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Keyser

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Everything posted by Keyser

  1. Keyser

    XUITT 2.1.6

    EDIT: CHANGELOG XUITT 2.1.2 -Added line feed support (xex hack) -Added alternate nulls (use 00 instead of 00 00 for xex hack) Thanks
  2. You need Xbox UI Authoring Tool aka Xuitool. It's included in the M$ XDK.
  3. It queries the xbox catalog: http://catalog.xboxlive.com/Catalog/Catalog.asmx/Query? The covers are downloaded from jqe360.com. It looks like you are blocking xbox live content. Check your dashlaunch settings. livestrong setting in particular -> should be false.
  4. Keyser

    XUITT 2.1.6

    Thanks for your feedback. I don't know about Vista but XUITT is definitely compatible with Win 7 64bit. I'm developing the software on that OS. However, it is not compatible with Office 64bit. The 1st post explains why. About the xex problems. From the manual: Xex hack Please take note of following limitations/informations: The translated text in hex must have the same length or less than the original text in hex. If a text contains %s %d or other variable then add it to your translation as well. If the translated text in hex is longer it will be cutted down to the hex length of the original text. If your hacked default.xex is crashing try to translate in groups until you find the string causing the crash. You can see if any of the above hinders any translation as it will be reported in the Export log window. It's the first time I hear about these problems. I'll do a translation myself to verify it. Thanks for pointing it out.
  5. Keyser

