-
Content Count
4175 -
Joined
-
Last visited
-
Days Won
320
Everything posted by felida
-
It isn't dead.. we just have other things going on in life.. Also.. pes 2018 shouldn't have a pes 2020 logo on it.. fyi.. if you want those specific covers.. use swizzys asset editor to ftp them to your console..
-
Yes.. anyone can create a room on unity.. you can even password the room as well.. and what makes a game compatible is the developers coding in lan multiplayer.. you can't force a game to have this capability.. you can try looking at skyrims mod that claims to have multiplayer working if you want to see how complex that can be..
-
While playing, you are on the host console, everyone connects to each other.. there is no game sever to play on
-
you are drastically misunderstanding the scope of what link/xlinkkai do.. the only "server" part is handling the connection between consoles.. once the consoles are setup in-game, there is no more unity handling.. it becomes the host's server.. think of these programs as a router/switch.. that's it.. there is no game files/servers on either of the programs...
-
Searching for Minecraft Title Update 12 or 13 (XBOX 360 Edition)
felida replied to CraftedVoxel's topic in Title Updates
Tu 15 on unity servers is tu 12.. There was issues with the title update and it had to be changed a few times.. before it was certified.. this is why there are some gaps and differences.. Tu 15 is the 15th build, but it is the 12th released to the public Edit: same applies to TU80.. public release is TU78.. -
What are you specifically looking to do? I would test any program or code against xlinkkai before asking for unity connection.. to verify it works and such.. as it basically is the same setup..
-
The real version is posted here.. well as real as you are going to get with 17489.. And it does not have xell
-
It does not connect to live at all.. you can use xlinkkai to test your stuff.. if it works with that, it'll work with LiNK.. As for xell.. it's no one here As for the people, it's team Phoenix mate, that owns link server.. even then.. the only thing xlinkai and unity does is handle the initial connection between boxes, then the host is the server. As for if you made a custom update, then it would be the newest one.. and only people who had your update would be able to use it.. now you are borderline on breaking rules of this forum, cuz we don't support Xbox live stuff here
-
Link is system link.. it never attempts to connect to live.. you should read up on the difference xell reloaded can be made by anyone.. it is open source iirc.. I don't understand number 3.. any update would change how a game is coded.. And the people in charge of unity are here..
-
when you flash the nand with RGLoader, you make it the nand it was built for.. it doesnt matter if you are on a higher/lower dash.. it will be 17489/16537/etc.. now your older stocks with lower kernels are good for jtag, and if you update them, then jtag is gone but RGH is available. still doesn't matter for rgloader
-
The games can be anywhere.. this is true.. but dlc/tu's have to be in their correct location.. it's an OS thing you can say.. it's only on the internal and external (if you have 17349+) content folders
-
destiny is an online only game mate... so is titanfall iirc
-
That isn't necessarily true.. there are plenty of games that the save goes actually into the profile.. not the games location As for your problem, if you had the games installed into their correct location, then there would be stuff in the content/0000000000000000/ folder.. As for the tu's.. aurora backs them up in Aurora's folder, then places them in the correct location when you start game up..
-
You can stop the autoloading of the fsd plugin mate.. in the options.. It has to do with syslink.dat.. you might have to reboot aurora once you delete it.. so a fresh version gets downloaded, but yeah
-
you can look, but yes, there are batch renaming programs if you google search.. and it is not just the 42 character limit.. no special characters can be used either.. and ofc, this restriction applies to only the internal hdd
-
there is a syslink.dat somewhere that needs to be deleted(it is in aurora folder).. and the problem isnt loading into FSD first, it is that people dont unload the FSD plugin when switching.. they are alike, and will cause issues with one another..
-
yeah it is the spoofed patches that cause the issue.. my files are tested by me extensively before i posted them. and no.. the spoof isnt even real.. it just makes something SAY it's 17526, when it is actually just 17489 files still there.. EVERY motherboard will freeze and stuff.. avatars wont show, etc... thats why i set out to figure out what exactly was causing the problem.. and i dont get why you referenced to your kernel being 17489 at the end though?
-
Multidisc games in GoD format not autoswitching
felida replied to R1SKbreaker's topic in Aurora support
You need to have the Nova plugin running.. Edit: And the structure needs to be correct: Folder/disc1/ Folder/disc2/ -
trainer Crimson Alliance - Xbox 360 Arcade (Aurora)
felida replied to Chuchox's topic in Aurora Compatible Trainers
no you dont boogie.. lmao.. BUT here: https://mega.nz/#!rN5nCBBI!6X8S0BaBXTuQY5imjpaeqnLbuOWFhMQ4xddnSARkDYQ -
well.. do you see final burn legends in the list that is confirmed working?? NO?? that is because it doesn't work. not everything will work mate.. just a heads up
-
that is because of how fsd/aurora works mate.. technically they work identical.. they both backup a TU into their own folder, then they check to see if the TU that is activated matches what is in the TU location, and if not, they copy the backup to the correct location, overwriting what TU is there. same goes for if you DO NOT have a TU activated in the menu, it will remove any TU that is in the location, because you have setup "NO TU" and that's how it works.
-
You can use the filesystem files I put here.. and floating versions means the other higher versions people claim work
-
ok so i am gonna answer you specifically to this.. you are kinda wrong here while being right as well.. the reason is you more than likely have FSD's plugin running, then swapping to aurora.. instead you should unload the FSD plugin, then swap to aurora, then enable the nova plugin.. and everything will run correctly, essentially you are going extra steps to achieve the exact result
-
you dont specify what chip you are using.. sooo what chip?