Swizzy 2085 Posted July 5, 2015 all dll's are in folder, I even ran from rar file just to be sure and it says I have C++ 2010 redistributable package already installed. I tried turning off antivirus/firewall but still no joy. surely it wouldn't be the fact that I'm using x64 windows? You need to have the x86 version of the C++ Redist, even if you have x64 windows... Other then the possible causes i mentioned it could also be directx 9 needing to be installed: http://www.microsoft.com/en-US/Download/details.aspx?id=34429 If it's still not working, i have no idea what the error is, as it doesn't really say anything about it, perhaps looking in the system logs will yield a better answer Quote Share this post Link to post Share on other sites
merlin_ie 4 Posted July 5, 2015 You need to have the x86 version of the C++ Redist, even if you have x64 windows... Other then the possible causes i mentioned it could also be directx 9 needing to be installed: http://www.microsoft.com/en-US/Download/details.aspx?id=34429 If it's still not working, i have no idea what the error is, as it doesn't really say anything about it, perhaps looking in the system logs will yield a better answer yeah, it has me baffled too. installing x86 version of the C++ Redist didn't help either. I'll leave it and maybe someone else might have same problem and come across a solution. but thanks for what looks like a good tool EDIT: forgot to mention the first version of the tool works fine. but I guess that's due to fact it doesn't have as much features 2nd EDIT: I got it solved by installing .NET framework 4.5 Hope this helps someone in future 2 Quote Share this post Link to post Share on other sites
Hamad Shafqat 18 Posted July 10, 2015 Aurora Asset Editor not working for me. I have downloaded the latest version. When I import the Game Cover asset file from the aurora database via ftp and open by the Asset Editor, it wont show up the original cover. However, when i chose a new cover and save the asset file and copy it back to the right folder, the game case turns total black. My new cover does not show up. Plz help... I have tried both versions of Aurora Asset Editor: not working... Quote Share this post Link to post Share on other sites
Swizzy 2085 Posted July 10, 2015 Aurora Asset Editor not working for me. I have downloaded the latest version. When I import the Game Cover asset file from the aurora database via ftp and open by the Asset Editor, it wont show up the original cover. However, when i chose a new cover and save the asset file and copy it back to the right folder, the game case turns total black. My new cover does not show up. Plz help... I have tried both versions of Aurora Asset Editor: not working... Do you have DirectX9 Installed? do you have C++ 2010 Redistributable x86 installed? these are required for it to be able to read/write the actual data 1 Quote Share this post Link to post Share on other sites
Hamad Shafqat 18 Posted July 10, 2015 Thanx Bro. Its working now... 1 Quote Share this post Link to post Share on other sites
FaTaLiiTYz 56 Posted July 18, 2015 cheers pal, gonna try this tomorrow now Quote Share this post Link to post Share on other sites
El_Guapo 0 Posted September 8, 2015 Great tool - Is there some way to find which directory in the Data folder (e.g. 00000000_000000A7) a specific game's assets are in, or do I need to check all 1000+ one at a time? Quote Share this post Link to post Share on other sites
Swizzy 2085 Posted September 8, 2015 The first number corresponds to the TitleID, the second is the DatabaseID, using this tool you can (using FTP) get a list of all games in your DB Quote Share this post Link to post Share on other sites
xboxer666 1 Posted November 24, 2015 It this project active? I've started to make some updates. I used FSD with gadabama, for quite time now, but it is time for Aurora. When using FSD i was using gadabama for local assets update and it worked well, but sometimes gadabama was a pain in the ass, to a degree that it even won't start at all. I even had some question here on forum about editing FSD database to add games without even connecting the xbox HDD to console, to first update the db and then updating assets using gadabama. So i was pleased that Aurora Asset Editor is in c# and open source, i can do any modification i want. Really thx for this project. My goal is now the same functionality as with gadabama, local, fast, click and forget, mass game assets update from online data, on pc from local data on xbox connected disk. (assets and database update) FTP is not an option for me, to many hassle. So for now i have