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xDRAGONxLuky

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Everything posted by xDRAGONxLuky

  1. yes swizzy please address this issue. people still can join even if blocked.
  2. isnt this the same as going to http://xboxunity.net/ and search for your game and then click on the link button and block people? the problem is only players that play are listed and they are in any order (alphabetical would be amazing), so that if we make an excel file with all the people that have lag (100 people at least), we could sort them alphabetically and if there would be a list of all players on http://xboxunity.net/ who have an unity account we could just go down the list and block. even tho u would have to block a lot of people it would not be time consuming.
  3. one of the reasons i wanted to somehow block people from joining if they have bad connection is because there are only aroun 5-8 really good hosts and because of people with bad connection joing all the time they get hugeee bullet lag. the host lags the most when people with bad connection join and they started to refuse to host (i 100% understand them). its impossible to kick all the time. ok i just got another idea that would be sooooooo simple and very effective: could u just make a list of all players that have an unity account? and the option to make a friend or block (like it is now when u search through rooms, but i would need a list of all players) we could make a fb group and share what people have shitty connection (make a screenshot of what people need to be blocked). we would make a list of those people and everyone from our fb group would just go to xboxunity homepage, and tap the tab that would display all the people that have unity account (and not only those who currently play) and we would just block the people from our list. so no matter what person from our fb group would be the room leader, no one from the block list would be able to join us. this way we would not even need a password. for example our leader has like 50 people on the block list and i know the hungaryan leader also has a huge block list and we could just combine them and everyone from that fb group would block them. u overestimate the link players. the stupidity of people that play link is imense. we make a room and we tag it as EU and tooooooons of brazilians join... we also tryed to beg people that lag to leave the room. and it worked.... ...... NOT
  4. omg its you yusuf :rofl: :rofl: :rofl: is there a way to measure the upload speed? i guess if u can measure ping u can measure upload? yusuf what if we make a fb group and i will add all dragons and all hungarians (tibits, chriss,...) and u add all the people u know that have good connection and each day we come up with a password. and everyone in that group that makes a room just uses that password to make it. so 1x per day u go on fb and check what the password is. we could also use the group for talking about clan battles. what do u think? i know that upload also is a problem but my idea was that if they have a really bad upload (like 0,1mb) or if they upload something, that that would affect ping. but i guess i was wrong.
  5. felida i read all the posts again. all u do is bitch. i was thinking about how to make nova better and i came up with a concept that would solve 90% of all issues we have on black ops 2 (the game that by faaaaaar most people play). ur only argument is there are not enough developers and i agree with u. u said nothing about the concept... and i also agree that there are other ways to achive the same goal but this would be by faaaaaar the easyest way to use, since u would just select what is the max ping (since it is a private room) and all the people with ping lower than that can join. u could just say: yeah the concept is amazing but we dont have developers to implement it.
  6. so i have 0% chance that this will be implemented because there are not enough developers. so i will wait until nova will come out and than i will try my luck again. i am 100% sure this would solve all the issues we have in bo2 the things i will ask after nova comes out: - option to make smaller private rooms (option for 10, 18, 32 max players) - the same as room leadership there would be room host. the person who creates the room givs the leadrship to the one that will kick and the title of room host to the one that would host (this is just for nova to know who is hosting). when a person would want to join he would be pinged, and if his ping is above x (we could test a bit to see what is the highest ping that does not induce to much lag, for example 180ms), he would not be able to join.
  7. everything i said was meant for private rooms. and thank u for taking time and sharing ur oppinion.
  8. swizzy if u will say we wont do it i will stfu and end the story. problem solved.what about smaller room size? because even if people with 1mb upload make a room they cant prevent more than 10 people to join their game and again everyone lags. i would be glad to offer my connection and host for 10 people but as soon as more join i have to finish the game. and i guess i am not the only one with 1mb connection. oh yeah sorry. i guess between learning in school how to hunt squirelss and how to skin a bear i wasnt listening on how to convert. thats why i dont want to ban people based on their region but based on their ping. if their ping would be lower than the max that would be set, they can join with no problem. we usually have problems with brazilians thats why i used them as an example.
  9. if i ping myself to brazil the ping is 350ms (3,5s)... the max that system link allowes without the ping patch is 30ms.... this is what we want to avoid.
