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Milspex

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Everything posted by Milspex

  1. everyone's got rgh or jtags, no one knows how they work..
  2. Put background.jpg in Aurora folder for a custom background
  3. Ooh the floaty background effects are new too , nice one
  4. Exactly why I dislike complainers ruining it for everybody else. . They don't want to do tabs, live with it. "We could just not release it to public and keep it all to ourselves then, if the majority is not happy with it."
  5. they made it , they get to decide
  6. Delete Super and only play Ultra. Ultra uses same TitleID so same DLC folder so you won't miss anything. In Ultra you can play with Arcade Edition rules if preferred so no loss. This is no actual solution to your question but it's what I did in the end
  7. you can play games without a webUI ;-)
  8. wow this is pretty awesome. Thanks a lot, gonna try this out today
  9. there's nothing gamebreaking in the current release so I have all the time in the world to wait for the new release. Looking forward though
  10. tried fiddling with xuitool today. This is not going to be easy
  11. Ok here's the plan. I want to make a skin that does what it shown above. It displays properly on a vertically aligned 3:4 screen so it can be used in vertical arcade cabs. What needs to be done is take the default skin and rotate everything 90degrees counterclockwise (apart from buttons obviously). As far as joystick controls go, this means : Right becomes up Up becomes left Left becomes Down Down becomes right I don't know if controls can be reconfigured in a skin?
  12. Milspex

    add title

    No all the vertical xbox360 games have rotate options so I just need the skin for Aurora to be rotated. Once you boot the game the game will be also be rotated. The picture above shows a xbox360 game aswell in vertical mode.
  13. Milspex

    add title

    Good stuff indeed. If anyone has any cover request, just let me know Mmmm japanese games .... Someone with proper coding skills should make a Aurora Skin that displays properly on a vertical cab like below
  14. Milspex

    add title

    This is a homebrew emulator with no TitleID, no idea how to add that?!
  15. these need to be re-upped. Slight server troubles it seems
  16. same with my covers. They have to be exactly 900x600 now (which mine are). Only thing I can think of is that they can't be 300dpi anymore (which mine are) . They are exactly the same as covers Ive previously uploaded and they did work.
  17. dlc download? You mean view installed dlc? Anyway, all that is missing for me is adding titles and coverart to xboxunity so that I can push the correct cover art to Aurora. As far as the actual dash is concerned, everything works perfectly, don't need much else to be honest. It's stable, fast, and customizable enough for my needs.
  18. used this to dump and flash the nands for both my slim and phat consoles for the first. Worked right out of the box..
  19. Ive set all dashlaunch temps to 60 also. Works great and keeps it cool. Don't bother with adjusting fan speed in Freestyle Dash. I've had the fan on full in FSD before and the frigging fan came loose !
  20. Milspex

    fba next

    Hey guys, Been trying to sort out some audio issues I've been having with this emulator. The same roms sound great in Mame360 but slightly distorted in FBANext. I checked the ini file and here is what it says: // --- Sound ------------------------------------------------------------------ // The selected audio plugin nAudSelect 0 // Number of frames in sound buffer (= sound lag) nAudSegCount 6 // The order of PCM/ADPCM interpolation nInterpolation 1 // The order of FM interpolation nFMInterpolation 0 // --- DirectSound plugin settings -------------------------------------------- // Sample rate nAudSampleRate[0] 22050 // DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter nAudDSPModule[0] 0 // --- XAudio2 plugin settings ------------------------------------------------ // Sample rate nAudSampleRate[1] 22050 // DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter, 2 = reverb nAudDSPModule[1] 0 So I figured it loads the Directsound plugin by default, I also see its' sample rate is 22050, shouldnt that be 44100? Then there's FMinterpolation, don't know what that is. Has anyone else tried fiddling with these settings before?
  21. Hey guys, Been trying to sort out some audio issues I've been having with this emulator. The same roms sound great in Mame360 but slightly distorted in FBANext. I checked the ini file and here is what it says: // --- Sound ------------------------------------------------------------------ // The selected audio plugin nAudSelect 0 // Number of frames in sound buffer (= sound lag) nAudSegCount 6 // The order of PCM/ADPCM interpolation nInterpolation 1 // The order of FM interpolation nFMInterpolation 0 // --- DirectSound plugin settings -------------------------------------------- // Sample rate nAudSampleRate[0] 22050 // DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter nAudDSPModule[0] 0 // --- XAudio2 plugin settings ------------------------------------------------ // Sample rate nAudSampleRate[1] 22050 // DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter, 2 = reverb nAudDSPModule[1] 0 So I figured it loads the Directsound plugin by default, I also see its' sample rate is 22050, shouldnt that be 44100? Then there's FMinterpolation, don't know what that is. Has anyone else tried fiddling with these settings before?
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