made a fork, the only one, so you can find it simply. My goal is to add the local functionality + some neat simple additions, for now there is new local asset tab, that reads the content.db from disk, saving window size, chosen online data source, locale settings etc. Soon the local tab will be able to do one click update all games asset at once. The goal is to make gadabama like gui for game asset edit/preview, not just table, and also update the db with description or title edit. Most of the code is copy paste from original project with my modifications, i tend to keep the original source modification to as low as possible, but sometimes there are things tightly integrated with some functionality like FTP or xbox market data downloading, so i just modify as low lines as i can, this is better than coping the whole function just to change one line. Maybe we could make a pull request in future. Thats it for now. Quote Share this post Link to post Share on other sites
Swizzy 2085 Posted November 25, 2015 It this project active? I've started to make some updates. I used FSD with gadabama, for quite time now, but it is time for Aurora. When using FSD i was using gadabama for local assets update and it worked well, but sometimes gadabama was a pain in the ass, to a degree that it even won't start at all. I even had some question here on forum about editing FSD database to add games without even connecting the xbox HDD to console, to first update the db and then updating assets using gadabama. So i was pleased that Aurora Asset Editor is in c# and open source, i can do any modification i want. Really thx for this project. My goal is now the same functionality as with gadabama, local, fast, click and forget, mass game assets update from online data, on pc from local data on xbox connected disk. (assets and database update) FTP is not an option for me, to many hassle. So for now i have made a fork, the only one, so you can find it simply. My goal is to add the local functionality + some neat simple additions, for now there is new local asset tab, that reads the content.db from disk, saving window size, chosen online data source, locale settings etc. Soon the local tab will be able to do one click update all games asset at once. The goal is to make gadabama like gui for game asset edit/preview, not just table, and also update the db with description or title edit. Most of the code is copy paste from original project with my modifications, i tend to keep the original source modification to as low as possible, but sometimes there are things tightly integrated with some functionality like FTP or xbox market data downloading, so i just modify as low lines as i can, this is better than coping the whole function just to change one line. Maybe we could make a pull request in future. Thats it for now. I haven't worked on this project for a couple of months, i did start working on a new project for Database Editing tho, it just got a little bit boring to deal with that and i got other things to do, so i put that project aside I'm happy that someone decided to improve it/add things to it feel free to make a pull request when you feel like you've finished something you'd like to sharing with the rest of the world Quote Share this post Link to post Share on other sites
xboxer666 1 Posted November 25, 2015 Ok, thx for the support, i really appreciate. To be honest, i don't think full database editing is needed, just the basic stuff, title and description, so when i add it, then it would be only that fields. Adding new game fully offline on hdd only is a bit tricky, as i would need to get somehow more info, like title id, media id etc. without using Aurora scan first, but i will deal with it later. Quote Share this post Link to post Share on other sites
stinko 0 Posted December 6, 2015 great post... thank you Quote Share this post Link to post Share on other sites
tonycrew 3 Posted December 8, 2015 Having a problem connecting everytime I click Test Connection I get a Timed Out, Aurora is running I can connect via flashfxp, so I know the connection is there. Running windows 10 Quote Share this post Link to post Share on other sites
Swizzy 2085 Posted December 8, 2015 Having a problem connecting everytime I click Test Connection I get a Timed Out, Aurora is running I can connect via flashfxp, so I know the connection is there. Running windows 10 Make sure your firewall isn't blocking the application Quote Share this post Link to post Share on other sites
tonycrew 3 Posted December 8, 2015 Thanks I checked and it was the firewall. Quote Share this post Link to post Share on other sites
