MKK hanzo 13 Posted January 29, 2018 All the authors in the credits!! (Download link at the end!) Quote MAME72_Release4_2018An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.new update by Gamezfan.Sourcecode included in download.fixed a graphical issue with the midway mortal kombat/nba jam and rampage world tour games.MAME72_Release3_2018An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.new update by Gamezfan.Sourcecode included in download.New games now supported in no particular orderHyper Street Fighter IIPuzz Loop 2Title FightAir RescueBaryonCute FightersDream WorldGaia : The Last Choice Of EarthRolling CrushFixEight (bootleg)DJ BoyHyper CrashGunbarichPower Instinct LegendsCounter RunDyna GearsVasara 2Sonic BoomBang Bang BustersGhost LoopChoutetsu Brikin'ger - iron cladSengoku 3ZupapaKing Of Fighters 2001King Of Fighters 2002King Of Fighters 2003Metal Slug 4Metal Slug 5Rage Of The DragonsPower Instinct MatrimeleePochi & NyaaSnk Vs Capcom : Svc ChaosSamurai Shodown VSamurai Shodown V SpecialZintrickCrossed Swords 2The Last HopeCabal (Joystick with 3 buttons version)Knuckle Bash 2Denjin MakaiAsura BladeAsura BusterIn Your FaceSnk Vs Capcom : Svc Chaos (Bootleg)Bonk's AdventureThunder HoopExplosive BreakerPack'n Bang BangWing ForceNight SlashersJoe & Mac ReturnsOsmanCharlie NinjaBoogie WingsDiet Go GoChain ReactionPocket Gal DeluxeHacha Mecha Figher (Unprotected)Air AttackWonderboy In Monsterland (English Virtual Console Version)RiotTeeter TortureDonkey Kong II Jumpman ReturnsGames fixed and or now working1000 Miglia : Great 1000 Miles RallyAvenging SpiritBakuretsu BreakerBlood WarriorDriftout 94Fire BarrelFunky JetHacha Mecha FigherMonster SliderRogha Armor ForceSnowboard ChampionshipStreet Fighter (Via Added Speedups)Task Force HarrierThunder DragonTwin Eagle 2ProgearGames now with sound or improved soundCosmic AlienFire SharkVimanaDonkey KongDonkey Kong JRSasuke Vs CommanderFantasyNibblerPioneer BalloonRohga Armor ForceVanguardSD Gundam Psycho Salamander no KyouiUS AAF MustangBio-ship PaladinVandykeBlack HeartAcrobat MissionKoutetsu Yousai StrahlHacha Mecha FighterSuper Spacefortress MacrossGunNailThunder DragonImprovementsSmall performance boost for the Midway T-Unit and W-Unit gamesAdded sound support to Fire Shark and VimanaAdded sound support for Cosmic AlienAdded BritneysPAIRS improved sample support to Donkey Kong and Donkey kong JRNew and improved sample support for Sasuke, Fantasy, Pioneer Balloon and VanguardAdded sound support for SD Gundam Psycho Salamander no KyouiEnabled single screen hack for Lode Runner The Dig FightFixed end of game crash in Double DragonFixed random crashes in Rampage World TourAdded protection simulation for Snowboard ChampionshipAdded dsp handling for Driftout 94 and Twin Eagle 2 both games now playableFixed incorrect game logic in Monster Slider game now playableSmall graphical improvements for Biomechanical Toy and Maniac SquareBackported iq_132's Kaneko16 driver B.Rap Boys and Shogun Warriors wont work thoughUpdated the Deco Protection Rohga Armor Force now playableFixed possible crash in Funky Jet by updating Deco ProtectionFixed sound and music in Rohga Armor ForceFixed 1000 Miglia : Great 1000 Miles Rally gtmr.zipAdded M6801 MCU dump to Bubble Bobble game now 100% EmulatedUpdated the NMK16 driver for many sound and graphical improvementsFixed a reset problem after level 3 in Night SlashersEnabled breakable backgrounds in 64th street code via BritneysPAIRSImproved sprite drawing for Gun Force 2you'll need new samples for these games listed below which are available viatwistys MAME samples site........Cosmic AlienDonkey KongDonkey Kong JRSasuke Vs CommanderFantasyPioneer BalloonVanguardgamezfan with code additions via iq_132 and BritneysPAIRS. BIG THANKS to Trace for compiling!!! http://www117.zippyshare.com/v/40XM77sk/file.html 2 Quote Share this post Link to post Share on other sites
gavin_darkglider 1562 Posted January 30, 2018 to bad they didnt add support for the aurora rom launch feature. nice to see an update to something other than aurora though. Quote Share this post Link to post Share on other sites
Traace 2 Posted February 6, 2018 you forgot mention me for compile that stuff meanwhile have fun with this older mame ^^ 1 Quote Share this post Link to post Share on other sites
MKK hanzo 13 Posted February 15, 2018 On 6/2/2018 at 3:05 PM, Traace said: you forgot mention me for compile that stuff meanwhile have fun with this older mame ^^ Ahhhh Trace Im sorry! Fixing it now!! Thanks!!! 1 Quote Share this post Link to post Share on other sites
MKK hanzo 13 Posted February 15, 2018 On 29/1/2018 at 7:38 PM, gavin_darkglider said: to bad they didnt add support for the aurora rom launch feature. nice to see an update to something other than aurora though. It may be because they dont know how it works tho. I requested that feature on the Aurora auto launch emus a LONG time ago Quote Share this post Link to post Share on other sites
