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john1407

2 Boxes in a LAN connect with Boxes in the I-Net

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Hello,

 

with Friends i want to play Dirt 3. We have two Boxes in my LAN behind one Router. We have two Link Accounts and different Ports.

 

Box A: 3702 / 3701

Box B: 1001 / 1002

 

Connection Test is Ok. The Boxes are in the same Room. Each Box see the other one. Box A create a new Game Session but Box B can't see Box A. We reloaded Title-Updates. Game-Version is identical.

 

When we make a local Conection (unload FSD3 Plugin) all works fine.

 

From I-Net my Boxes have the same IP, for Example 86.245.112.234 but different Ports. Is that the Problem?

 

We want to play with 3 Boxes in my LAN with other Boxes over I-Net in other LAN.

 

Network Settings in Dashlaunch the same.

 

Can anyone help or have the same Problems?

 

John

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Nobody with the same Problem? Can somebody test this? Go online with two or more Boxes from one Lan and connect in the same Room.

 

John

 

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hello

 

nobody answer because it's already been answered 3 or 4 times

 

if your lan has two xbox ( xbox 1 and 2 ) and you want to play both on LiNK , you have to choose an external host because xbox1 can't see game hosted by xbox2 and vice versa ...

 

Jéjé le tech

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Thank you for your answer.

 

I dont know the Mechanism how the Link Network works and the Link-Server communicate via TCP/UDP with the XBoxes.

 

MyQuestion is WHY does that not work. TCP and UDP Protocol works withdifferent IP's and also with the same IP. I can make Client ServerCommunication on one Machine. So i think its not a Problem of theProtocol. The Link Network Server see my two XBoxes with differentPort-Settings and different Logins.

 

My I-Net IP for Example: 82.345.12.122

Box A:: Port 3702/3703

Box B:: Port 1001/1002

 

Why can't communicate XBox A from 82.345.12.122:3702 to 82.345.12.122:1001 for Example. WHY????

 

 

Is here a Developer how can explain that or give an Answer!!

 

Is it a Restriction of the System-Link Mechanism itself or is it a Problem of Link-Server Communication with the XBoxes?

 

John

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Thank you for your answer.

 

I dont know the Mechanism how the Link Network works and the Link-Server communicate via TCP/UDP with the XBoxes.

 

My

Question is WHY does that not work. TCP and UDP Protocol works with

different IP's and also with the same IP. I can make Client Server

Communication on one Machine. So i think its not a Problem of the

Protocol. The Link Network Server see my two XBoxes with different

Port-Settings and different Logins.

 

My I-Net IP for Example: 82.345.12.122

Box A:: Port 3702/3703

Box B:: Port 1001/1002

 

Why can't communicate XBox A from 82.345.12.122:3702 to 82.345.12.122:1001 for Example. WHY????

 

 

Is here a Developer how can explain that or give an Answer!!

 

Is it a Restriction of the System-Link Mechanism itself or is it a Problem of Link-Server Communication with the XBoxes?

 

John

 

Jeje le tech answered that for you, go use the search to see how others solved the issue.

 

Now, get lost. :thumbup:

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Tell me, whats the Search Entry!

 

If i use "exterrnal Host" or "Link two xbox" nothing then my one Forenentries are found. Which magic Words must i use to found the answer?

 

And i think, its a Workaround. When Link works at the same way like XLink, Link must tunneling the Systemlink- Requests and Answers in a Room, so a Room is a "virtual LAN".

 

My Question, can TEAM FSD and/or  the Link Developer support multiple XBox in a LAN, that connect to a Room in Link

 

John

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@Jeje le tech

 

i see, i found your Forenentrie and the Result "i think i will wait for an update from jqe".

 

Thats not very helpfully.

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No, no,

 

i love LInk, i use it, and i think ervery Day it works a little bit better. I only have a Question and no Answer! I know, that at this Moment it dosent work, but can Team FSD and/or the Link Developer do this in the Future?

 

At this Time, when you will use your Boxes to play in a LAN, you must at first unload the FSD Plugin, otherwise you cant play.

 

So i think, if the FSD-Plugin is loaded, all TCP/UDP Trafic on the configured Ports are redirected to the LINK-Server. I think in this moment, there is no Traffic in the LAN between the Boxes.

 

John

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The problem is that your internal xbox1 cannot communicate to the WAN side of your router, to have packets redistributed to your xbox2 on your internal network. You cannot knock on your own door while being inside the house. You will have to go outside to knock on your own door... That is a bit abstract, but it tells you where the problem lies. It lies within the technology of NAT-routers.  They translate adresses. And if the server tells xbox1 that xbox2 is 82.12.231.XXX then obviously your computer will have to connect to your router on the port that the outside world connects to. otherwise your talking to the wrong network. What would solve this???? IPv6????? Having an internet ip for every computer on your network? These sorts of things would solve it. Or connecting to a remote server which can reach both your xboxes.

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@chriss170

 

Thanks for your Answer. I can follow your Arguments if one of my Boxes is the "Master" (the Box who create the Game Session) but if the Game Session Box is an external Box and the Link-Server create a virtual Lan for Boxes in a Room why cant my second communicate with the external Box. With 10 PC's in my LAN i can connect to Gooogle. Every PC (all Clients for Example) can connect to a Server (Google). If Link redirect the Sytem-Link Traffic to the Link-Server why can not communicate my second Box. Is it not a classic Client Server Communication when i use System-Link between Game Session Master and Game Session Clients?

