Search the Community
Showing results for tags 'XUITT'.
Found 4 results
-
FILES 32/64bit Manuals Changelog Infos Credits STEPS Errors/bugs SUBTITLE FILE FOR HOW TO TRANSLATE FSD2/3 SKINS - YOUTUBE TUTORIAL XUITT_A2013_2.1.6.rar
- 81 replies
-
- 4
-
-
- Freestyle Dash
- Skins
-
(and 2 more)
Tagged with:
-
First of all I'm sorry if I'll have any typos, English is not my main language. Hello! I started translating fsd skin yesterday with Xuitt 2 and I noticed that every time that the amount of characters in the original text is lower than the translated one the numbers turn red (see pic). I wanted to know if this will cause a problem and if so will it cause a problem if the amount of characters in the translated text will be lower than the original text? Thanks in advance!
-
Hi everyone, I already asked Keyser and robins about this issue but still got no answer. The issue is simple to understand: after hacking default.xex with XUITT 2.1.6 (Access 2013), I can't delete or save a game path anymore. The buttons are here but they are no longer working. When I revert back to the original default.xex, all is working so this has nothing to do with my modded XUR files (skin translated to French). I could hack the default.xex without using XUITT but I don't know how to convert it to unicode and I need to use special French characters (like é, è, à , ô, etc...). If anyone has already encountered this issue and know how to solve it, will you be kind please to tell me how you did? P.S.: The WebUI "manage game paths" section is still working with the hacked default.xex... Thanking you in advance, Dnijbox974
- 3 replies
-
- translation
- hacked
-
(and 7 more)
Tagged with:
-
Is it possible to save this file in another encoding than X-ANSI? MenuSettings.xml for example can have other encodings. Is there any way to bypass this limitation? Or am I missing something here? XUITT 2.0 is almost finished and this would allow a perfect translation. Thanks