Jump to content
RealModScene
cmkn_1983

RETROARCH 0.9.8 unofficial

Recommended Posts

Hi guys. I'm new here, but sometime ago i was a very active member here : "http://www.doom2.net/doomdepot/music.html" to download doom mp3 files.

 - For NeoGeo games( FBA360 emulator ) work you must have the neogeo.zip file included inside on "roms\fba" folder, also the "rewind" feature must be turned "off"  on Retro Arch settings. ( This will fix the Video Ram error on neogeo games).

 - For GBA games run at good speed you must turn "off" the rewind feature on RetroArch settings.( Rewind feature turned "on" will Slowdown Gba Emulation ).

 - A program called Romcenter must be used to fix your roms before play games on FBA360 core.

 - The following files must be on system folder "Disksys.rom", "NstDatabase.xml", "syscard3.pce", "Bios_CD_J.bin", "bios_CD_U.bin" and "Bios_CD_E.bin".

 - For the gamecovers and screenshots works well, don't use large png files, like 800x600 resolution. You can use pics with 640x480 of size, but a 300x300  resolution is the beter choice to avoid problems.


 * Notes :

 - To avoid problems with copyright files, roms, bios, etc, there's only freeware homebrew games to show how the unofficial retroarch 0.9.8 works. Bios files and other copyright stuff are not included.

 - Someone already made a pack with all necessary files (sega cd, pc engine, nestopia bios files and neogeo.zip).

   Link here  : http://wikisend.com/download/918464/retroarch_tools_system_files.zip

   If you dont have the original copy of these files, download at your own risck.


 * known issues:

 - Fds roms on nestopia takes some time to load. I sugest you make a save state after load the disk to not wait the game load again all the time.

 - The savestates for cave story, doom and quake cores doesn't work on retroarch. It seems that happen on the official version as well. But doom and quake  have his own save state feauture when you launch the core.

 - Sometimes when you try to load a zipped rom, a error message saying that the rom could not be loaded will appear. To avoid this problem, unzip the rom,  then rename the file if the rom name is to big removing some useless characters, also rename the file extensions to lower case. After doing this, rezip the file and try load the rom again.

 - Some cores save the sram files and savestates files inside of the system folder instead of writing in the sram and savestates folder.It's a bug, but you  still are able load and save states. The sram files works fine as well.

 - Mame core is not working. Video and sound are working fine but the controls are all messed up, so it was removed from the build. For a while. I'll try to  fix later.

 - My english is not working well. Sorry guys :p

--------------------------------------------------------------------------------------------------------------------------------------------------

   cmkn1983

  • Like 7

Share this post


Link to post
Share on other sites

welcome to the party CMKN! I have been following your work on this emulator for some time, which makes me happy to see you join realmodscene.  Thank you very much for your continued support of this great emulator!

Share this post


Link to post
Share on other sites

Thanks for your hard work. How do you feel about adding MAME support for this version ? There is official v1.0.0.2 bulid with MAME support, but they removed shaders from it. xBR shader is so great, but it only works in v0.9.8.4. It would be amazing, if you could add this MAME from v1.0.0.2 to v0.9.8.4 or to your unofficial version. I don't know if that's even possible, but I just wanted to ask.

Share this post


Link to post
Share on other sites

Thanks for your hard work. How do you feel about adding MAME support for this version ? There is official v1.0.0.2 bulid with MAME support, but they removed shaders from it. xBR shader is so great, but it only works in v0.9.8.4. It would be amazing, if you could add this MAME from v1.0.0.2 to v0.9.8.4 or to your unofficial version. I don't know if that's even possible, but I just wanted to ask.

Hey este.. if you use the one swizzy and maesterrowen fixed.. which is here.. i made a cfg that has shaders mapped.. you just need to map it to the xbr one specifically.. also analog is mapped too

https://mega.nz/#!rBBVGCRZ!T3d_ZrlS0_vU-aDFxetpIyovw6QubQjV7hgLqlRfffA

Just place it with any of the core default.xex mate

http://www.realmodscene.com/index.php?/topic/4957-emulators-that-work-with-auroras-autolaunch-feature/

  • Like 2

Share this post


Link to post
Share on other sites

Thanks for your hard work. How do you feel about adding MAME support for this version ? There is official v1.0.0.2 bulid with MAME support, but they removed shaders from it. xBR shader is so great, but it only works in v0.9.8.4. It would be amazing, if you could add this MAME from v1.0.0.2 to v0.9.8.4 or to your unofficial version. I don't know if that's even possible, but I just wanted to ask.

yeah, it's included on my todo list. Adding the mame core it's something that i tried before the unofficial release. The mame source compiled fine, the video and sound are all working well with good speed, but the controls are all messed up, due the changes on retroarch source. Lots of changes were made on xdk input code as well. Unfortunately I'm using a outdated retroarch source code and add the new retroarch input code and make it work, maybe takes some time to me, but it's possible.

