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gavin_darkglider

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Everything posted by gavin_darkglider

  1. assuming the nand has the correct KV, and FCRT, then you should be able to patch a retail SMC into the image, and build a working stock image?
  2. I dont know what would cause e71 without a hdd. it was just a thought, as i have had weird issues if i didnt unplug after flashing before.
  3. You can clone the hdd using any tool available that clones a full disk, and not just the partitions. The disks have to be the same size or it wont work, and you will still have to worry about corrupted data, as those tools arent looking for bad blocks on the disk, just copying the data as it sits on one drive to another. A simple tool that I have found works for this is the linux command dd. something simple like dd=/dev/sda<Disk to copy> of=/dev/sdb<disk to copy to> bs=2048 then just wait.until it goes back to the prompt. Once you are done with that, you need to get the UUID of the partitions, and patch them into the aurora database, or else you will have to rescan, and download all tu's and coverflow data.
  4. As of this moment, I dont know if anyone has tested more than one console from netIso, I know I havnt, as I only have one modded console at the moment. There is hope for a linux version of the server, but it wont be until after it is released, as the server should be released with the code, so it can be ported to other OS's. As far as your nas system goes, that depends on your nas system. If you can create and install packages for/on your nas it shouldnt be much of a problem. You could probably even use a raspberrypi for this as well, if your nas doesnt allow custom package installs. You still have to wait until it is ported though.
  5. because netiso mounts god files as well, so you dont have to convert it to extract it, you can mount it, then see all of the files like you inserted the disc.
  6. what? who said anything about cheating? a good example of this is NFS: Rivals, where you have to extract the update that came with the game over the game files if you wanted it to play the game.
  7. so you can then extract the data from the god format. i get that isnt needed often, but some games need some mods to work properly on an rgh console.
  8. All it does is emulates a disc drive for xbox isos. It is like an ODE, but in software, and attached to the network. Any other files for games would need to be stored on a HDD or other media, just like it would if you were to play on retail consoles with a disc. It is much faster than connectX, and doesnt require you to extract ISO's. As it sits now, you could probably use this to share games outside of your house if you know what you are doing. Example being you have a summer home, with the network there shared with your regular home via vpn, you could connect to your games server remotly, and still play all of your games on that xbox you hardly touch, without having to copy them to this other box. And since it is faster than connectX, you wouldnt be waiting forever. lol.
  9. It is great in the fact that you only have to put you games on one machine, and can play them on all of the JTAG/RGH consoles in the house. Less money on HDDs, as you can use a standard sized HDD, or Flash Drive for TU installs, and Aurora and dashlaunch settings.
  10. This is nothing like the vista story..... As far as being too much of a linux penguin, that is funny. Take it from someone who has been running linux since 2004. You want to talk about linux being better on the release schedule, here is a perfect example of a couple of apps that took years for updates even being opensource. This list includes Compiz 0.8 series(0.9 was done by ubuntu devs for unity, but didnt work outside of that enviornment), so from 2008 to 2016, there really werent any updates there. Audacious just put out a new update, but previously the last update came out in 2013. DansGuardian's last update came out in 2009, though it was succeeded by e2guardian. I could keep going, but your argument is funny at best. The other thing about a rolling release that you might not realize, is sometimes it breaks other things, especially in linux, as if a library gets updated, but an app that uses that library doesnt, sometime you cant recompile that app to work with the new library. Take it from some one who runs a pure gentoo system with the experimental packages. I have had to manually patch a lot of apps to get them to compile with a new version of the same library. A perfect example of this is if you try to build IORTCW, or IOQUAKE3, using system libs, and not the libs included with it, stupid stuff like the ZLIB unzip functions moved to different headers, the SDL library changes cause some interesting mouse issues, etc. Now, after alot of time going through code, googling for fixes, etc, I have managed to hack, in a very dirty way, some fixes for some of this stuff. As for the new major features, you are talking about(NetISO, and WebUI) didnt take half as long to debug as the DVD Panel, Avatar stuff, Dashlaunch, save game manager, etc included in 0.7b. Honestly, As far as aurora goes, we had a stable version of 0.7b when this thread started. A few bugs have been fixed since then, but for the most part it has been done. The NetISO stuff, and webUI would probably be done already, but we have lives.The person working on the WebUI just had a baby a couple of months back, so between the day job there, and the baby, they dont have a bunch of time to rewrite the webUI, as for the NetISO stuff, being one of the main testers on that, and having reported more bugs there than pretty much anyone else there, I can say that there are some tricky problems such as hooking the SMC to stop the kernel from receiving the eject signal, but still allowing the drive to eject while an iso/svod image is mounted. Or fixing/finishing the server side software. I could keep going. The idea behind adding these features was to give users some new things with Nova, and get back the rest of the functionality of the freestyle plugin that was lost when it was integrated into aurora(WebUI). There have also been a lot of updates to the underlying code of the plugin, to fix bugs, and update things like the webserver, SSL for link, The RSS feed bug, where after the server was updated, if RSS was enabled for the plugin(RSS feed is now in aurora 0.7b as well, so it needs to be mentioned we are talking about the plugin), it would crash the HUD when trying to connect to link.