gildror 2 Posted January 2, 2016 Looks like a great tool! Thanks!I'm connected to the xbox 360 - when I click on "test connection" I get: "connection to aurora revision 1025 established..." But when I click on "get available assets", the tool is working ("please wait...." etc.) but then I get: "there was an error, check error.log for more information..." In the log there's something about "System.Data.SQLite.dll". What is that? Thanks! ***************** Edit: Never mind. I figured it out - I needed Microsoft Visual C++ 1 Quote Share this post Link to post Share on other sites
nikeymikey 19 Posted January 9, 2016 This proggy did exactly what i wanted Excellent work swizzy 1 Quote Share this post Link to post Share on other sites
zizu_jm 0 Posted January 12, 2016 friends only problem the application does not leave open if not connected to the internet, at least I will not open if I connect to the internet greetings solo un problema amigos la aplicacion no deja abrir si no se esta conectado a internet, al menos a mi no me abre si no la conecto a internet saludos Quote Share this post Link to post Share on other sites
Swizzy 2085 Posted January 12, 2016 friends only problem the application does not leave open if not connected to the internet, at least I will not open if I connect to the internet greetings solo un problema amigos la aplicacion no deja abrir si no se esta conectado a internet, al menos a mi no me abre si no la conecto a internet saludos It should run as long as you have DirectX 9.0c, Visual C++ 2010 x86 Redistributable aswell as .NET 2.0 (or was it 4.0? can't remember which target i used for this one) the dll's that are in the rar are required for it to work, if you don't have them it'll not function... Perhaps there's a problem with the way it grabs the Xbox Locales? i think i fixed that tho... maybe i did that in the version i didn't release in compiled form yet? Quote Share this post Link to post Share on other sites
QuattroGam3r 509 Posted January 12, 2016 Yeah, I don't think it was ever compiled and released. Last time we spoke about it gavin was willing to compile it for me, but I passed since it was only a minor inconvenience. Quote Share this post Link to post Share on other sites
zizu_jm 0 Posted January 14, 2016 Hello again friends as they bothering again as well and installed the net fram 4 all updates also DirectX 9.0c, Visual C ++ 2010 Redistributable x86 and nothing if the PC is not connected to the Internet does not open the application. fram 2 clarify the net I could not install because I have windows 7 Quote Share this post Link to post Share on other sites
QuattroGam3r 509 Posted January 14, 2016 Hello again friends as they bothering again as well and installed the net fram 4 all updates also DirectX 9.0c, Visual C ++ 2010 Redistributable x86 and nothing if the PC is not connected to the Internet does not open the application. fram 2 clarify the net I could not install because I have windows 7 Yeah, I just disconnected my network adapter and it crashes the app on my Win10 Virtual Machine. It looks like Swizzy fixed this about 7 months ago, but that version has not been compiled and released yet. If you want to try compiling it yourself, check his github page. Otherwise you will have to wait for him to release the new version. edit: I tried to compile it, but got an error that I don't know how to get past, lolz. Quote Share this post Link to post Share on other sites
Alf Moody 0 Posted May 12, 2016 Hi, i get this error: System.Net.FtpClient.FtpCommandException: Connection interrupted en System.Net.FtpClient.FtpClient.CloseDataStream(FtpDataStream stream) en System.Net.FtpClient.FtpDataStream.Close() en System.Net.FtpClient.FtpSocketStream.Read(Byte[] buffer, Int32 offset, Int32 count) en System.Net.FtpClient.FtpDataStream.Read(Byte[] buffer, Int32 offset, Int32 count) en AuroraAssetEditor.Classes.FtpOperations.DownloadContentDb(String path) en AuroraAssetEditor.Controls.FtpAssetsControl.<GetAssetsClick>b__13(Object o, DoWorkEventArgs args) Anyone know something about it? Quote Share this post Link to post Share on other sites
Swizzy 2085 Posted May 12, 2016 It means something interrupted the FTP connection, probably your firewall/antivirus, possibly you were using Wifi and for whatever reason it lost the connection briefly Quote Share this post Link to post Share on other sites
lev 32 Posted July 4, 2016 Thanks for this! My question is what is the proper size/dimensions for the cover image? I tried to make one & it keeps getting cut off on the left side. Quote Share this post Link to post Share on other sites