And btw, i'm glad that you guys liked ^^

  • Like 1

Share this post


Link to post
Share on other sites

yeah, it's included on my todo list. Adding the mame core it's something that i tried before the unofficial release. The mame source compiled fine, the video and sound are all working well with good speed, but the controls are all messed up, due the changes on retroarch source. Lots of changes were made on xdk input code as well. Unfortunately I'm using a outdated retroarch source code and add the new retroarch input code and make it work, maybe takes some time to me, but it's possible.

And btw, i'm glad that you guys liked ^^

Try it with the cfg i posted for este.. has all controls mapped..

Edit: also, swizzy has the source on his git of his build i believe.. everything he's done he has kept open source ;-)

  • Like 1

Share this post


Link to post
Share on other sites

Try it with the cfg i posted for este.. has all controls mapped..

Edit: also, swizzy has the source on his git of his build i believe.. everything he's done he has kept open source ;-)

Thanks felida, unfortunately, i think this cfg file is based in the last 360 version released. Lots of stuff was added like core options, analogic controls, more players etc.

My version is based on 0.9.8 source and it wouldn't recognize the mapped buttons or even the cfg file. I made a specific configuration from each core. If you download my version, you'll see a configuration folder. Inside the folder there's a cfg file for each core, like "nes.cfg" "genesis.cfg", not just one cfg file.(retroarch.cfg)

I was thinking about begin another unofficial version based on last retroarch 360 version from the scratch. Seems to be a much improved version, faster, with lots of options. The only down is the the second shader that was removed in the last official release, but it is possible add again. I'll not promisse, but i'll see what is possible to do guys.

Share this post


Link to post
Share on other sites

if you dont mind, can i take a look swizzy??

https://github.com/Swizzy/RetroArch

Swizzy wont mind.. lol.. he just wont help much with it, as the retroarch team and him dont see eye to eye.. and fyi.. shaders DO work in his release, as well as analog (i took the time to map all of it ;-) ).. my cfg is for that version.. 1.0.0.2.. but might be same setup since they changed after 0.9.8..

Edit: the multiple config files are possible, i just made the 1 universal so anyone can use it for any core.. as the menu/config can be a pain to setup

Share this post


Link to post
Share on other sites

if you dont mind, can i take a look swizzy??

https://github.com/Swizzy/RetroArch

Feel free, there are a bunch of scripts in one of them repo's which compiles all the cores etc. for you (the ones that were compatible when i was trying to work with it)

Share this post


Link to post
Share on other sites

New version guys. For people who still use xbox360 for retro games. hdtv users only.

RETROARCH 360 unofficial v3 relesead : Facelift Edition
--------------------------------------------------------------------------------------------------------------------------------------------------
- FEARURES:

- Title and ingame screenshots support. You can now save screenshots using the emulator. 

- Background music with ajustable volume while browsing games.

- Background image on xui skin.

- Added mednafen PCE FAST 0.9.36 core. Now castlevania Rond of blood works fine.

- Added Snes9xGX core. Tengai Makyou Zero seems to work.

- Some fixes in games that doesn't load  in previous version when the gamename  is short. Ex: abc.zip

"https://www47.zippyshare.com/v/WoixwJ6i/file.html"

30768730_1547761618679194_483662717_o.jpg

30224069_1547761708679185_1810759407_o.jpg

  • Thanks 3

Share this post


Link to post
Share on other sites
9 hours ago, cmkn_1983 said:

New version guys. For people who still use xbox360 for retro games. hdtv users only.

RETROARCH 360 unofficial v3 relesead : Facelift Edition
--------------------------------------------------------------------------------------------------------------------------------------------------
- FEARURES:

- Title and ingame screenshots support. You can now save screenshots using the emulator. 

- Background music with ajustable volume while browsing games.

- Background image on xui skin.

- Added mednafen PCE FAST 0.9.36 core. Now castlevania Rond of blood works fine.

- Added Snes9xGX core. Tengai Makyou Zero seems to work.

- Some fixes in games that doesn't load  in previous version when the gamename  is short. Ex: abc.zip

"https://www47.zippyshare.com/v/WoixwJ6i/file.html"

30768730_1547761618679194_483662717_o.jpg

30224069_1547761708679185_1810759407_o.jpg

What version of retroarch is this? Anyway to import the changes to the 1.0.0.3 version?? 

