JPizzle 0 Posted September 2, 2013 Today we’re proud to announce that there is a Corona Compatible Mupen64-360! This emulator use the libxenon library and is based on the wii port (wii64 by tehpola, sepp256, emu_kidid) of mupen64 a N64 emulator for PC.To install this emulator, just copy the contents of the archive to the root of a usb key and start XeLL on your console by pressing eject (or you can also use DashLaunch ‘Launch’ feature and select the elf file). If you found any bug please report it in the news thread.You can find the source of this emulator on GliGli’s GitHub.If you are interested into libxenon development, visit the official libxenon forum : libXenon.orgYou can find here the full readme :**************************** Mupen64-360 v0.993 Beta ****************************http://www.libxenon.org/Description===========Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it’s powered by libxenon and it’s a port of Wii64 (which itself was a port of Mupen64).Usage=====Unzip on USB sick, then run from Xell.Many ROM formats are supported, zipped ROMs also work.In the browser, the Back button changes the current drive, A selects, B goes to parent dir.Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.Other controls are described in the emulator itself.The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.Options=======- Controls (l->r):Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.- Textures:Changes the texture enhancement filter, depending on games, some filters will look better than others.Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.- CPU core:Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.‘No linking’ and ‘No VM’ are new dynarec modes that can make some games work, while still running at playable speed.- Framerate limiting:When enabled, games won’t go faster than they would on a real N64. Can be toggled ingame with the Back button.History=======v0.993 BETA: Recompilation with some ZLX and Libxenon fixes- Supports Corona Video Output- Better USB Drive/HDD Compatibilityv0.992 Beta: Almost a complete rewrite, notable changes:- Moved to Mupen64 Plus core.- Moved to Rice video plugin.- Dynarec overhaul.- Faster and way more compatible.- More control over the speed/compatibility ratio (see ‘CPU core’ option)- More texture enhancement filters.- Basic controls remapping.- GUI improvements.- Built with recent libxenon/ZLX (more supported filesystems, less bugs, …)- /! Use the Guide button to quit a game, Back toggles framerate limiting now.v0.96 Beta: First binary releaseCredits=======Wii64 / Mupen64 teams (guess why GliGli (Xbox 360 port)Ced2911 (GUI library)Razkar (Backgrounds)Everyone that contributed to libxenon… Source and Download: http://www.homebrew-connection.org/mupen64-360-v0-993-beta/ Quote Share this post Link to post Share on other sites
gangrel_1313 23 Posted September 2, 2013 So where still stuck with pre-mapped buttons, I swear it would be so much better if we had the ability to set the buttons ourselves like on PC emulators. Quote Share this post Link to post Share on other sites
JPizzle 0 Posted September 2, 2013 it's open source, do it. Quote Share this post Link to post Share on other sites
gangrel_1313 23 Posted September 2, 2013 I can't write code and know nothing about compiling. I put this version of mupen64 on my usb and it has been loading it from both Xell and Dashlaunch, however when I select a rom, it tries to load for example when trying to start Super Mario 64 I can hear the chime (you know right before Mario says "It's Me, Mario") then the Ring of lights do a circle and reboots to Xell, WTF!!! Quote Share this post Link to post Share on other sites
Swizzy 2081 Posted September 2, 2013 My bad! i've fixed it now tho: http://www.homebrew-connection.org/files/xbox/Emulators/libXenon/dl_mupen64-360_v0.993_beta2.rar it simply wasn't mounting the USB devices properly (i forgot to remove some stuff from the xell code i copied to the mount code of zlx coz i was lazy ) Quote Share this post Link to post Share on other sites
gangrel_1313 23 Posted September 6, 2013 (edited) My bad! i've fixed it now tho:http://www.homebrew-connection.org/files/xbox/Emulators/libXenon/dl_mupen64-360_v0.993_beta2.rarit simply wasn't mounting the USB devices properly (i forgot to remove some stuff from the xell code i copied to the mount code of zlx coz i was lazy )Beta 2 is still rebooting to XellEdit: Roms weren't in the base directory with the xenon.elf file, moved the roms their and its working fine. Edited September 6, 2013 by gangrel_1313 Quote Share this post Link to post Share on other sites
ElHave 0 Posted July 10 Dead links always makes me happy... upload to any storage service.... Quote Share this post Link to post Share on other sites