  10. i agree sharing the pass with multiple people at once would also be a way to solve the problem.for link yesterday it disconnected a lot of times in the evening and it was loading 2 mins before we could see the rooms. and everyone got disconnected so it was not my issue. and about my suggestions... thats all they are, they are suggestions. the developers can say: f*** u luky u piece of s*** we wont do it and i would say: u guys have the burden of coding and i respect what u said. i am not forcing no one, i just want to be an active member of the community and try to help.. yes i see there is a lot of activity on the matchmaking site.... (sarcasm)i would write something and would get a reply 3 days later i do not speak only for my self. i play a lot and this is a common problem among people on bo2. and again all i do is try to help. i am not forcing anyone to do anything. and if developers need help with a issue that is not coding related i would gladly help if i can.
  11. if the nova chat would have an group option, than we could make a group and each day we would think of another password so that even if a retard gets a hand on it it would be usefull only for 1 day. and thats why i suggested an 1h ban before they can try to connect again. and they will try to connect for few days and after that they will know that there is no way in hell that they can join and they wont even try anymore. the room leader does not play now. link loads very slow agai and he alwasy has to kick people. if there would be a max ping limit 90% of all the people that we have to kick now, wouldent even be abe too join. nd yes i know that people from brazil also are people and i have nothing against them. but all i want is that brazilians play together and get a kick ass connection and that europe guys play together and also get a great connection. this way all players gain a lot. because i also would not be able to join brazilians because my ping is to high for them. actually the only people that would have an issue are those on wireless and those who did not setup their router correctly and thats why we would dirrect them to a site where there would be tutorials on how to make the connection better.
  12. because we do not want to exclude people who have good connection. there are 350 people that play bo2. 200 have atleast an ok connection so how can i give the password to all of them? this is the reason why we are searching a way to exclude the minimal number of players.
  13. i suggested the 1h ban because otherwise stupid people would be pressing the join button 1000000000000000000x which would induce stress to the server. even a 5min ban would be ok. its just to prevent them from spawning the join button. and yes i know that they can watch youtube after they join the room. but the majority of people that lag are usually really far away or have really bad internet or they use wireless or their router settup is not ok. so this would prevent all those people from joining the room. and for the few that would watch youtube after they join they would just be kicked. its not a problem to kick few people. but we really have problems now because the room leader has to kick up to 20 people per hour and they keep coming back after 1h ban is over. and for those that would try to join and would not have the minimum ping required a message would appear: your ping is to high to join the host. for more info please visit: (link to the site that would have the basic explanation of what ping is and how this system works and than few tutorials on how to improve their connection (memebench for ping, qos, bandwidth limiter,...))
  14. i have edited my previous post. please read it. we could solve the problem if we could make smaller rooms (let say 18 players max) and with a title host leader. i would like to thank u all for the respond
  15. oh yes i do understand... god damn would it be possible to determine the players rough location? so that atleast when u select only europe players can join when u make a room that really only europe players can join. because those who make rooms told me that this does not work. and another question is wouldd it be possible to pick the room size? now when u make a room the size is always 32 players. would it be possible to pick between 12, 18, 32? so that people with 1mb upload also would be able to host (they can support up to 12 people). and as i imagine when u make a room for 12 players, nova fills other 20 spaces with something so tht others cant join. and if this would work i have another idea: lets say if i make a room for 18 or 12 people that means that i created that room for only my game. and so the previous ping system would be able to work. when i make the room i get two titles: rom leader and room host. i can give the room leader title to whomever will kick people. and the room host title i give to the person that will host the game (if that would be me than i would just keep it). and since i would have the room host title than nova would know who is hosting and when i person would want to join he would first be pinged to the location of the room host. this way the max ping limit would be able to work. if i was not clear enough here is an example: - i make a room for 18 players and set the max ping size to x (50, 100 or 150ms) - i give the leadership to whoever will kick or if i will kick people than i keep it - i give the host leadership to whoever will host - when someone wants to enter the room he would get pinged to the room host - if his ping is lower than the max value he can enter the room and if not he gets an 1h ban from the room
  16. if you would be able to show the ping in numbers that would be insane. and when u make a room there should be an option to define max ping before u enter the room. this would be GREAT! with this we could atleast defend ourselves from brazillians to enter the room and those who ply wireless or are watching youtube or downloading.
  17. why not? i think the issue of lag should be very high on the priority list. and i do not think this is very hard to do. when u want to join the host the system would ping u and if the ping value is higher than the max allowed value than u cant join. but lets wait for the developers response... or if the above approach is hard to implement we could make it even easyer. when u boot up the console, aurora pings u for eu, asia, america and stores the values. and when u want to connect to eu host it would take the eu value. it would ping u every boot. this way is not very accurate but its way better than what we have now.