  • Confused 1

Share this post


Link to post
Share on other sites
9 hours ago, felida said:

What version of retroarch is this? Anyway to import the changes to the 1.0.0.3 version?? 

hi. It's based on 0.9.8 version, since is the last version with dual shader support. That's why i'm still using.  Apply the changes on 1.0.0.3 will be probably straightfoward, but time consuming. No promises, but maybe i'll start port the features to last version on month june.

Share this post


Link to post
Share on other sites
1 hour ago, cmkn_1983 said:

hi. It's based on 0.9.8 version, since is the last version with dual shader support. That's why i'm still using.  Apply the changes on 1.0.0.3 will be probably straightfoward, but time consuming. No promises, but maybe i'll start port the features to last version on month june.

Well with my configuration, shaders are enabled.. I mean, porting the changes I can do mate.. I will be pm you about it.. 

  • Like 2

Share this post


Link to post
Share on other sites
56 minutes ago, felida said:

Well with my configuration, shaders are enabled.. I mean, porting the changes I can do mate.. I will be pm you about it.. 

 Doooooooooont forget the MAME changes! =D

 

EDIT: @cmkn_1983 any chance of it working on SD tvs soon?  

Share this post


Link to post
Share on other sites
On 18/04/2018 at 11:45 AM, MKK hanzo said:

 Doooooooooont forget the MAME changes! =D

 

EDIT: @cmkn_1983 any chance of it working on SD tvs soon?  

Yes, it's possible. I'll see if i can add the option again for sdtv users to the next version.

  • Like 1

Share this post


Link to post
Share on other sites

Thank you cmkn 1983 for the work. I always found the retroarch 360 a great emulator but the lack of screenshots games was very disturbing. Its version was marvelous.Ansious for more news! Thanks to everyone who keeps the Xbox 360 scene alive !!!!

 

Share this post


Link to post
Share on other sites
On 20/4/2018 at 7:18 AM, cmkn_1983 said:

Yes, it's possible. I'll see if i can add the option again for sdtv users to the next version.

Awesome and thanks for your time!

Share this post


Link to post
Share on other sites
On 4/17/2018 at 12:30 PM, cmkn_1983 said:

New version guys. For people who still use xbox360 for retro games. hdtv users only.

RETROARCH 360 unofficial v3 relesead : Facelift Edition
--------------------------------------------------------------------------------------------------------------------------------------------------
- FEARURES:

- Title and ingame screenshots support. You can now save screenshots using the emulator. 

- Background music with ajustable volume while browsing games.

- Background image on xui skin.

- Added mednafen PCE FAST 0.9.36 core. Now castlevania Rond of blood works fine.

- Added Snes9xGX core. Tengai Makyou Zero seems to work.

- Some fixes in games that doesn't load  in previous version when the gamename  is short. Ex: abc.zip

"https://www47.zippyshare.com/v/WoixwJ6i/file.html"

30768730_1547761618679194_483662717_o.jpg

30224069_1547761708679185_1810759407_o.jpg

Added mednafen PCE FAST 0.9.36 core. Now castlevania Rond of blood works fine.

 

anyone know how to get castlevania running i just dropped the iso and cue in the pc engine folder only the cue shows up

Share this post


Link to post
Share on other sites

@360-Unimatrix,

It works this way. The emulator will only show zipped roms, and cue files for segacd and pcengine cd games. Try load cue file. If you have a good rip, it will work fine.

Share this post


Link to post
Share on other sites
59 minutes ago, cmkn_1983 said:

@360-Unimatrix,

It works this way. The emulator will only show zipped roms, and cue files for segacd and pcengine cd games. Try load cue file. If you have a good rip, it will work fine.

yeah i did try it said error loading should castlevania be an iso? or an archive?

