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Keyser

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Everything posted by Keyser

  1. You need Access Runtime 2013 for the Access 2013 version. If another Access version is detected the installation can't proceed.
  2. I've never tested Access 2010 SP2, Back then, Err2425 happened when SP1 was not installed. Maybe SP2 is not compatible and would need a new package. Either use SP1 or try the 2013 version.
  3. Just to be clear: Have you already done step2? If yes, do the GameData folders in GaDaBaMa coincide now with your new F3 database? (see page 17 of the manual) On the page 18 of the manual under the subtitle <SYNC Queue> you’ll find different icons. Click on <All Games> and it will insert all games to the sync queue. Now, when clicking on step4 the sync process will start. If the queue is empty there is no images to sync. It’ll just update the GameTitle, description etc. This takes only a few seconds.
  4. That would actually make sense if A) you have selected yes when he asks for the dds files to jpg conversion your dds/.assets file do not exist anymore (Path=F3 sync path) = no records Check if under %appdata%gadabamadds you have folders with dds files. If yes, there is no need to extract them from the .assets files (if you actually still have them) Sync tab = tab with "Sync" written on it. It's been a while but there should be one. Its where the sync queues are.
  5. If that means that GaDaBaMa has still the old database and all pictures in it are correct then you have nothing to worry. Set up F3 with all paths and wait for the scan to finish. Copy your new F3 database to a USB stick or do it as you used to and execute step2. Now GaDaBaMa will reassign all gameids according to your new database. Folders will be renamed according to their new gameid. However, this works only if the game path has not changed. Once completed select the Sync tab and click on all games. This will put all games in the sync queue. Execute step4 and it will create all .assets files for your images.
  6. http://www.gadabama.com/2013/10/gadabama-run-as-admin-issues.html?m=1 Sent from my GT-I9100 using Tapatalk 2
  7. I don't know what all this fuss about admin is, fact is, the app works as it should under the right environments. You are not helping by just saying you get this error. Try to find out what you all have in common. I've tested the app under various systems and never came across such an error. Except once when a MS Silverlight reference was set by mistake. So maybe you are searching in the wrong direction. I don't have time for my apps anymore. I'll try to install the app one last time with a regular user to see if an error pops up. Sent from my GT-I9100 using Tapatalk 2
  8. Once you start a sync process (step2/4) GaDaBaMa checks both databases and deletes unused Game-ID folders. You can't sync 2 different F3 databases with the same GaDaBaMa database. If you really need to do it on the same PC then you need 2 installations of GaDaBaMa. The easiest way would be to install the app and to copy the installed files to another folder. Then you create a batch file that changes the installation directory to your folder and that starts the app. Once this works install GaDaBaMa again. You can use the desktop shortcut for your database and the batch file for your friend. In another post there are more details about which registry to change. Or search for GaDaBaMa in the registry, you should change the key . Sent from my GT-I9100 using Tapatalk 2
  9. Does your admin account have a password? Have you installed ms visual 2010 runtime? Does it work on another PC?
  10. Yes, run it as administrator. It works fine on Win 7/8.
  11. Keyser

    XUITT 2.1.6

    Hello That seems to be a problem with the Google Translator. Does it happen on all texts? To really be able to debug I would need to know which Skin you're translating and to which language. Although I'll not be able to look at it until the end of september...
  12. Keyser