  18. what game do u play? in bo2 70% of all players speak english. so its harder to find someone that doesnt speak english
  19. If u want to connect to a host through system link, the game checks if your ping is < 30ms. but we use ping patch to disable this function. My question is if it is possible to enable ping check and just set it a bit higher (like 100ms or so ping)? because now people can watch youtube and download something and the whole family is on the internet and they still connect to games and because of this kind of people every one is laging... and also i know of multiple people that play through wireless because they are too lazy to set up a wired connection. and also some people use the lag mod which makes u lag just slightly so u have the advantage. so my suggestion would be that if possible please re-enable ping check and just make it a bit higher (i dont know how high, but worst case scenario, we can try it out and see what is the max upper limit so that the game is playable). If it is not possible to change the ping check because it is coded inside of the game or something than i have another suggestion: for example when u want to connect to a host, NOVA would ping u to that host and if the ping is above the MAX value, you would not be able to join the game. Because of that people would constantly try to connect to the host and the server would have to ping all the time. we could solve this if u would be able to ping every host 1x per hour (or every 2h or whatever). it would be even better if for public rooms there would be a default max ping check that would be a bit higher (like 150ms or something) so that even people with worse connection would be able to join and when u make a private room there would be an option to choose the max ping u allow. WHIT THIS WE COULD SOLVE 99% OF ISSUES ON SYSTEM LINK!!! when this would be implemented we should make a thread and explain to people how this feature works and make some idiot proof tutorials (with pictures of course) on how to make their connection better (dmz, qos, bandwidth limiter,.....). the problem is no one would search for it. we could use the bottom announcement bar when u open system link (for example in black ops 2 it says UPDATE TO TU 15!!! which came out a year ago . its TU 18 now) and there would be an announcement: for more info on how to connect to hosts and how to make your connection better please visit this site: if u think about it private rooms would become almost unnecessary. the only reason we make a private room is so that we can kick all the people who are laging or cheating. it takes a huge amounth of time to kick and they are joining all the time. there are max 2 cheaters in every public room and atleast 10 people with really bad connection or from far away. with this people from south america would play together and would not be able to join europe hosts. they live so far away that the delay is imense. u can not kill them. for example i played in a locked room yesterday with people that had 4 bars of connection. the SMR actually killed in 2 shoots as it should. when u play with people that have bad connection u have to empty the whole clip to kill them which is just insane.
  20. the ping info could be displayed next to their names when u open up nova. or it doesnt have to be displayed. when a person wants to join a host, nova would ping him and if his ping is above x ms then he would not be able to join the host. that would solve 99% of the issues. about blocked people... i heard from a lot of people that host that blocked people can come back if they sign in through xbox unity homepage. they also say that when u create a room and u can define from what region people can join that that also does not work correctly. ok noted. next time i will write in suggestions forum. and i would like to thank the developers of nova for listening to the community. I MADE A SUGGESTION THREAD IN SUGGESTIONS FORUM AND I WOULD ENCOURAGE EVERYONE TO READ IT. link: http://www.realmodscene.com/index.php?/topic/5436-nova-ping-patch-limit-eliminate-99-of-lag-on-link/ i have no clue if it is possible or not but atleast i try to make this community better and maybe someone will get an idea based of my nonsense.
  21. is it possible to ping other people and get numbers? lets say unity would ping every player every x minutes or 1x a day or something when u boot up ur xbox. or even better the host would be able to ping everyone in his game. because those 4 bars are a piece of ****... AND PLEASE I BEG U DONT LET PEOPLE WHO ARE BLOCKED JOIN THROUGH XBOX UNITY HOMEPAGE we block only cheaters and those who lag really bad. and they keep comming back all the time. room leader has to kick all the time. u guys would not believe how stupid some people on link are... another idea is when u oppen the room and u see who is in the room, beside their name there should be the name of the country that they live in. so that we know if they are from south america or other far away places
  22. would there be a way to define max room size when u make one? because for example if there would be no good host i would make a room with max 10 players allowed. there are a lot of ppl with 1mb upload and they can support up to 10 or mybe 12 players. it would be awsome if there would be smaller rooms with good connection. or atleast an option for max 32 players and max 12 players or something.
  23. i was really frustrated today because 180 people play bo2 in this moment and its almost imposible to find a game without lag. the solution would be if hosts would be able to define max players that can join. for example i can support 10 people and we have no lag, but when more join the game is unplayable. some can support only 4 players and so on... so if the host would be able to define how many players can join his game we would solve a HUGE problem on link. there would be a lot of smaller partys but there would be no lag.
  24. that is nonsense. so every link player would have to select what languages they speak. but if u play 1 month or more u know which people speak english and which dont...
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