Search the Community
Showing results for tags 'n64'.
Found 2 results
Perhaps someone with a little more knowledge and experience than myself can answer this question for me. I have several Jtags that I keep updated for friends and customers of mine. I have all of my Jtags updated to the latest Xebuild, latest dashlaunch and latest F3 as well as Xell Reloaded. So here is the problem: when I try to run the Mupen64 beta, it will work on some of my consoles, but will hang on the loading screen of others. The only discernible difference between the ones that don't work and the ones that do is that the ones that do work were built recently using a clean retail Nand dump while the others were kept updated over time using nands taken from the consoles using nand flasher for xbox 360. It is worth mentioning that the older version of mupen 64, (.96 I believe) would run just fine on all consoles. Devices that work on the consoles that will run Mupen 64 do not work on the consoles that won't run Mupen64. Has anyone out there had a similar problem? Also, does anyone know what the solution might possibly be? Thank you in advance!
Hi, I want to play n64 roms with the xbox, but my trinity xbox in XELL boot, didnt find the "xenon.elf" that is in an formatted pen drive (plugged in the console before of press the eject bottom) I try updating Dashlaunch and Xebuild to last both version, but the same..... The Xell keep searching in all units, over and over again. Download the mupen64 in 3 diferent sites, in diferent versions, with no change Can some one help me, please