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MaesterRowen

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Everything posted by MaesterRowen

  1. http://link.jqe360.com if you goto our base site you can see every game we support and even manage and browse game rooms, add friends, block users, report, etc.
  2. As many as the game supports
  3. These are the asset type ids #define CONTENT_ASSET_THUMBNAIL 0x01 #define CONTENT_ASSET_BACKGROUND 0x02 #define CONTENT_ASSET_BANNER 0x04 #define CONTENT_ASSET_BOXART 0x08 #define CONTENT_ASSET_PREVIEW 0x10 #define CONTENT_ASSET_SCREENSHOT 0x20 #define CONTENT_ASSET_NXE_SLOT 0x40 #define CONTENT_ASSET_FULLCOVER 0x80
  4. Hope this helps: #define CONTENT_ASSET_HEADER_MAGIC 0x46534441 #define CONTENT_ASSET_HEADER_VERSION 1 typedef struct _CONTENT_ASSET_HEADER { DWORD Magic; DWORD Version; DWORD Reserved; // Future usealignment DWORD AssetFlags; DWORD AssetCount; DWORD ScreenshotCount; } CONTENT_ASSET_HEADER, *PCONTENT_ASSET_HEADER; typedef struct _CONTENT_ASSET_ENTRY { DWORD AssetType; DWORD Offset; DWORD Size; DWORD TotalSize; } CONTENT_ASSET_ENTRY, *PCONTENT_ASSET_ENTRY; typedef struct _CONTENT_ASSET_SCREENSHOT_ENTRY { DWORD Offset; DWORD Size; DWORD TotalSize; DWORD Reserved; // Future usealignment } CONTENT_ASSET_SCREENSHOT_ENTRY, *PCONTENT_ASSET_SCREENSHOT_ENTRY;
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