 

Do not understand me wrong! I would understand the Problem.

 

Are you a Develover? Can you tell me if LINK can make this in future Time

 

Thanks

 

 John

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Devlover? Come on, wise up, how old are you? We are only here to help others in "Our" spare time, your not asking for help, your expecting it.. you seem to think you have one other us because your using a piece of software that cost NOTHING.

 

You've had your answer more than once, you seem to think its a LiNK issue when its your network issue. My 2 xboxes at home can talk to each other and talk to the outside world.. tho I know my routers inside out. Thats why I have a good brand, not a cheap brand provided by my Internet Provider.

 

 

If you want things the way you want them to work, have you considered getting Xbox Live?

Edited by JPizzle
chill

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@irishdave

 

that's the problem, people like you are in every forum, a lot of words and no brain.

 

@admin

please close that shit

 

 

 

@JPizzle

Why edit you other Posts? See Post before

 

 

=>> Edited by JPizzle, Today, 07:38 PM.

 

Bullshit is Bullshit

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John1407, what you expect LiNK to do for only your particular situation is that you expect the LiNK server that sets up lobby rooms, communicates ip adresses of participants in a lobby room to it's participants (so everyone can communicate with eachother - BY THEMSELVES), and in the future chat messages. You expect that server to start distributing ALL communication, like a proxy server. (all microphone chatter, all systemlink communication) That is too much to ask for, even being not a developer of the team i can tell you that this would cause serious issues with performance. I have no clue where the jqe360 server resides. But imagine some people having 500 ping to it. You will then have 500 ping playing just with your 2 internal xboxes. ANd because ALL traffic would then be routed thru the server having 200 people play would mean the end of LiNK.

 

I'm sorry but the answer lies within future technology (i've heard IPv6 has routing techniques integrated as part of the protocol) because the problem truly is that the LiNK server cannot see your local ip adress and your local ip adress cannot see the LiNK server. There is a 2 way Network Adress Translation router in between.

 

I think i've been kind enough to answer your question now. You can see that it is truly our dated technology that cause this issue. And TeamFSD has no way (that i know of) of circumventing that technology as of today.

you can do the math yourself now.

 

[edit]

 

This problem is with EVERY game that you want to play on more then 1 computer behind a NAT router at the same time over the internet. In PC games the sollution would be to "join with a local ip adress". But for systemlink games there is no "local ip adress" vs "external ip adress". There is ONLY local and external is only a trick in that systemlink is tricked into thinking that external ip adresses are local.

 

Try any other game on 2 computers and see what i mean. And i'm sure that goes for xbox live as well. Microsoft server isn't being a proxy to thousands of people.

 

 

Sollution: You switch hosts and the whole problem is solved.

 

[edit 2]

I qoute you:

 but if the Game Session Box is an external Box and the Link-Server create a virtual Lan for Boxes in a Room why cant my second communicate with the external Box.

 

 

THis should be possible. This also is NOT your original problem

 

i qoute you again:

 

Box A: 3702 / 3701

Box B: 1001 / 1002

 

Connection Test is Ok. The Boxes are in the same Room. Each Box see the other one. Box A create a new Game Session but Box B can't see Box A

 

If both xboxes can't join at the same time to an external host but can seperately then you performed a magic act i presume. Because technically that should simply be possible. I play with multiple xboxes too. I presume you meant something else.

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lol

 

i think everybody should stay cool ....

 

John1407 : you wonder why your xbox1 can't see your xbox2 game ?  it's because traffic between xbox1 and xbox2 stay in your lan and is not redirected to jqe servers .

if you are able to create a static vlan route to force traffic between your xbox ( xbox1_> jqe->xbox2 ) then you have the answer

Unfortunately , my provider box doesn't allow it .....

 

oups i forgot : xbox1 and xbox2 can play with LiNK at the same time and on the same game but the host can't be xbox1 or xbox2 .

example : when i want to play with my son on BO2 , we connect to LiNK , we chose an host and we play

 

Second way is to unload fsd plugin on each console and use xbslink or xlink kai like the good old days .....

 

We all know that LiNK is a huge improvement for xbox360 players but it's still a beta and there are some bugs remaining ( impossible to use more than one xbox in a lan , some systemlink games are not working with link but work with xbslink , you need a computer to enter a locked room in LiNK, all indie games have the same media id ,  )

 

i have been playing xbslink or xlink kai since two years and i never see so many people connected since LiNK . so yes it's a fantastic tool for us ....

So

 

have a beer , smoke a joint and if you are still upset , go and kill some guys in BO2 .... ( joke )

 

Jéjé le tech

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Yust for Info,

now it works for me. I can connect my three Boxes without to unload FSD Plugin to play in my LAN and play with other in I-Net at the same Time. When i create a Gamesession on Box A, Box B and C can link this Session.

Since Yesterday i use a Fritz.Box 7390. In FSD i unchecked UPNP Router in FSD-Plugin, in my FritzBox i set the Ports for TCP and UDP for my three X-Boxes.

 

My X-Boxes uses newest Versions (Dashlaunch, FSD, Metro).

 

Thanks to the People ,who made this working.

 

John

 

 

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