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Showing results for tags 'Xuitt'.
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Hi, so I am trying to translate some skins but I am unable to find any working source of this file (XUITT 2.1.6 by Keyser), its removed. Does anyone have it? If so please upload it or tell me an alternative way to translate FSD and Aurora skins, Thank you! Topic related to this file:
XUITT 2.1.6FILES 32/64bit Manuals Changelog Infos Credits STEPS Errors/bugs SUBTITLE FILE FOR HOW TO TRANSLATE FSD2/3 SKINS - YOUTUBE TUTORIAL XUITT_A2013_2.1.6.rar
Help translating FSD skin.
maormagori posted a topic in Skin DevFirst of all I'm sorry if I'll have any typos, English is not my main language. Hello! I started translating fsd skin yesterday with Xuitt 2 and I noticed that every time that the amount of characters in the original text is lower than the translated one the numbers turn red (see pic). I wanted to know if this will cause a problem and if so will it cause a problem if the amount of characters in the translated text will be lower than the original text? Thanks in advance!
"Manage game paths" no longer working with hacked default.xex
Dnijbox974 posted a topic in Skin DevHi everyone, I already asked Keyser and robins about this issue but still got no answer. The issue is simple to understand: after hacking default.xex with XUITT 2.1.6 (Access 2013), I can't delete or save a game path anymore. The buttons are here but they are no longer working. When I revert back to the original default.xex, all is working so this has nothing to do with my modded XUR files (skin translated to French). I could hack the default.xex without using XUITT but I don't know how to convert it to unicode and I need to use special French characters (like Ã©, Ã¨, Ã , Ã´, etc...). If anyone has already encountered this issue and know how to solve it, will you be kind please to tell me how you did? P.S.: The WebUI "manage game paths" section is still working with the hacked default.xex... Thanking you in advance, Dnijbox974
Is it possible to save this file in another encoding than X-ANSI? MenuSettings.xml for example can have other encodings. Is there any way to bypass this limitation? Or am I missing something here? XUITT 2.0 is almost finished and this would allow a perfect translation. Thanks