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Showing results for tags 'XUITT'.
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First of all I'm sorry if I'll have any typos, English is not my main language. Hello! I started translating fsd skin yesterday with Xuitt 2 and I noticed that every time that the amount of characters in the original text is lower than the translated one the numbers turn red (see pic). I wanted to know if this will cause a problem and if so will it cause a problem if the amount of characters in the translated text will be lower than the original text? Thanks in advance!
Dnijbox974 posted a topic in Skin DevHi everyone, I already asked Keyser and robins about this issue but still got no answer. The issue is simple to understand: after hacking default.xex with XUITT 2.1.6 (Access 2013), I can't delete or save a game path anymore. The buttons are here but they are no longer working. When I revert back to the original default.xex, all is working so this has nothing to do with my modded XUR files (skin translated to French). I could hack the default.xex without using XUITT but I don't know how to convert it to unicode and I need to use special French characters (like Ã©, Ã¨, Ã , Ã´, etc...). If anyone has already encountered this issue and know how to solve it, will you be kind please to tell me how you did? P.S.: The WebUI "manage game paths" section is still working with the hacked default.xex... Thanking you in advance, Dnijbox974
Is it possible to save this file in another encoding than X-ANSI? MenuSettings.xml for example can have other encodings. Is there any way to bypass this limitation? Or am I missing something here? XUITT 2.0 is almost finished and this would allow a perfect translation. Thanks