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kira125

Bug report Aurora Asset Editor

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I wan to report some issues when using Aurora Asset Editor
i try to use FTP Assets  (put my ip and conect to my xbox) then get avaible assets
but when i started to change stuff it crashed (sometimes i change a cover save it and crash somethimes 2 covers 1 bacground and crash)
im not sure why it does that i found this error log (i hope it is usefull)
does anyone have this problem? how do you solve it?
if more information is need it just ask

 

[29/07/2015 08:28:55 p.m.]:
System.Net.FtpClient.FtpException: No host has been specified
en System.Net.FtpClient.FtpClient.Connect()
en AuroraAssetEditor.Classes.FtpOperations.MakeConnection()
en AuroraAssetEditor.Classes.FtpOperations.DownloadContentDb(String path)
en AuroraAssetEditor.Controls.FtpAssetsControl.b__13(Object o, DoWorkEventArgs args)
[29/07/2015 08:33:16 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:33:20 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:33:23 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:33:33 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:33:47 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:33:53 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:43:04 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:43:54 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:45:34 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:45:40 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:47:04 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)
[29/07/2015 08:47:09 p.m.]:
System.Net.WebException: Error en el servidor remoto: (500) Error interno del servidor.
en System.Net.WebClient.OpenRead(Uri address)
en System.Net.WebClient.OpenRead(String address)
en AuroraAssetEditor.Classes.XboxUnity.GetUnityCoverInfo(String searchTerm)

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looks to me like a network connection/issue with the app connecting to the internet/server.

i dont understand... can you simplify it plz

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The first error there is that you didn't tell it the console IP...

All of the other errors are server related (it's unable to connect to Xboxunity.net (it's an internal server error that's being reported, meaning... try again another day)

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The first error there is that you didn't tell it the console IP...

All of the other errors are server related (it's unable to connect to Xboxunity.net (it's an internal server error that's being reported, meaning... try again another day)

server related.. so its server problem but why crashes? it could be better if only shows a windows "unable to connect to Xboxunity.net"

also if i stop to donwload covers from unity (using aurora asset editor) it wont crash?

thanks for the answers

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server related.. so its server problem but why crashes? it could be better if only shows a windows "unable to connect to Xboxunity.net"

also if i stop to donwload covers from unity (using aurora asset editor) it wont crash?

thanks for the answers

It's a temporary server error, it happens all the time for every server...

It crashes because i didn't add error handling for it, maybe i will add some more error handling to it...

Yes, if you don't use the feature that is causing the crash, it won't crash ;) i cannot say that it will NEVER crash... i can only tell you that it won't crash for this reason...

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It's a temporary server error, it happens all the time for every server...

It crashes because i didn't add error handling for it, maybe i will add some more error handling to it...

Yes, if you don't use the feature that is causing the crash, it won't crash ;) i cannot say that it will NEVER crash... i can only tell you that it won't crash for this reason...

ok will try that

thanks

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