  11. in order for us to help you out there, we need to know what you are working with. jtag/rgh, drive firmware, kernel version, console type. all of this information is needed if you want us to help you, witout wasting everyones time.
  12. I doubt it, or the games on the USB hdd would show up as greyed out boxes, as if the drive wasnt plugged in. The games are still in the DB, but if it cant find the scan path it doesnt remove the box art, just disables the games, and they get greyed out. Might be because you have 2 usb hdds. I have never actually tried that.
  13. Are you voting to put off aurora 0.7b until netiso and webui are finished and tested, or are you voting to put that off until 0.8b, and get the initial update for nova, and what is completed in aurora 0.7b? The webUI hasnt even made it to the testers yet, so who knows when that will be finished up, and waiting for it could put off the release of aurora 0.7b for quite a while. It really doesnt matter to me, as I already have what they are going to release, if the community decides it wants to put off some of the bigger features for a christmas time release.
  14. lol.... That is because the overscan option you are talking about in FSD/Aurora only effects FSD/Aurora. If there is not an option in the emulator menu, you can try manually editing the config files, but I couldnt tell you what to look for, as I dont use this emulator. You could also try changing the screen settings under system settings, and see if that makes a difference.
  15. My aurora library is over 650 games/apps, not sure exactly, as I changed my DB settings to hide multidisc on the show all filter, and I never have this issue. WD 1tb internal hdd, Jasper with demon and R-JTAG. Issues like this usually appear due to a corruption in the aurora database. I wonder if it has issues with GPT partition tables, instead of MBR. Probably unlikely, but my fairly large library doesnt ever have any problems loading and leaving out or renaming games randomly. As far as FSD, I am surprised that you have 1200 games and it isnt crashing when loading the library. It doesnt handle large libraries that well, which is one of the things that is great about Aurora.
  16. The bugs in aurora 0.7b outside of nova have been fixed for close to 5-6 months, and I will say we came across some interesting bugs. lol. We were trying to get the webUI fixed and themed for aurora, and bring a better option then connectX for games, that could be updated, and ran faster. Are those things needed no, but personally, I like the idea of netISO, even if it is for ripping iso images to the hdd, since you can mount it, and then run the game installer script. It would make life so much easier for me, in the sense that I wouldnt have to say go get this app to convert that from god to iso, then get this app to extract the iso, then ftp that to the console. It is put the image in a folder, scan the paths on the server, go to the xbox and mount it, then do it how you would with any disc game, or just play it as is. That is from a help desk capacity though, which is kind of what I do on this site. Dont get me wrong, it is great for playing games as well, but due to what it is, it doesnt add games to coverflow, or any of that, like connectX does, it sees it as if you put a disc in the console. I didnt test it with music isos, or dvd iso's, but the ISO loader on the server could probably do that easily with minimal code changes as well, if any at all. Should totally bring that up to Ro, cant believe that I just thought of that. lol.
  17. That is all part of LinkV2, which is still in early development, so it hasnt even been added. What was seen in that teaser thread is some stuff that was being tested privately, The trainer stuff is not in the plugin yet either. So, while the test code exists, it is in a seperate project currently, that will later be merged into this version of Nova. The plugin is one of the most tricky things in Aurora, as it runs in a seperate memory space, and while those things may make it in, it is tricky because you can only access like 8MB of memory that is put aside by the kernel for the hud. The plugin then overwrites the memory space. This means that while we will try to add all of those features, and keep what is already there, it will take some very lean code, and even then, might not be possible to include everything, and keep it stable, and/or fast. we dont know until we write it, and test it, and optimize the shit out of it. And even after all of that, it might still not be enough to get everything that was teased in the plugin. This is a bit more complicated then writing Aurora, in the sense that we can take advantage of the game space memory with Aurora, as it is essentially a game as far as the xbox is concerned. The HUD on the other hand is a very clever hack, as microsoft never intended any application to be able to take advantage of the hud memory space. The only time that memory space is taken advantage of on a retail console is when playing original xbox games, as they needed every bit of memory they could get to pull that off due to achetecture changes, and even then, some original xbox games/homebrew dont really play all that well, or at all. So, my guess is, that in order to take advantage of the hud space there is some tricky assembly code that goes into it, as microsoft didnt write functions in the XDK to do that, which makes it way more complicated to write than any other type of app for the xbox. Dont get me wrong, a lot of games and apps take advantage of ASM, just because you can further optimize some things, if you know what you are doing, than the compiler can. Long story short expect an aurora themed version of the freestyle plugin we have been using for 5 years now, rebranded as nova, or you are going to be severely disappointed. If a greyed out netIso makes it in, then it will be maybe 1% better as far as end user features go, as that will be disabled, and useless, even if you were to enable it, by modifying the theme, it wouldnt be useful without the server for the PC, unless you want to do some network protocol analasys, and try to reverse engineer the server with only the client half of the communication. That would be one hell of a challenge at that, not impossible, but not a beginner project at all either. As I have said already, most of the changes are back end bug fixes, and changes to make it more compatible with the code base of aurora, and to get it ready to add some of these new features you want so much.
