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Showing content with the highest reputation since 11/11/19 in all areas

  1. 3 points
    I wait xebuild and Dashlaunch update for 17599 πŸ˜‰
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    hi! i didnt know Skyrim on xbox360 was still being played.. maybe i should re-uplaod everything and upload some new mods? is there enough interest arround? I been away from modding jtag games, but i still have my jtag that i could power-up to make a final update, on the skyrim xbox360 mod scene.. Everyone who still are interested in mods for skyrim xbox360, please post here and let me know! if enough interest, i will power up my machine and work on an update with new links and mods.
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    πŸ˜€ cOz presents us with a new version of DashLaunch, now supporting the new 17559 Kernel and earlier versions. . . ******* V3.21 - add 17559 - minor bugfixes ******* https://bit.ly/32SCCsL πŸ‘†πŸ‘†ο»ΏπŸ‘†ο»Ώο»Ώο»Ώ ******* special thanks ❀ cOz /ο»Ώ RubensYama / Team Ninja / . πŸ‘¦ Thanks for keeping the Xbox 360 scene alive ✌ dash_launch_v3.21.zip
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    ...Any requests? ...having problem with some mods?.. Ask here and i will do my best to bring good support! Check the Change-log to see new added mods! 210 Mods, 24 Ini Tweaks, 4 Bsa Replacers Contributors (most of them are from 360iso) Ririe--------------- 129 Mods - 4 Bsa's - 16 Ini Edits puss2puss---45 Mods - 7 Ini Edits - 11 Beta Tests JoeMegaHertz-------------------26 mods - 2 Ini Edits x Yoink x --------------------------------------------8 Mods Adventcloud---------------------------------------3 Mods IISAINTZII----------------------------------------Γ’β‚¬β€œ 2 mods Kennetjuh ------------------------------------------- 1 Mod dabudyubo-------------------------------------------1 Mod How to contribute to this thread (coming soon!..) ''Skyrim - Ririe's Edition is a single file collection of the best mods I have released and personally use. It is easy to install and you can still add mods to your own personal liking afterwords! This package is in its first beta stages so many edits will be added. Bugs and crashes are expected in this stage. '' -Ririe It is currently 1.6gb and contains, 1 INI, 2 BSA's, 105 Mods. A list of the mods can be found in the Readme file. Skyrim - Ririe's Edition v0.5 (unstable) Pre-Modded Bsa's (4) (WIP..so be patient! ) I made this section to add my personnal textures replacements, wich i've edited to run smooth on xbox360 and avoid lags. So by downloading my textures, keep in mind that you wont find hi-rez textures here, or else they would ask to much ressources from the xbox to actualize all images in-game.. ..BUT lots of textures i make can easyly look like hi-rez textures! When i edit textures, i take all the time needed to be sure they wont have messed up colors or unwanted pixels, to almost look like hi-resolution textures. -About Armors- i wont upload my armors replacements until i make ''stand-alone'' version of them, wich will give you the possibility to forge them without replacing the original one! BUT!, if people ask for replacements, i will upload them here for you to replace into the BSA. -how is it possible to change the armor's shape, with only textures?- By editing the Alpha channel from inside a texture's main file, you are able to make transparency, so you can actually ''give the impression'' of removing armor's parts, forms, etc.. BUT, for the Alpha channel to work with transparency, you have to edit the meshe of the armor to give it a niAlpha property. And there are some armor and clothes in game that already use the niAlpha property. Armors & Clothes Animals & NPCs Landscape Objects Houses Release Log (Find out what has been added here) [R] = Included in Skyrim - Ririe's Edition Weapons, Armor, & Crafting [30] Combat and Stealth [21] Immersion [17] Graphical [41] Sound [8] NPC [27] Quest & Location [31] Cheats & Laughs [13] Utilities [9] .INI Edits [24] Beta Stage Mods (8) FaQ (Ririe) DISCLAIMER I am not responsible for what you do to any save files. These mods have gone through extensive testing and proven to be stable. -History of this Thread- ''This thread was first started by Ririe (on 360iso), but because he's busy in his personnal life, he thrusted me enough to leave it in my hands! I've edited completly the interface, organized all mods in alphabethic orders, and i keep on adding new mods frequently! Good Modding to all! -puss2puss '' -----------------------------------------------------------------------!WARNING!------------------------------------------------------------------- '' WE'VE PUT LOTS OF TIME AND HARD WORK TO EDIT EVERY MOD TO REDUCE CONFLICTS AND LAGS ON THE XBOX360! NO-ONE IS ALLOWED TO UPLOAD THOSE MODS ANYWHERE ELSE! ANYONE WHO BREAKS THAT RULE WILL RECEIVE HUGE CONSEQUENCES! '' -puss2puss
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    12/11/2019 Hello friends πŸ˜€ Today my video game has requested update When my Xbox 360 just updated I was in new version Dash Kernel 2.0.17559.0
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  10. 1 point
    you rock man we love you
  11. 1 point
    Version Source: Xboxhacks.de 360mpGui_v1.5.0.0.exe
  12. 1 point
