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Swizzy

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Everything posted by Swizzy

  1. No, there is no low-level access to anything, the closest thing is to modify the fan/temperature settingsSent from my SM-G903F
  2. Not to mention it shows that there is quite a bit more freedom with the skin then some believe just because most skins are minor modifications mostly related to the colors and default background Sent from my SM-G903F
  3. Just change the settings to use the Alternate Splash or whatever it says, you can find it in the View -> Theme (where you select skin)
  4. Yes and no, you can read the xvd and a few other files with it... but... it's encrypted... so no actual gamedata can be extracted...That BD is the one i used btw in case you didn't know i was the first (after c4eva) to dump a XB1 game, i was the first to make it public how it was done tho... however, these dumps are pretty useless as we don't have the encryption key nor the security sectors... you can in theory install the gamedata manually to a XB1 using the XVD that can be pulled from disc using this method, but it won't run without a license/disc Sent from my SM-G903F
  5. On XB1 this isn't quite as "easy", it is once you find the encryption keys if the xvd isn't signed (which i believe it is?)What i know for sure is that the XVD is encrypted on the disc, beyond that there is also security sectors on the disc which cannot be read with an ordinary BD drive (the game contents can be read with a standard BD drive) obviously a standard BD drive can read the sectors if given a firmware that knows how to do so... but... who has that? Sent from my SM-G903F
  6. I know that, i'm just saying axr/boogie needs to convince para to let others help/take over when he gets backSent from my SM-G903F
  7. That needs to change... it's not the first time he's MIA
  8. Which XUR are you trying to load exactly? the FSD Plugin one(s) or the FSD Skin ones? If skin - you load them with normal XUITool, no need for XUIWorkshop, XUIWorkshop is designed/made for working with the HUD XUR files
  9. Yes, unless you can solder yourself or whoever installed the hack in the first place left the connections intact on the console...
  10. don't put xenon.elf there and rename the bin to "updflash.bin" instead, this will run the same tool in XeLL instead of in Rawflash (rawflash don't support corona video) As long as you don't have a MMC Corona this should work fine... if you have a MMC Corona, you have to use hardware to fix it (same as when it was first hacked) Likely you selected something wrong when you built the image...
  11. There are only 2 reasons to hack the xb1 for anything practical;Gaining full access to the system/hardware Play pirated/modded games Sent from my SM-G903F
  12. There are people working on things always, but... most do it for the fun, not for anyone else... some keep their findings to themselves once they figure it out, others release it... But as gavin said above, there isn't much point atm to release it, if microsoft patches the hack before it's released, it'll likely be released just because of that, otherwise it'll be kept private until whoever created it decides it's useful for the community... Considering the fact that you can already create and run homebrew on the Xbox One without hacking it (although you have to pay them to dev enable your console) chances are slim-to-none that it'll be released any time soon
  13. 3) I'm not sure if that's a good idea at this time, it also means we kind of have to make the repo browser be part of Aurora and not a Utility Script like it is right now...
  14. You're not reading what i'm saying, the BaseVersion is important, MediaID is just another ID that people used to use to match it, the system don't really care what MediaID it has when applying a TU, it's only BaseVersion that matters, in 99% of the cases, the BaseVersion and MediaID matches with the "baseline" of the game as you call it, which is what 99% of the users will have anyways... Nobody mentioned anything about manually applying a TU, you did, nobody else... i'm mentioning BaseVersion as that's the proper way to check that the TU is indeed compatible as multiple versions of the game may have the same TU but different MediaID's
  15. Open it with notepad, copy the text and paste it within <
  16. 3) It's already possible, i haven't implemented a loop to check for updated scripts to it (apart from updating itself) You can easily take the updating part from that and put in your own script along with how it processes the utility scripts list... Didn't you read what MaesterRowen said? It's already possible to auto-run scripts... you just have to update the main.lua file that's in the aurora install... Sent from my SM-G903F
  17. However, this game is already available as a Xbox One game... they're not likely to make it backwards compatible...Sent from my SM-G903F
  18. That would be the location to paste in, not entirely sure why it fails tho... the logs are in Usb0:\...\Data\logs\ paste the log here and someone will help you understand the problem...Sent from my SM-G903F
  19. Baseversion is set by the gamedevs/microsoft, it's not the same for each version of the game... it has nothing to do with modding the game...Sent from my SM-G903F
  20. It's not MediaID that matters, it's BaseVersion... MediaID and BaseVersion tends to go hand-in-hand tho Sent from my SM-G903F
  21. Copy the files from your thumbdrive to the internal hdd (skip the data folder) and you're up-to-dateSent from my SM-G903F
  22. That means the TU you found is likely for another version of the game...Sent from my SM-G903F
  23. It's a temporary error, try again later... Sent from my SM-G903F
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