Milspex
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Milspex last won the day on February 9 2022
Milspex had the most liked content!
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remake it. It was made when 0.4b was current, things have changed in the meantime.
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it is confirmed working only on 0.4b like I mentioned Included in the zip is the entire 0.4b folder, try copying the whole folder and run aurora from there.
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Hey all, scoured my old harddrives and found my tate skin. This was made way back in the day for v0.4b so it might need a lot of reworking. Grab it quick. https://easyupload.io/u7s6n5
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Yes I've looked and I will install 0.6 tonight. Doesn't look like any rotate options in display though unfortunately
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Have there been any additions to the options on the display tab in Aurora since 0.4?
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well done!
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[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
change your xbox display settings , turn off widescreen. Only found this old pic below, the skin I have now has fixed the text overlaps and shows the video. -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
I also did a Tate FBANext 640x480 skin, it's one of the first skins I ever made. Prevents neck problems hehe Instead of just changing everything in the skin to the right dimensions, you also have to change the skin properties to 640x480 Aurora 16:9 Tate skin Aurora SD Tate Skin FBANext 16:9 Tate Skin -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
Both, fullscreen and 640x480. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
sounds like that should work. Will test this out. Only thing left that I would like to see is the ingame menu toggle mapped to different buttons, but thats just me ;-) Tried it, unfortunately didnt work. Also tried your new core in the existing Retroarch build. The core works but the options don't show either. Weird.. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
It works in Retroarch 1.0.0.2, but not in your custom builds I believe. I think the first line in the config should list default.xex instead of fba-libretro.xex , since that file doesnt exist, but the config writes it like that. It probably has to do with the core being renamed. I will try this first -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
Nope , even with the settings set in the config, neo geo games dont boot in unibios, which means the settings dont register. Weird, but it's the only thing I could find so far that wasnt working correctly yet. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
Tested it out just now. Works like a charm, just missing the fbalibretro core options. Tried just adding the core options config file but that didn't work so no unibios for now. fba-diagnostics = "disabled" fba-unibios = “enabled†fba-cpu-speed-adjust = "100" fba-controls = “arcade†Other than that all games I tried work perfectly , apart from vertical games being upside down by default. Im assuming this needs editing in the config: # Allows libretro cores to set rotation modes. # Setting this to false will honor, but ignore this request. # This is useful for vertically oriented games where one manually rotates the monitor. # video_allow_rotate = true -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
I also made a 640x480 SD skin -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
I made a custom skin and did a lot of adjusting so yes this can be done