being too much of a linux penguin, that is funny. Take it from someone who has been running linux since 2004. You want to talk about linux being better on the release schedule, here is a perfect example of a couple of apps that took years for updates even being opensource. This list includes Compiz 0.8 series(0.9 was done by ubuntu devs for unity, but didnt work outside of that enviornment), so from 2008 to 2016, there really werent any updates there. Audacious just put out a new update, but previously the last update came out in 2013. DansGuardian's last update came out in 2009, though it was succeeded by e2guardian. I could keep going, but your argument is funny at best. The other thing about a rolling release that you might not realize, is sometimes it breaks other things, especially in linux, as if a library gets updated, but an app that uses that library doesnt, sometime you cant recompile that app to work with the new library. Take it from some one who runs a pure gentoo system with the experimental packages. I have had to manually patch a lot of apps to get them to compile with a new version of the same library. A perfect example of this is if you try to build IORTCW, or IOQUAKE3, using system libs, and not the libs included with it, stupid stuff like the ZLIB unzip functions moved to different headers, the SDL library changes cause some interesting mouse issues, etc. Now, after alot of time going through code, googling for fixes, etc, I have managed to hack, in a very dirty way, some fixes for some of this stuff. As for the new major features, you are talking about(NetISO, and WebUI) didnt take half as long to debug as the DVD Panel, Avatar stuff, Dashlaunch, save game manager, etc included in 0.7b. Honestly, As far as aurora goes, we had a stable version of 0.7b when this thread started. A few bugs have been fixed since then, but for the most part it has been done. The NetISO stuff, and webUI would probably be done already, but we have lives.The person working on the WebUI just had a baby a couple of months back, so between the day job there, and the baby, they dont have a bunch of time to rewrite the webUI, as for the NetISO stuff, being one of the main testers on that, and having reported more bugs there than pretty much anyone else there, I can say that there are some tricky problems such as hooking the SMC to stop the kernel from receiving the eject signal, but still allowing the drive to eject while an iso/svod image is mounted. Or fixing/finishing the server side software. I could keep going. The idea behind adding these features was to give users some new things with Nova, and get back the rest of the functionality of the freestyle plugin that was lost when it was integrated into aurora(WebUI). There have also been a lot of updates to the underlying code of the plugin, to fix bugs, and update things like the webserver, SSL for link, The RSS feed bug, where after the server was updated, if RSS was enabled for the plugin(RSS feed is now in aurora 0.7b as well, so it needs to be mentioned we are talking about the plugin), it would crash the HUD when trying to connect to link.
  20. Aurora works with a database, so generally speaking it is a bad idea to try to downgrade, without starting with a fresh install. As for the fixes for ConnectX, you are speaking about, in the latest version, they dont fix the plugin, just made it so if the xex wasnt in the plugins folder the option doesnt show up in the options meny. On top of that, the other fix that was added was the option to unload connectX. Personally, if you ask me compared to NetISO, connectX isnt even worth wasting the time, but we havnt released that to the general public yet, due to it not being complete server side, and there needs to be connection error handling. That being said, with NetISO, the games load 1000X faster than they do with ConnectX, and you dont have to extract iso files. It also works with GOD format, which is nice as well, and when using it, you can rip the game from the iso to your hard drive, as well, which gets rid of the need to extract to install as well. Long story short, the issues with connectX will never be fixed, as it is just a patched plugin for a devkit. We have no control over the inner workings of the plugin, so we cant update it to work with the latest SMB protocols. Basically you are forced to use SMB protocols from 2002 on your server for it to connect, and those are flawed. Just my 2 cents.
  21. im rebuild my unraid server and would like to know what would be the requirements for netiso as i may need to abject my build inorder to include it. and is there going to be a linux verison i know there ways talk about haveing the program netiso server be open source. if a linux version is made i can try my hand of making a unriad docker for it
  22. I see no reason why creating an iso file out of the extracted images wouldnt work. GOD/SVOD works as is. And in future versions it might support extracted games, even though it wasnt technically designed for that. It shouldnt be too hard to modify the server, which should be opensource, to work with extracted ISO files. It is all kind of a moot point, as NetISO has been put on hold until 0.8+, as 0.7b has taken longer to be finished. Due to the complexity of some of the new features, and Nova testing, it has taken longer then we anticipated to complete 0.7b No, it wouldnt need byte patching to work with Aurora. It would be even harder to write a plugin around the SMB/CIFS standards, and then make it compatible with all the standard changes. You would have to port the whole client side of Samba to the XDK, then have to debug the shit out of it. It isnt an easy task, and it isnt going to be done by Team Phoenix. Especially since they are trying to get away from it with NetISO, which is more like Daemon Tools for the Xbox, than anything else. The client side creates a virtual drive, that then takes the actual drives handle in the kernel when you mount an ISO to it. So, in a way it is more like putting a disc in the console than anything.