felida 1653 Posted February 16, 2018 21 hours ago, MKK hanzo said: It may be because they dont know how it works tho. I requested that feature on the Aurora auto launch emus a LONG time ago Tbh, all they need is the block of code that is in retroarchs source on swizzys github.. so there is no excuse for the people who code the emu, to not have it in.. lmao Quote Share this post Link to post Share on other sites
GameLov3r 1 Posted February 17, 2018 Thanks a lot for this.Finally Osman is working fine. Quote Share this post Link to post Share on other sites
MKK hanzo 13 Posted February 23, 2018 On 15/2/2018 at 9:29 PM, felida said: Tbh, all they need is the block of code that is in retroarchs source on swizzys github.. so there is no excuse for the people who code the emu, to not have it in.. lmao Oh well IDK the details, just that the coder 8Gamezfan) didnt have an 360 XDK to even test the compiled builds. Quote Share this post Link to post Share on other sites
felida 1653 Posted February 23, 2018 3 hours ago, MKK hanzo said: Oh well IDK the details, just that the coder 8Gamezfan) didnt have an 360 XDK to even test the compiled builds. You dont need an xdk haha.. rgh on the otherhand.. but the person could use someone to test, or just ask for the appropriate code.. the team is pretty helpful.. i think swizzy added the code to pcsrx360.. if you could possibly get the source.. it could be added easily.. 1 Quote Share this post Link to post Share on other sites
Traace 2 Posted February 25, 2018 my excuse is I dont care about auto launch feature. btw its tested on xdk and also rgh. I own both... felida I share you the source, and you build it in? 2570 postings and always giving constructive suggestions, it must be easy for you to take action on this task. Quote Share this post Link to post Share on other sites
felida 1653 Posted February 25, 2018 2 hours ago, Traace said: my excuse is I dont care about auto launch feature. btw its tested on xdk and also rgh. I own both... felida I share you the source, and you build it in? 2570 postings and always giving constructive suggestions, it must be easy for you to take action on this task. The source to retroarch is available.. in swizzys github.. you just gotta modify the mame source.. then let it compile.. if you send me yours, i can throw it in, and build it.. then post for others here no problem.. Just shoot me a pm with it, and I'll see what i can do, since i do have all the scripts to compile each core Edit: ofc it would work on either rgh or xdk, but testing i mean you could have someone test the buid.. with the autolaunch feature.. and you dont have to care about the autoaunch feature either, but mkk was asking, so people obviously want it lol.. Quote Share this post Link to post Share on other sites
MKK hanzo 13 Posted February 27, 2018 On 25/2/2018 at 5:14 PM, felida said: The source to retroarch is available.. in swizzys github.. you just gotta modify the mame source.. then let it compile.. if you send me yours, i can throw it in, and build it.. then post for others here no problem.. Just shoot me a pm with it, and I'll see what i can do, since i do have all the scripts to compile each core Edit: ofc it would work on either rgh or xdk, but testing i mean you could have someone test the buid.. with the autolaunch feature.. and you dont have to care about the autoaunch feature either, but mkk was asking, so people obviously want it lol.. Awesome Felida! Thanks for the answer! I also asked if this specific fix could be ported into the already sxisting Retroarch MAME 360 core:https://www.libretro.com/index.php/retroarch-1-6-4-released/ Quote MAME 2003 – DCS sound issues fixed! Proper sound now in Mortal Kombat/NBA Jam/WWF Wrestlemania! For a long time, the MAME 2003 core has suffered from an issue where the sound could deteroriate after a couple of minutes for about 30 seconds before restoring itself. This would happen in Midway DCS-based games such as Mortal Kombat 1/2/3/Ultimate, NBA Jam, etc. A bounty had been submitted by dankcushions some time ago and finally this bounty is on the verge of being completed! It should finally be possible to play these games at fullspeed on something as low-fi as a Raspberry Pi without being put out of the game by sound bugs and being reminded you are running an inaccurate emulated version of the game. This is just the fix for the DCS using gaes (Mortal Kombat 3 is the most needed IMO). Thanks in advance!!!!! (I can test) Quote Share this post Link to post Share on other sites
MKK hanzo 13 Posted February 27, 2018 (edited) DELETE PLS Edited February 28, 2018 by MKK hanzo Double Post Quote Share this post Link to post Share on other sites
