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Coinops on RGH?

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I would be the best, you ask  BritneysPAIRS on 1Emulation.com, or coinopsproject.freeforums.org. He is the founder of Coin Ops.

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No need i can answer it gonzo.

Coinops is only for the original it will not work on or ever be ported to the 360.If you want coin-ops get an original xbox or get hold of the pc version of old games that's run in their respective emu's

there is a post somewhere on coinops that says why it will never happen; can't remember if its to do with the orig xbox being a pc or the fact coin is an emu which would require running an emu (coin) inside an emu (360's emu) while attempting to launch a game,where's the ram & cpu power going to come from

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there is a post somewhere on coinops that says why it will never happen; can't remember if its to do with the orig xbox being a pc or the fact coin is an emu which would require running an emu (coin) inside an emu (360's emu) while attempting to launch a game,where's the ram & cpu power going to come from

 

 

Yeah, I mean it was for a very long time ago a posting  on 1Emulation. com by BritneysPAIRS, but I was not quite sure. He spokes about the  technical obstacles to port it to Xbox 360.

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There is no need to run the emu in a emu if it's ported, however... porting it means using the xbox 360 DirectX libraries and making sure the endian is correct (PC/Xbox Classic is LittleEndian, PPC/Xbox360 is BigEndian)

Sent from my SM-G903F

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To Port the Maincore should not to be a Problem. But Coin Ops used a lot of different Emus (over twenty). I think its a mammoth task and relatively complex and time consuming to port all the stuff.

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Actually, back in 2017 he was interested. Found that out the other day and I responded to hopefully get him to check out retro-arch integration.

Would be pretty awesome if BP would be willing to work on a collaboration to make it work to the Dashboard.

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3 hours ago, StaticPulse said:

Actually, back in 2017 he was interested. Found that out the other day and I responded to hopefully get him to check out retro-arch integration.

Would be pretty awesome if BP would be willing to work on a collaboration to make it work to the Dashboard.

 

Awesome to read

 While not all games he has running on OG Xbox may run here, with the Retroarch 360 cores, a good load of games can be played. 

 

Even some that dont play on OG xbox like the Midway MKs or SF3 etc on their original arcade versions

 

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14 hours ago, MKK hanzo said:

 

Awesome to read

 While not all games he has running on OG Xbox may run here, with the Retroarch 360 cores, a good load of games can be played. 

 

Even some that dont play on OG xbox like the Midway MKs or SF3 etc on their original arcade versions

 

The only thing I see that should be redone is Mupen. We need a xex version of mupen. Maybe a C64 emulator (Vice) since the OG Xbox version intermittently crashes when loading some d64 & t64 files.

 

I'm building a Ninja Premium art pack for OG Xbox titles right now. Found a partial that is around 80% but needs backdrops for the titles. I have the Title screen rips but have to manually edit in the tv screen overlay thingy and the smooth.png and smoothest.png.

 

Would like to have a decompressed copy of the Ninja Premium XPR so I can add all this art to it and recompress it to the skin.

 

I think for it to work proper, would be to integrate wmv's to replace xmv's on the frontend for previews and we could make it work.

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The problem with a XEX version of Mupen is the limited resources, with XeLL you have full access to ALL resources, with a XEX version (that runs from the dashboard) you have to share the processor and memory with the dashboard/kernel which is running in the background...

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