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Showing results for tags 'bootanim'.
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Anybody willing to change xex code?
01DawG10 posted a topic in Other topicsGood day, I know most people have moved on from the 360 scene and for me its quite saddening as I still truly enjoy messing around with 360’s. I have an idea but I dont have the necessary skill or time to learn this type of coding/programming. Currently there are 2 options to change your boot animation, and each comes with their own downsides, and I was hoping someone out there could assist. Option1: 360haven is basically dead, but it hosted a custom boot animation option called “bootanim”. What makes this interesting is the fact that you can launch any xex after boot without the need of Dashlaunch. But the problem is that there is no option to delay the boot animation like fakeanim does. Option2: fakeanim is a wonderful tool, but the only way to launch an xex after boot is by using Dashlaunch. This is convenient as you can just default eg Aurora to launch right after boot, but with that you loose basic dash functionality like changing network settings etc. Option 2 can probably circumvented by holding a specific button to change the load option, but my idea is to combine the fakeanim delay option with the convenience of bootanim loading any xex afterwards. You can load Aurora right from boot but still have easy access to the original dash and functionality. Hope I didn’t miss anything basic Anyone want to weigh in their opinion?
Teufel Hunden posted a topic in HomebrewSo I put on fakeanim and deleted the bootanim. But before I deleted it I copied it to a folder in my hdd but it won't transfer. It keeps saying operation failed. The reason why I am trying to do this is because my RGH wouldn't boot up. My ROL didn't spin so I held down the remote connector button on the 360 and pressed the eject button and it booted up. But now I can't move the bootanim back. In need of some help.