    This tutorial is only for those of you who; lost all of their original and hack nand dumps + erased/corrupted the nand/flash the wrong image to the nand. If you find yourself in this situation then this tutorial will walk you step by step to make your console boot hack dash again. Take note that you won't be able to restore your console to retail ever again and you will be unable to use your dvd drive until you extract the key off of it. Things you will need; usb spi nand programmer(nand-x, jr-programmer, any will do(eMMC R/W kit for corona 4gb) J-Runner the ultimate JTAG/RGH app DOWNLOAD Extracted nand files that match you motherboard model (download below) Step 1; Recovery of cpu key and LDV's Download one of the clean extracted donor nand files according to your motherboard model and extract the containing folder to the location of your choice; Don't use these files to unban your console, first you don't have the original cpu key and second they are all from ban consoles. You have been warned! corona 4gb.rar corona 16mb.rar falcon opus.rar jasper bb.rar jasper sb.rar trinity.rar trinitynofcrt.rar xenon.rar zephyr.rar Next you need to solder/plug in your nand programmer wires onto the motherboard Open J-Runner app an click on "show working folder" button located at the bottom right Open the folder name "data" located inside /J-Runner/xeBuild/ folders Open your extracted nand files folder and copy and paste KV.bin, SMC.bin, smc_config.bin and fcrt.bin(if required) to data folder. It should look like this. In J-Runner, copy and paste this cpu key F37C0CD50B928F4E67614ACD548A4E49 in the cpu key section. Choose dashboard version according your hack type (for JTAG choose 7371 - for phat rgh1 choose 14699 - for R-JTAG choose 15574 - for phat RGH2 choose 14719 - for slim choose anything above 14719) Select your motherboard nand type. Select retail as your image type. It should look like this. In J-Runner under the Advanced tab click on Create an image without nanddump.bin Then you will be ask to enter LDV just enter any number between 1 and 80 and click ok. At this point the dummy image should be successfully created and automatically loaded in the "Load Source" section. Now with your nand programmer properly connected to both you pc and motherboard click on "Write Nand". Wait until J-Runner is finish writing the nand and select your "hack type" then click on "Create ECC" for rgh machine or "Create Xell-Reloaded" for JTAG/R-JTAG machine. Now click on "Write ECC" or "Write Xell-Reloaded" depending on your hack type. You are now ready to boot xell and recover your cpu key. Power on your console and wait for xell to boot. Once xell as booted write down your cpu key, fuseset 02 and fuseset 07 Understanding and calculating LDV's Calculating CF/CG ldv is fairly simple. Just count the number of "F" in fuseset 07 to fuseset 11. So in the example above we have a cf/cg lock down value of 2. Calculating CB LDV can be a little bit more trickier. You have to take the right-most "F" and calculate how many character it is from the left. In the example above the right-most "F" is 5 characters from the left so we have a cb lock down value of 5. Understanding CB LDV; Quote from Martin C @ TX Quote This value is NOT updated every dashboard version and is not directly reflected in any apps. However, the value can be translated to a CB/dashboard version. You cannot 'edit' your image to use a different CB for a retail NAND. It MUST match the entry as found in XeLL, otherwise it'll fail to boot. The example above is from a Jasper with a cb ldv cseq of 5 and by looking at the chart below we can determine that dashboard 7371 would be the highest version acceptable for this particular console. Step 2; Building the fake OG nand image Now back in J-Runner, enter your cpu key in the cpu key section. Select your dashboard according to your CB LDV cseq Select Retail as Image type. Select Motherboard nand type. Click on the "Advanced" tab and on "create an image without nanddump.bin" You will be ask for LDV, this is the cf/cg LDV so you enter what you have in fuseset 07 and click "ok" You have now created a fake original nand image. Even though you won't be able to boot your console with this image it would still be a good idea to keep it somewhere safe. With your new image loaded in the "Load Source" section and your cpu key in the "Cpu Key" section click on the "kv info" tab. You will noticed that the info in there are obviously not from your console. So now would be a good time, for those who can, to extract your dvd drive key and patch the key vault with the appropriate dvd key. Click on the "XB Settings" tab, click on "Advanced XeBuild Options", paste your dvd key in the "dvdkey" section, click "OK" then click the "Use Edited Options" check box. For DG16D5S and DLN10N owners; the easiest and cheapest way to make your dvd drive functional would be to install a TX LTU 2 pcb. Final Part; Building/writing your hack image Back in J-Runner, with your new fake original nand image loaded in the "Load Source" section and cpu key in the "Cpu Key" section select hack image type(Jtag - rgh - rgh2 - r-jtag), select your desired dashboard(should be the latest which is 16537 at the moment of write), select motherboard nand type. You can also edit dashlaunch and xeBuild options at this point. Click on create xeBuild image. You will see 3 or 4 warning messages poping up which will ask you if you want to delete kv.bin, smc.bin, fcrt.bin and smc_config.bin. Click yes on all of them. With your nand programmer properly connected to both your console and pc click on "Write Nand" Ò€‹ Boot your console and have fun.
  13. 1 point
    The functions available are all part of NANDPro, xeBuild GUI does NOT directly communicate with any hardware flasher, it have support for sending commands to the included NANDPro build(s) it however isn't setup to work with Corona consoles (NANDPro 3.0 don't support Corona), i have built a library that does interact directly with NANDPro compatible devices (NAND-X, Matrix SPI Flasher etc. and also with JRProgrammer v1/v2) it can be found here: https://github.com/Swizzy/x360NANDManager along with a quick test GUI i setup to actually use it... it also supports 4GB Corona consoles (with 2 read/write modes)
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    more then 1000 views of this thread but only 6 replies!?? wtf!... ..i wont update it with new mods if people cant atleast post something after loading my mods.. lets make a game: if there is 5 more posts made on this thread, i will update it with 40 new mods! The reason: TO HELP KEEPING THIS THREAD ALIVE... not really motivating to add mods if no-one cares. Peace & GoodModding
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