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saywaking

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Everything posted by saywaking

  1. well, that explains why it did not work for me i curious why people claim that they manage it to work
  2. i think this would fit for mobile phones and an app but wtf. vertical for real ? dont get it if you even put 2 21:9 on its still not vertical But as responsive design for future web apps why not
  3. Did you manage to get 3tb+ working ? (Notice gpt by above 2tb)
  4. Well it would be much better if the "old" version is also working while games started and why not simply combine it with the new WebUI Maybe we will see it in Aurora
  5. Well my USB sticks dontbwant to geht partionatet and it would not make much sense with small capacities
  6. Just for filetransfering without formatting and simple support of it. So we dont have to change NTFS to fat everytime for other purposes. Maybe the future will bring us some New stuff soon
  7. i guess no maybe with aurora and reverse engeneering would make it happen ...
  8. Hi, we know that DLCs and Arcade's, manually downloaded TU's mostly have to be in the content area. But manytimes we ask which title ID, which folder Number that file has to go into. Would it not be great to have the option to click on "install file into content" and let Aurora do the job ?! (Analyze file, get Title ID, move file to the specific folder) The files already have all the informations that the file/ installation manager would have to know. This is of course for "network scans" (connectX) and USBs the case, as we already could put the files via ftp into the right folder if we have the informations we need, which takes time to retrieve. As you may know, these situations can be really annoying, when you have to put all stuff into the folders you don't remember anymore. (Or bad sources) Organization is really important. Even path problems could be solved with this, because it's always installed in the same/ right way. I would not set this as prior, but it would be a really nice new feature to the next Dashboard Aurora. Thank you for reading Regards
  9. The HUD has limited memory reserved. But i like the idea, as it wont happen. It would be simplier to link the certain file endings with the certain emulators. E.G. .snes would be shown in the gamelists, and when you click on it, an emulator launcher starts. But still it wont happen, its unnecessary work, as we have the games working. Its like requesting the Temperature Feature while it's already there. We need more important things right now and set priorites and don't bombard these guys with requests.
  10. Now i got to try but when aurora does support it
  11. did connectX ever work smoothly ? i guess not
  12. Hi Along with other TU suggestions http://www.realmodscene.com/index.php?/topic/3691-requestsuggestion-check-for-new-tu-when-launching-a-game/#entry27727 i want to suggest a helpful Idea. It would be really cool to have the possibilty to manage a download queue, pause and continue downloads. (For the Plugin in the HUD, just like xbox live) We have several TUs that are really big, which leads to wait for finishing and if you launch a game you have to download again and the game may crash because it did not download full. I hope it could be done as it is much appreciated Thanks in advance and best regards
  13. I basically think its not a bad idea We could get the information about latest TU in the game informations. The good thing is in the systemling plug in is it already implemented, so you just have to put it into the subtitles also
  14. @JPizzle What about the hosting capacities? Are you limited ? the collection of TUs must be big
  15. Yeah, well that new suggestion was meant to both, not only unity thanks again, hope you add these edits into the request thread anyway, dont want to create more threads for the same Area, so i just edit
  16. So The Push means, we have to let the Xbox run in the background while we click on Pushing or is there a download queue ? Did not manage it, or i did something wrong, as i can't see any progress, which would be good to see (xnotify popup and Status update)
  17. I really like the PUSH feature of Unity. The main problem is, while you are working on PC and want to push some "Title Updates, Screenshots, Artworks, Synopsys or whatever" you have to know the Media ID (Well its morelikely for Title Updates) Solution : - A List of Gameinformation (List of all games Your database in Aurora has, with all Subtitle Information) for the WebGui and anotherone pushed for the private unity accountdb for external online situations. I think this can be done very easily and the WebGui would become more useful. Cant think of arguments against it right now. Im looking forward for simple and good ideas
  18. i always commonly use default settings. Well it recognize a connection but maybe neighborhood and the xbdm plugin is blocking
  19. it is automatically going to passive because active does not work, what still does not solve the problem well neighborhood works really well now, but still im curious why it does not work
  20. Hi, as we all know we have a "hidden" Quicklauncher always with the HUD -> the filebrowser with the current WebGUI we can click on "launcher" to launch f3 -It would be cool to choose the xex file to launch from WebGui -also editing covers and Dashlaunch settings would becool -maybe live stream/ recording of a 30sec snipped or something ? Or as plugin ? dunno if this would be possible via network
  21. WSAEADDRNOTAVAIL - Cannot assign requested address Antwort: 150 Opening passive mode data connection for listing of "/". Antwort: 425 Can't open data connection.
  22. i know that and i never dealt with it really, just already put it and it is not even working (which port btw.?) also i thought it is just for the Original Dashboard, not ingame ? Anyway, it would still be good to extend our lovely plug in, which integrates this. (and maybe HUD Filebrowser Transfer possibilities)
  23. Hi, im just curious if it is possible to do a filetransfer (mainly FTP or with the HUD FileBrowser) while a game is startet ? it would help me much And of course there would be limits in datarate as ressources are limited. Would be great to get an explanation by the devs, as it could help others. Thanks and Regards
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