    XUITT 2.1.6

    Could somebody please confirm if XUITT works fine on Windows 8 (64bit) ? Thanks.
  6. Thanks for your feedback! 3.1.1 released Changelog New Trailer hotkeys: -F -> FullScreen on/off -ESC -> stop video/back to game details -Fixed err 3018 ImportGameAssetInfo -Fixed err 91 FieldExists -Fixed err 2450 GoToImageID -Fixed err 3078 Init_Imageflow/WriteImageflowIndexHTML -Fixed err 3259 SQ_Cleanup -Changed/fixed view for TitleUpdates in TreeView -Changed/fixed .assets header creation to binary (fixes codepage errors)
  7. No, this kind of approach does not work with UNICODE. But I found a way to save the header without using a charset/codepage. As the whole function was created with Hex-Strings they'll just get converted to bytes and written as binary file. Tested with Hebrew setting and works fine. Now I just have to rewrite some passages to use this method. Sorry for the trouble. EDIT: Could somebody please confirm if it works now? Here is the LINK to version 3.1.1 I've tested it with Hebrew and it seems to create the .assets files just fine. Thanks!
  8. Thanks for your feedback. I’m glad it works now. I’m gonna include the solution under known errors as long as the function uses Windows-1252 codepage. Sizes When you click on the image box you want to replace like Covers [] a window will open where you select the file. The title of the window bears the size. For example Cover will be resized to 900x600 (DDS). Cover/boxarts Jqe360.com is the official site. Upload your covers there. Additionally I search for covers here, here and here. There might be other sites as well. DLC / GameSaves This serves just as an info. If you let GaDaBaMa scan your Content folder (through X360PkgTool.exe – included) you’ll see which DLC is installed. If you download DLC info from xbox.com (get DLC info checkbox) you’ll be able to see if you have missing DLC (through report DLC, TreeView, D hotkey, DLC tab). GameSaves have no practical use. Just information. You cannot download any DLC/GameSaves. TitleUpdates As the name suggests, it updates your [Game]Title. This is needed when DLC comes out or Bugfixes etc. You need the latest TU for LiNK. You can download TU for each game separately or for all games (most recent) at once. See the manual for more details (Troubleshooting – TU) F3 internet Please ask F3 questions at F3 support. Thanks for helping.
  9. I give you some short answers as I'm in a hurry. 1. There should be a forum faq. I use the image symbol 2. Nope 3. If you see the images all is good. Otherwise use a hex editor 4. Thats saved in a db data/databases/content.db use sqlite to open it Sent from my GT-I9100
  10. It must be the codepage/charset. For example Windows-1255/6 uses also a lot of 3F (?). I guess your Windows is not in english. You can download the english language pack here or use Windows Update - Optional Updates and select English Lng Pack. I suppose that it installs the codepage Windows-1252 as well. You don't have to set Windows in english as default, I guess it just needs some components to support Windows-1252. From Wikipedia: Windows-1252 or CP-1252 is a character encoding of the Latin alphabet, used by default in the legacy components of Microsoft Windows in English and some other Western languages. Meanwhile I'll revise the code. Maybe with a few tweaks it can run in UNICODE which is widely supported by the most systems. Edit: Regional Settings: mine is set to German (Switzerland) but I guess English would work as well Edit2: Just saw that your system is Hebrew = Windows-1255. Try changing the non-unicode to english or download the english pack. The header is created through a function in GaDaBaMa. Windows-1252 is hardcoded as file codepage. Maybe if 1252 is not installed it falls back to system default, which in your case would be 1255, hence the ??? -> 3F.
  11. Thanks for the file. Now everything is clear. For some reason - unknown to me - it writes the header wrong. As you can see in this picture There are 15 instances of DDS files packed into the .assets file. The header tells F3 where they start and their sizes. More info about .assets files here. Now, everywhere where it should say F8 it says 3F. For example: Start address of fullcover (Hex 80) is 00 00 01 F8 but in the header it says 00 00 01 3F. Boxart (Hex 08) is correct, start address 00 0B 06 18 Background (Hex 02) is wrong again, start address should be 00 10 68 F8 but the header says 00 10 68 3F Somehow it calculates 3F instead of F8. Unfortunately I have no idea why it does that. I guess it doesn't properly understand the function used (?) With all the trouble you had with your Offce install I'm not sure if something is missing now. The .assets file creation is a bit complex in VBA. I'll see if I can isolate the main (hex-calculations) steps to run some tests. But what really puzzles me is that 00 00 01 3F thing. Somehow I decided to start with fullcover and hardcoded the start address as it is always the same. (The header size is 504 bytes) so: 'Write Asset Fullcover Hex 80 Select Case HasCover Case True myHexValue = "80" 'Asset Hex myHexValue = myHexValue & "000001F8" 'Startadress is always the same as 504 bytes = 00 00 01 F8 myHexValue = myHexValue & SizeCover & SizeCover & "000000" 'Size is already in hex objStream.WriteText Hex2String(myHexValue) Case False End Select For the next file: startHexAddress = Right("00000000" & Hex(504 + DecSizeCover), 8) 'size of cover! If there is no fullcover, than the startHexAddress for the next file is still 00 00 01 F8 (calculated) Now why on earth should it write 00 00 01 3F ? Your .assets file has fullcover. So it takes the hardcoded 00 00 01 F8... And the other addresses are rightly calculated. Hmm.. Maybe it is a charset problem? Hardcoded is this charset for the .assets file header: objStream.Charset = "Windows-1252" I will test other charsets eventually I get other results.
  12. Thats good news. At least we know now that all the sync process works. Just upload an .assets file and I take a look. Maybe it doesnt write the header correctly. Sent from my GT-I9100
  13. Thats weird. Let's try the following: Go to %appdata%gadabamajpg00000001 There you should find some jpgs. Open one and you'll know what game it is. Search that game in Gadabama. Click on the SyncQueue tab and select Add Current game. Open the SQ, you should see that game. Press on Step4. After sync verify these folders: Under %appdata%gadabamadds00000001 You should see all dds files of that game. You can open these files with irfanview. I think you need the formats.dll file for that. Then go to F3DataGameData00000001 here you should see a 00000001.assets file. This file contains all converted jpg files to dds + a header. The logic of the header was explained in the 2.2.1 topic if you want to verify it. As far as I remember Gadabama creates all GameData subfolders (locally & under F3) during the process. It does not verify though if GameData exists as this folder is created by F3. If it worked for this game you can add all games at once under tab SQ Add All Games. Sent from my GT-I9100
  14. This sounds like you didn't do STEP4 (Sync). Step 1: Configure paths/other settings Step 2: Import F3 database to GaDaBaMa Step 3: Download stuff either from xbox.com or jqe360.com or add manually Step 4: Sync GaDaBaMa content with your Xbox HDD All images are downloaded in JPG format. But F3 uses DDS format. Step4 is divided in various steps: Convert JPG to DDS, Extract DDS files from .assets if DDS not locally available, Create new .assets file You can see what Step4 is gonna do by selecting tab SyncQueue. You can modify your sync queue, add 1 or all games, delete 1 or all games etc. Step4 overwrites also the ContentItems table. This table contains all descriptions.
  15. I don't think that you need to uninstall Office 2003 first. Maybe just Access 2003. I had a test machine where Office 2007 was installed. Just uninstalling Access 2007 and installing Access RT 2010 + SP1 was enough to get it working. If you have Access 2010 already installed, check if you have SP1 as well (see image in the above post).
  16. Keyser

    FSD 2.2 or FSD3??