Share this post


Link to post
Share on other sites

see your cue file. It works fine for me....
your .iso file must be renamed  same as inside cue

here's my cue file for this game
 

FILE "AKUMAJOU_DRACULA_X.ISO" BINARY
  TRACK 01 AUDIO
    INDEX 01 00:00:00
  TRACK 02 MODE1/2352
    PREGAP 00:03:00
    INDEX 01 00:48:65
  TRACK 03 AUDIO
    PREGAP 00:02:00
    INDEX 01 03:04:14
  TRACK 04 AUDIO
    INDEX 00 04:48:48
    INDEX 01 04:50:48
  TRACK 05 AUDIO
    INDEX 00 05:51:67
    INDEX 01 05:53:67
  TRACK 06 AUDIO
    INDEX 00 07:28:09
    INDEX 01 07:30:09
  TRACK 07 AUDIO
    INDEX 00 08:51:61
    INDEX 01 08:53:61
  TRACK 08 AUDIO
    INDEX 00 09:56:35
    INDEX 01 09:58:35
  TRACK 09 AUDIO
    INDEX 00 12:54:60
    INDEX 01 12:56:60
  TRACK 10 AUDIO
    INDEX 00 14:38:28
    INDEX 01 14:40:28
  TRACK 11 AUDIO
    INDEX 00 17:19:05
    INDEX 01 17:21:05
  TRACK 12 AUDIO
    INDEX 00 19:00:58
    INDEX 01 19:02:58
  TRACK 13 AUDIO
    INDEX 00 21:31:18
    INDEX 01 21:33:18
  TRACK 14 AUDIO
    INDEX 00 23:58:69
    INDEX 01 24:00:69
  TRACK 15 AUDIO
    INDEX 00 27:38:51
    INDEX 01 27:40:51
  TRACK 16 AUDIO
    INDEX 00 30:04:10
    INDEX 01 30:06:10
  TRACK 17 AUDIO
    INDEX 00 33:19:56
    INDEX 01 33:21:56
  TRACK 18 AUDIO
    INDEX 00 34:49:29
    INDEX 01 34:51:29
  TRACK 19 AUDIO
    INDEX 00 36:31:49
    INDEX 01 36:33:49
  TRACK 20 AUDIO
    INDEX 00 38:31:50
    INDEX 01 38:33:50
  TRACK 21 AUDIO
    INDEX 00 42:33:12
    INDEX 01 42:35:12
  TRACK 22 MODE1/2352
    PREGAP 00:03:00
    INDEX 01 46:48:62
 

Share this post


Link to post
Share on other sites
On 5/1/2018 at 3:45 PM, cmkn_1983 said:

see your cue file. It works fine for me....
your .iso file must be renamed  same as inside cue

here's my cue file for this game
 

FILE "AKUMAJOU_DRACULA_X.ISO" BINARY
  TRACK 01 AUDIO
    INDEX 01 00:00:00
  TRACK 02 MODE1/2352
    PREGAP 00:03:00
    INDEX 01 00:48:65
  TRACK 03 AUDIO
    PREGAP 00:02:00
    INDEX 01 03:04:14
  TRACK 04 AUDIO
    INDEX 00 04:48:48
    INDEX 01 04:50:48
  TRACK 05 AUDIO
    INDEX 00 05:51:67
    INDEX 01 05:53:67
  TRACK 06 AUDIO
    INDEX 00 07:28:09
    INDEX 01 07:30:09
  TRACK 07 AUDIO
    INDEX 00 08:51:61
    INDEX 01 08:53:61
  TRACK 08 AUDIO
    INDEX 00 09:56:35
    INDEX 01 09:58:35
  TRACK 09 AUDIO
    INDEX 00 12:54:60
    INDEX 01 12:56:60
  TRACK 10 AUDIO
    INDEX 00 14:38:28
    INDEX 01 14:40:28
  TRACK 11 AUDIO
    INDEX 00 17:19:05
    INDEX 01 17:21:05
  TRACK 12 AUDIO
    INDEX 00 19:00:58
    INDEX 01 19:02:58
  TRACK 13 AUDIO
    INDEX 00 21:31:18
    INDEX 01 21:33:18
  TRACK 14 AUDIO
    INDEX 00 23:58:69
    INDEX 01 24:00:69
  TRACK 15 AUDIO
    INDEX 00 27:38:51
    INDEX 01 27:40:51
  TRACK 16 AUDIO
    INDEX 00 30:04:10
    INDEX 01 30:06:10
  TRACK 17 AUDIO
    INDEX 00 33:19:56
    INDEX 01 33:21:56
  TRACK 18 AUDIO
    INDEX 00 34:49:29
    INDEX 01 34:51:29
  TRACK 19 AUDIO
    INDEX 00 36:31:49
    INDEX 01 36:33:49
  TRACK 20 AUDIO
    INDEX 00 38:31:50
    INDEX 01 38:33:50
  TRACK 21 AUDIO
    INDEX 00 42:33:12
    INDEX 01 42:35:12
  TRACK 22 MODE1/2352
    PREGAP 00:03:00
    INDEX 01 46:48:62
 


i have a bad rip :( and i can not seem to find another one the cue and zip are named the same

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...