  23. Are you guys still working on NetISO support? If not, could I get the source code? I would love to bring that feature to completion for the community here!
  24. 1. CIFS/NFS share is pretty much what is going on with connectX. 2. Extracted ISO doesnt work with NetISO. Only GOD, and ISO. 3. All network traffic is a Server/Client communication system. It doesnt matter what the server is, so being a network based thing there needs to be a server, and designing the server ourselves gives us more options on expansion, and how things are handled, which allows us to stream information stored in the iso images, that gets stored into a DB on the server side, so we can send preview images, and title information, that is stored in the iso/god file(s), that we couldnt send otherwise, and if we handled it on the xbox side, would slow down loading of the information, or would make the process less dynamic, if you were to change the files on the server. It would add loading time to the service, as the xbox would have to load all of the images, from the server, to pull the information, then arrange it in a temporary DB, to do it all over again. 4. When you mount an image with netIso service, you can browse the files in the image like you can with any disc you put in the drive, as it emulates the drive on the console, with the iso mounted to it. This will allow any copy/paste operation you can do with a disc. You will not be able to move or delete files off of an iso image, as it is a read only file system. 5. Audio/Video ISO's arent currently supported, but could easily be added to the server in the future. We need to make sure everything else is working as expected, before we worry about that, as the service is primarily for creating a faster and more stable game streaming service. We cant fix connectX, as that was written by Microsoft, and dont have the code. 6. Any nas device should be supported, once the server code is ported from windows to linux, as most Nas systems are running linux. And the current plan is to release the code for the server, so other people can port it, and make it fit the needs of more light weight devices, such as NAS systems, routers running custom firmwares, etc. Unfortunatly with any linux system, it is going to be a challenge, as you will need to compile with the same toolchain as the system on your device was compiled with. Since the GPLv2 which the linux kernel is released under, states that if you sell any device running linux, you have to not only release the code for the GPLv2 code, but also the toolchain you used to build said code, this wont be much of an issue, if you know how to tweak GCC. 6. For reasons stated previously, we wont switch it to Ciffs/NFS. As for NFS, most of our users are running windows on their PC's anyway, which is part of the reason why the server was written for windows first and foremost. 7. Yes, you can only have one ISO mounted per xbox at a time. This is a limitation in the xbox kernel, since the client software mounts the image at the DVD device handle. There might be a way around this, if we take advantage of the HD-DVD drive handle, but if we do, the kernel wouldnt recognize games there, just movies, as that attachment was made specifically for DVD/HD-DVD's. Not that that fad went anywhere with blueray coming out like 6 months later. lol.
  25. Hello and happy new year! First and foremost let me say a huge thank you for all the time and effort you have put into this bad boy. However, I'm a little bit confused about this whole NetISO development choice. From what I can surmise (correct me if I'm wrong) so far: You can mount an ISO, GOD, or Folder (extracted ISO) to it. You can only have one thing mounted/offered at a given time, but to multiple consoles. It requires a server binary to be running on a PC. Currently only for Windows (and possibly Linux, should the binary be compiled in the future). I would much more prefer a way to natively mount a CIFS/NFS share from a NAS/PC to the Xbox. And to be able to perform FileSystem operations between the Share and the Xbox (Copy, Paste, Move, Delete, Execute, etc). This would, in turn: Eliminate the need for a server binary. Be able to stream more than one game, at a given time. Be able to copy games from a NAS/PC to the Xbox. (Case: wire speed is slow, but a centralized network repository of games is desired) Be able to stream/copy/paste/move/delete other types of media, like video files. (If this will be a thing in the future) Be much more flexible in terms of what kind of NAS devices can be supported. These being said, I acknowledge that this is better than what ConnectX offers at the moment. I have my NAS on a different VLAN/Subnet, and because ConnectX does not offer a way to utilize an IP address (only the NetBios name), I cannot use it. Sure, I could open up NetISO on my PC and have it stream content from the NAS network path. But that would mean transmitting and receiving the same content, from a man-in-the-middle device, halving the effective bandwidth. I would much more prefer a direct access approach. Also, if people use their PCs and are in need of more transfer speed than what a CIFS Share offers, they should opt to configure an NFS Server/Share.
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