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xboxer666

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About xboxer666

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  1. Ok, thx for the support, i really appreciate. To be honest, i don't think full database editing is needed, just the basic stuff, title and description, so when i add it, then it would be only that fields. Adding new game fully offline on hdd only is a bit tricky, as i would need to get somehow more info, like title id, media id etc. without using Aurora scan first, but i will deal with it later.
  2. It this project active? I've started to make some updates. I used FSD with gadabama, for quite time now, but it is time for Aurora. When using FSD i was using gadabama for local assets update and it worked well, but sometimes gadabama was a pain in the ass, to a degree that it even won't start at all. I even had some question here on forum about editing FSD database to add games without even connecting the xbox HDD to console, to first update the db and then updating assets using gadabama. So i was pleased that Aurora Asset Editor is in c# and open source, i can do any modification i want. Really thx for this project. My goal is now the same functionality as with gadabama, local, fast, click and forget, mass game assets update from online data, on pc from local data on xbox connected disk. (assets and database update) FTP is not an option for me, to many hassle. So for now i have made a fork, the only one, so you can find it simply. My goal is to add the local functionality + some neat simple additions, for now there is new local asset tab, that reads the content.db from disk, saving window size, chosen online data source, locale settings etc. Soon the local tab will be able to do one click update all games asset at once. The goal is to make gadabama like gui for game asset edit/preview, not just table, and also update the db with description or title edit. Most of the code is copy paste from original project with my modifications, i tend to keep the original source modification to as low as possible, but sometimes there are things tightly integrated with some functionality like FTP or xbox market data downloading, so i just modify as low lines as i can, this is better than coping the whole function just to change one line. Maybe we could make a pull request in future. Thats it for now.
  3. Don't have the latest source, but found it was a md5 timestamp back i fsd 2 days. string GenerateTimestampMd5( void ) { SYSTEMTIME LocalSysTime; GetLocalTime( &LocalSysTime ); string szFileName = sprintfaA("%04d%02d%02d%02d%02d%02d%02d", LocalSysTime.wYear, LocalSysTime.wMonth, LocalSysTime.wDay, LocalSysTime.wHour, LocalSysTime.wMinute, LocalSysTime.wSecond, LocalSysTime.wMilliseconds ); BYTE m_Serial[0x10]; ZeroMemory(m_Serial, 0x10); XeCryptMd5((BYTE*)szFileName.c_str(), szFileName.length(), NULL, 0, NULL, 0, m_Serial, 0x10); // Get our serial as a string CHAR serialStr[41]; serialStr[40] = 0; UINT outLen = 0x40; ZeroMemory(serialStr, 41); GetBytesString(m_Serial, 0x10, serialStr, &outLen); return (string)serialStr; } It wasn't also used in scan. So, no direct answer, i will need to experiment with this.
  4. Interesting, is there a way to read it? Some software? Somebody can verify this? But this makes me thinking, why it is needed, there are already the content item path, should be enough to run a game, i've checked FSD source and it is running game just by path.
  5. Hi. I'm updating FSD covers without using the console at all, just using xbox 360 slim hdd drive connected to pc and GaDaBaMa software, it works great. But there is one problem with this, new games are added to FSD database only after i connect the hdd back to xbox and run it once to scan and add new games, only then i will see the new games in GaDaBaMa. But the thing is, i quite often have only the hdd and no xbox at place. I wanted to eliminate this, so i decided i will add the new games to FSD content.db myself, manually editing table data using a sql lite manager, then use GaDaBaMa which will now see the new games. And it would all work, but there is one column in FSD ContentItems table (where the found games are placed) which i don't know how to calculate and fill, it is the ContentItemHash value. I don't want brick something, so can someone tell mi what this value is and how to calculate it? Maybe it can be empty? I only noticed that every content has it, be it a game, some xex tool, god container, so i assumed it is some file hash, for example xex tools don't need title id, but this hash is there even for them, but don't know how to calculate it. Any help appreciated.
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