iamadrunkguy 0 Posted August 14, 2018 Anybody have the artwork to this so it shows up in emulators instead of blank? Thanks !!!! Quote Share this post Link to post Share on other sites
felida 1653 Posted August 15, 2018 1 hour ago, iamadrunkguy said: Anybody have the artwork to this so it shows up in emulators instead of blank? Thanks !!!! Does the emulator even have that coded into it?? That should be the question lol.. I was trying to add that into the retroarch cores that have the auto launch feature.. But from 0.98 to 1.0.0.2, waaaay too much has been changed, and I am limited in my c+ knowledge.. lol.. I've pitched the idea to dreamboy who did the pcsxr builds, as well as the source.. but nothing has come from that.. Quote Share this post Link to post Share on other sites
gavin_darkglider 1562 Posted August 15, 2018 I would think if you could dump the changes from swizzys build, you might be able to add it to a newer, or older version for that matter. It would be a bit of work, but most of the hard stuff has been done already. Also, I was looking the other day, and git hub says that the changes have been merged up stream, so you might be able to build the latest version of retroarch for the 360. I dont know for sure though. I am actually busy building all the cores for the switch at the moment. lol. Going to integrate it into kodi 18, with the retroplayer plugin, among other things. Once I get my base done there, I am going to jump into attacking some of these driver issues with USB, sound, and stuff. Quote Share this post Link to post Share on other sites
felida 1653 Posted August 15, 2018 20 minutes ago, gavin_darkglider said: I would think if you could dump the changes from swizzys build, you might be able to add it to a newer, or older version for that matter. It would be a bit of work, but most of the hard stuff has been done already. Also, I was looking the other day, and git hub says that the changes have been merged up stream, so you might be able to build the latest version of retroarch for the 360. I dont know for sure though. I am actually busy building all the cores for the switch at the moment. lol. Going to integrate it into kodi 18, with the retroplayer plugin, among other things. Once I get my base done there, I am going to jump into attacking some of these driver issues with USB, sound, and stuff. while a lot of stuff is there for the 360.. there also isnt a lot.. such as a makefile lol.. they incorporated the widgets and stuff into the xui.cpp.. but there isnt much else defined there to the new updates.. nor has the actual skin and such been modified to implement these changes.. so while the 360 salamander stuff IS there and modified recently.. i dont know if the port would be functional Quote Share this post Link to post Share on other sites
gavin_darkglider 1562 Posted August 15, 2018 I dont know, I havnt looked that close, I was thinking about looking at porting the changes, but it said they were merged already. as I said, I am already building it for one system at the moment, and running into all sorts of fun issues. lol. It appears not all cores will build for Arm64 processors. Quote Share this post Link to post Share on other sites
felida 1653 Posted August 15, 2018 4 minutes ago, gavin_darkglider said: I dont know, I havnt looked that close, I was thinking about looking at porting the changes, but it said they were merged already. as I said, I am already building it for one system at the moment, and running into all sorts of fun issues. lol. It appears not all cores will build for Arm64 processors. haha.. FUN times.. yeah a lot of changes have been merged.. but it is mostly just folder structuring from what i can tell right now.. Quote Share this post Link to post Share on other sites
ifoneday 0 Posted December 4, 2018 May I play this game "Run and Gun 2" on MAME 0.72 2018 Update ? http://www.mamecn.com/jiejiyouxixiazaijieshao/16400.html Quote Share this post Link to post Share on other sites
slylecoco 0 Posted November 12, 2020 Hi ! Thx for your files, all works on my JTAG 360 !! BUT, I can't close a game and come back to menu, to choose another game.. I press back + start, but nothing. For me, back=credit P1 and start=Start P1.. Must i do something else ? Thx for your support ! Quote Share this post Link to post Share on other sites
slylecoco 0 Posted November 12, 2020 I find, just press back+start with player 2 pad.... ;) Quote Share this post Link to post Share on other sites
Seedmaster 0 Posted February 13 Hello, I cannot find anywhere artwork pack. i have the 0.72 rom set in my rgh xbox but i am missing the artwork. Can someone please help me with this?? Quote Share this post Link to post Share on other sites