  18. If the netiso stuff is removed, then it will be exactly the same look as the Freestyle plugin, with text in the popups changed to reflect aurora. if we wait on the release of 0.7b, to complete working out the bugs in netISO, and to finish the new webUI, it will have an option for NetISO under system link. As it sits, the option might be on the list, but disabled, but I doubt that, even if the code is included in the plugin, I would bet that the menu option will be removed completely, which will leave it like the freestyle plugin if you use my theme patches for text and icon for it, and the pop ups will reflect that you are running aurora when you choose aurora home. Other than that it will be the same for the end user as the Freestyle plugin. On the code end, there are a bunch of changes, as they updated alot of the features that are included in the plugin already, to fix some bugs, and to make it more compatible with the aurora code base. As for the NetISO stuff, there are a few bugs that need to be visited on both the server side, and the client side of things, and a bunch of stuff needs to be finished on the server side. That being said as a tester, I have thoroughly tested NetISO, and as it sits, it is pretty awesome, especially on loading time, but some of the bugs could render it unreliable for public consumption, such as if the network connection drops, especially if using wifi for a second, on either the pc or xbox side of things, then the server doesnt pick up on the disconnect, and the xbox wont reconnect. This causes games to crash, with unreadable disc errors. On the console side, if you have a disc in the physical drive, and are playing an iso file, then unmount the iso file, it will either crash the game, or launch the game on the disc. If someone hits the eject button on the console for the physical drive, the console thinks the mounted iso/svod is ejected and the game kicks you back to NXE in the case of SVODs, and aurora in the case of iso images. As a tester, I have tried all sorts of combinations of stupid things that users, children or adults might do, to find these bugs, and some of them could be devastating to the game you are playing, hince not quite ready for the public, since the Devs are looking for the most stable release possible.
  19. At the moment it is basically the same. The only new feature is NetISO, which might not be included if 0.7b is released as it is, as Ro was taking about disabling it until the bugs are worked out. Link works the same, as this is just the beginning of things to come for nova. Yes, it will be released along with 0.7b, but it is basically the same plugin with some backend fixes, and some rebranding for aurora. It will be exactly the same as the freestyle plugin you are currently using, as far as interacting with it, unless we put off the release for fixing NetISO, and finishing the WebUI. Other than that there are no noticable changes from a end user standpoint. LinkV2 is still in early development, so dont get your hopes up for any of the features that were promised in the Nova teaser thread.
  20. webui hasnt been finished yet. 0.7b and nova can be released without it. the version of webui with aurora currently doesnt work, and it hasnt stopped the previous releases.
  21. ConnectX is similar in a way, but NetISO kicks the shit out of ConnectX as far as loading times go. If using a wired network connection, it is as fast as loading off the hard drive. The main issues I found with it were things like the server "soft crashing" if the network connection dropped, and if you "eject" the iso, and there is a game in the drive it would launch the game in the drive, but if you are using an svod, it would dump you back at NXE. The server crash issue isnt actually a crash, you just cant connect to it again until you restart it, but the program is still running. Also, I only had one Jtag to test with, so it might not handle multiple sockets from different xboxes very well. In that sense alone, I think it would be good to get an initial release out to the community to help track some of these bugs down. As for the new WebUI, even the testers havnt gotten that yet to test, but even when I was running FSD, it was a feature I didnt really use, outside of the smart glass like app that was created for phones that worked with it, and even that I only played with because it was a cool concept, but didnt really do much for me. Then again, this is coming from the guy who wrote the cheat manager for the emulators just to see if I could get game genie codes to work with the retro arch cores for aurora, then never actually used the codes while playing any of the games outside testing the app that generates the files. It was more of an interesting project, then an I want to cheat thing. My niece and nephew like the codes though, so that is good I guess. lol. That being said, that app has gotten alot of downloads since I released it, even though I never actually finished adding support for the rest of the emulators out there, so I am happy it was useful for someone. I kind of figured someone else would have picked up the project, and continued it. There was a lot of interest in the code, which I released, then nothing ever came of it, at least that I know of. lol. Wow.... That last part was way off topic.
  22. It might be redundant, as I already have these features you are speaking of, and aurora 0.7, but I have no problem waiting for them to be completed. That being said, it is almost Christmas, so it would be a nice present for the community.
  23. Most games will play on 16202.... There werent that many games released after that. Doesnt mean I wouldnt suggest updating the kernel, but there is a chance you could just be missing the Avatar Data, or there is a corrupt block on your nand, which is causing the games to crash, but the console to run as normal. I had a similar issue once, but it effected the built in media stuff, and hud. It could also be an issue with the drive you have the games on.
  24. Without having the data, and the console in front of me, it is hard to say what the problem is here.
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