    XUITT 2.1.6

    XUITT 2.1.6 [*] [*]ACCESS 2013 [*]XUITT 2.1.6 ACCESS 2010 [*]XUITT 2.1.6 CHANGELOG [*]Fixed 3259 error on Step6_9/10 [*]Changed <Favorites> in defaul.xex hacktable to <use nulls>
  13. Copy the content of this file to your FAT32 formatted USB Stick (make a folder like <F3> first) http://www.realmodscene.com/index.php?app=core&module=attach&section=attach&attach_id=648 If you want to use images/covers of your games use this app. You can boot your console with your USB stick as well - configure dashlaunch accordingly.
  14. Use nvidias nvdxt.exe. freely available on the net ( comes also with GaDaBaMa) to convert jpg to dds. For the http queue, the only flag that comes to mind is the Auto Resume Assets Download. I guess you'll find it in the settings.db somewhere. Good luck Sent from my GT-I9100 using Tapatalk 2
  15. Thanks guys!Thank you for all these years of innovation, hard work and dedication.It was a blast working with your skins and databases. Thanks for your support.
  16. Try this http://www.realmodscene.com/index.php?/topic/1388-f3-scanpaths-importer/?view=getnewpost Sent from my GT-I9100 using Tapatalk 2
  17. It could be added to GaDaBaMa but I wouldn't count on it. I like to keep F3 database edits separately. If something will ever come than the whole scan process done by GaDaBaMa itself. Similar to GameSave/DLC Content scan. For now you can use F3 ContentItems Editor as basis and modify/enhance the following: remove A) and and replace by: Textfield or Browse button for Game execution file (like default.xex) Update Game Info button -> execute xextool and fill all fields automatically: either by using the shortened xex info format or/and the xml output format Most of the info can be obtained by xextool. Fill the fields accordingly: ContentItems table How to obtain the ScanpathID is explained in the topic F3 ScanPaths importer under additional info. Consider that in F3 database MediaID and TitleID are saved as integer value. So you need to convert the hex value into decimal ContentItemType seems to be. 851968 for GOD/XBL files and 28672 for xex files 524288 for demo files 20480 for Xbox classic games 2 for XBL DLC? The table ContentTypes is empty so I'm not sure if the above info is complete. This is of course the 'semi-automatic' solution to insert new games. You can edit the database file content.db manually with some sqlite database editors like SQLite2009 Pro Enterprise Manager
  18. That post was just for your information that I needed more time, as I had to create a dummy-table and folders to be able to load your database with all the .assets files. Anyway, I'm not sure if we are talking about the same here. But I found some games with missing covers. But this has nothing to do with GaDaBaMa. These covers are in jqe360's database but the image behind the cover-id is missing. This means that GaDaBaMa downloads an empty cover-id (which probably is set as default cover). For example:Deus EX JQE360 cover siteDefault cover is missingArmy of Two JQE360 cover siteDefault cover is missingNow, the cover in GaDaBaMa as jpg can't be correct either. What could be correct though is the boxart if this was previously downloaded from xbox.com.If I recall correctly there is a check when downloading game covers for the current game. If the default cover (from jqe360.com) is missing - like the 2 covers mentioned above - it does not download any cover. Hence, the dds -> .assets file does not contain an empty image. But most probably this code to prevent this to happen was only implemented when downloading covers for the current game and not when using the <All Games> button.As long as the default cover in jqe360.com is missing, there is no way to automate the process of downloading the missing covers except with additional code. Which will not happen, as this was not the idea behind the default covers.Bottom line, if the issue you're reporting is about this, then the problem is not with GaDaBaMa.
  19. 16.1 GB .assets files created. Unfortunately I can't test them. I thought I could just update the Game dirs in the content.db to point all to the same dir. ContentItemPath must be unique. Creating another table identically to ContentItems without a unique ContentItemPath restriction works. But the database can't load it if the games share the same Path. So it must be something in the code that prevents it as well. The next logical step is to create fake dirs and update content.db. I'll try that and report once I was able to load your database with all the .assets files.
  20. Thanks for you feedback. I'm glad you got it working, have fun @Xavier: JPG/PNG to DDS conversion worked out nicely. I forgot to create the GameData folder in my local F3 folder, so the .assets files could not be created. I left the old laptop working (you got a big database! over 16000 pictures...) I'm now creating the .assets files for the whole collection. So far there is no error. I'll check it out with F3 once I'm done. If your database is ok (which seems to be the case) then something with your installation or your Windows might cause the problems. Have you tried another PC?
  21. Keyser

    XUITT 2.1.6

    Looks like you need to install Access Runtime 2010 SP1. Get the link from the 1st post under files. I'll try to upload an Access 2013 version asap.
  22. This guy had a similar problem LINK Apparently his Admin account had no password and that caused the error. Take a look.
  23. @twinky: Actually it should check all references by it's own. The admin error is something unknown to me. The reasons might vary. Did you try with Access 2013? @xvassor: I'm downloading all images for all games now. Afterwards I'll create the assets files. I'll see if an error pops up. I'm using Win7 32bit, Access 2013. Sent from my GT-I9100 using Tapatalk 2
  24. To isolate the problem I would need to check your database. Something might be out of place as the err 13 means type mismatch. The .assets file creation has been tested with thousands of image files, that can't be the problem. Send me a pm with the link to your content.db and I'll take a look.
  25. GaDaBaMa checks the F3 database if Samba is enabled. Of course, it is not possible to determine if the database is locally connected or over LAN or Wifi.From the manual...
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