    Da du noch mit FSD2.2 unterwegs bist, könnte es sich evtl. lohnen eine Migration durchzuführen. Siehe Videoanleitung Der Vorteil dabei ist, dass du die Bilder/Beschreibungen nicht nochmals herunterladen musst. Auch werden deine alten Einstellungen - falls erwünscht - übernommen. SuperMario hat eine einfache deutsche Anleitung erstellt die alles wissenswerte enthält. As you are still using FSD2.2 I suggest to think about a migration. See video in tutorial section. By migrating you'll not have to download all images/descriptions again. You can migrate your settings as well - optional. SuperMario did a good job in explaining many details about FSD2/3 in german, check out his tutorial.
  17. Keyser

    XUITT 2.1.6

    XUITT 2.1 RELEASED Added <Prop> support (XUI files) Added FreeStylePlugin.xex hack support
  18. Well that's strange. I usually test it on 3 different machines: Win XP 32bit | Win 7 32bit |Win 7 64bit Anyways, I'm glad you got it working on your 64bit system. > i don't need to xbox open and connected to the internet right ? You just need to be able to select your F3 database from Windows Explorer. Connect your Xbox 360 HDD directly to your PC. I use a Fat32 formatted USB stick to boot F3 and it works flawlessly. To update my F3 Database I just plug it into my PC. You can also use a Samba connection, but I don't recommend it anymore. > i can connect my ex HD and run it from there ... can someone post me a maual ( video ? ) of how to do it ? The manuals (ENG, GER, ESP) are found under All Programs, GaDaBaMa, Manuals or under %appdata%\Gadabama\manuals or clicking on Help (it will open the manual according to your language setting if available) The Video tutorials are found under Database tools, Video Tutorials. Maybe video of GaDaBaMa 2.0 is the most complete. Except the Sync (STEP4) function most functions are identical. For how to sync check the video in the first post.
  19. XUITT is just another app powered by Access 2010 SP1 done by myself. If it gives you the same error, then the problem might be your Access installation. I don't think it's a missing reference (file). The one file giving errors has been properly added in the setup so that it finds it's reference. In the above post I explain how to check if SP1 is installed. It must look like this:
  20. Does XUITT produce the same error?
  21. Keyser

    cover art

    There is no need to backup your FSD2.2 files if you install F3 under another path. FSD2.2 art files are under DataGameData You may want to check out the tutorial on how to migrate FSD2 to F3 If you are already on F3 there should be no problem by updating to the newest version. F3 art files are under DataGameData However, consider that if you need to start fresh (new database/scan) the Games might get a new ID. New ID = all your GameData content is useless, as you will get the wrong images in your games.
  22. Good nite then I've sent you a link to XUITT 2.1 with FSDplugin.xex hack support. Just did a quick test and it seems to work fine.
  23. Great! I'm preparing the XUITT function. Here are some strings I found. xex_FreestylePlugin.zip It may not be complete nor do I know if replacing all of them is safe.
  24. The GUIDE scenes seem to be done with XUI as well (from the help): XUI is used to create the Xbox 360 Dashboard, Guide, LIVE, and Video Marketplace. However, I'm not so sure that being able to open those XUR files will help us to translate any strings. Check out the decrypted FreestylePlugin.xex file. You'll see strings like (string / Hex Address) Lobby: DC85 Room: DCC1 Players: DCFD Type: DD3D Current room DA6D Account: F1D3 Settings DA9D Enter room EAB9 to mention some. I think we are back to hacking here ... haven't tested it yet though.
  25. I suppose that if you have Access 2010 32 bit already installed then it could be a language problem. I guess you need to download SP1 in the same language as Access 2010 is. The service packs should also be available through Windows/Office Updates. Try to search for updates it should find the one suited for your system. If you open Access you can see the installed version by clicking on File, Help, Additional Version and Copyright Information. A window will appear and you should see the current version. The user MackTK had the same issue (see XUITT topic) I don't know if he managed to solve it. Maybe he can give you a hint. I haven't experienced this kind of issue in all test systems, so I'm a bit in the dark here, sorry.
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