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gavin_darkglider

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Everything posted by gavin_darkglider

  1. It really sucks they dont, but I can honestly say that I have rarely seen any code, that wasnt with visual studio to demonstrate how to do anything, and that was with just about every version. They never even released the code for windows 1.0, which hardly ran at all. lol. So good luck trying to get anything from microsoft, especially for a product they are still supporting.
  2. That sucks hardcore, If it isnt one thing, it is another. This is why I just fix peoples stuff and got out of programming. It required way more thinking then I want to do. I wonder if it has something to do with one of the new patches from the actual retroarch team.
  3. Why would you want it, it doesnt work as of yet. You can get the cores further up the posts, and all you need is the cores. My link that I sent to swizzy had a couple of rom files added for like 4 of the cores, and the Iwad for doom2. I probably should have added the Iwad for the original doom, as it uses a different naming system for the levels within it, but other than that it is basically the same, an prboom should already support this.
  4. Due to piracy issues with the files I added, I sent you a pm to the link.
  5. Ok, I have tested Genisis-Plus, Snes9x, vbanext, nestical and PRBOOM. Results so far: PRBoom crashes with fatal crash intercepted if you put wad files in folder called roms, doesnt if you rename the folder to wads, but then you cant choose your Iwad(Doom.wad, Doom2.wad, TNT.wad, Plutonia.wad) file. Ideas for this would be to have all the IWADs, so original game wads, in one folder, and the PWADs, (The modded ones passed around the internet) in a different folder. that gets scanned like roms, and then have in that folder a specific spot to put pwads for each version of the game. Doom2.wad, TNT.wad, and Plutonia.wad = Doom2, just different levels in TNT.WAD, and Plutonia.wad, so the doom2 addons should work with those also, and the original doom wads will only work with the original doom. Only know this because when we were kids my brother and I would make custom graphics, deh files, and levels for this game. Wish I still had those, the Harry Potter Doom was awesome. I digress. The other emulator cores, or the ones I have tested so far, I put the roms where they go, and I can see the roms in aurora, but when I choose the game, as I only copied 1 rom to each, I always end up back at metro. Same with PRBOOM, so there is something wrong here. If you would like I will zip up what I have, and add a rom for each of the other cores I have roms for, and you can see what is going on. Games tested: GenisisPlusGX: Sonic The Hedgehog VBA-Next: Original GB: 4-in-1 fun pak GBColor : 10-pin Bowling GBA:Never got around to copying them to the xbox before the computer was stollen. Nestopia: Super Mario Bros and Duck Hunt SNES9X: Mario World. I know all these roms work, as they work with my other emulators already on the hdd. There are no error logs for me to post, as I am sure that would be helpful for you, I can package what I have done, and send it back to you, maybe i am doing something wrong. I am just happy I did this on a flash drive, instead of getting rid of the other emulators I already have.
  6. so just make a folder for eg. Snes-9x/ copy the emulator core, and rename it to default.xex, then create a folder named roms, and put the roms in that folder? If so, that was basically what I was asking for to begin with, so if it works, I will be extreemly happy. I dont care about salamander, not if I can configure the cores in game, or through aurora, such as manage game genie/game shark data, etc. It would be nice if aurora would scan the roms and add them to the data base, so we could just choose the game we want from the cover flow, such as switch to emulator script, and have it bring up games like it would for the 360. just some ideas, then if you are allowed to, you could add an aurora "store" for lack of a better term, that would update the cores, and allow you to download the emulator cores you want. I know I am getting a head of my self. when my room mate is done watching this movie, I will see about testing the cores with aurora.
  7. Alright I will post back my findings in the next couple of days Quick question, all the cores in the original file are named for eg. vba_next_libretro_xdk360.xex do I have to manually rename all the cores to fit this profile, or can I just dump the files in and have it work? I just renamed them, and replaced the originals, dont know what the beetle-XXX stuff is though, so didnt add them.
  8. I would love to test this for you, but my computer, with all my stuff, including my copy of the xdk, and visual studio 2010 got stollen a couple weeks back. any chance you could send me a link to a precompiled version, and I will test away. I currently have the roms to test Genisis-Plus-GX, Nestopia, PRboom(Not Roms, Wad files), VBA-Next(as long as it supports older games, as my advanced collection is gone.), Other then the quake core, the rest I have no idea what they are. As said, I would love to help, I play alot of emulated games on my system, because there is nothing quite like what you grew up with. lol.
  9. Install the latest dashlaunch installer, and use j-runner to use the xebuild update feature. It is as simple as enableing 1 setting in dashlaunch, and clicking 1 button in j-runner, and it will update your kernel, and your avatar/kinect data all in one button click. Very nice feature. As for FSD, there are two options: 1. Download the latest version, and copy it over the old version, 2. scrap fsd, which is kinda slow, and buggy, and switch to aurora, which is still being developed, and getting updates, has a built in trainer manager/engine, and a bunch of other nice redesigns. It also allows Link capabilitys like FSD, so there is no reason not to switch. If you use connectX to mount a samba share to play your games, aurora doesnt support that yet, but probably will in the next version or 2.
  10. I know a couple of people with xkeys on their xbox, with a demon, and rgh. they keep all of their games on the ode, and put their emulators, dlc, indie, and arcade games on the internal hdd. if you ask me that is going overboard, but to each their own.
  11. This is exciting news. Glad to hear it. I wonder if the retroarch team will convert the rest of the cores to the 360, preferably the Nintendo 64 one. Keep up the good work, and thank you.
  12. The xdk ffmpeg port sucks, it could have done alot, but they never finished implementing stuff. the only media player for the xbox 360 worth anything is Mplayer, but it doesnt have dlna, or samba features, as it is a libxenon app.
  13. I know, but when they were teamfsd, they didnt really have a spot for suggestions, or ideas from the community, as far as I am aware. Then again, I didnt mod my xbox until about 6 months before link became a reality, so maybe they did, and I missed it. I do recall saying something back then about adding trainers/trainer engine to fsd, and it never happened.
  14. Yeah, I figured as much, looking through the github stuff, it looks like some of the main emulators have been updated in the last couple of hours, but things like ffmpeg, and mupen64+ have not been ported for the 360. but I figure if there is interest in from the xbox homebrew community, maybe the guys over there will start porting the rest of the cores over to the xbox. Especially if you and team phoenix show an interest in it. As I said before, if there is anything else I can do to help let me know, as I have already stated, I dont have much programming experience, but I do want to help contribute to the scene in any way I can, as I love what is being done, and dont understand personally why most of the big names in xbox homebrew have stopped developing for the 360. Anyway with that being said, I appreciate what is still being done, and would donate to the cause, but I dont have any money, so if you need research done or anything for these new features, I have no problem doing that, it is the least I can do. I also figure since I use aurora, and phoenix is actually taking ideas from the community, which teamfsd really didnt, that I am going to take advantage of that at every chance I can. As I said, what ever I can do to help make it a more awesome dash, just hit me up.
  15. I am happy to hear that, it appears that libretro is fairly powerful, with all the cores that can be added to it, I didnt realize that it was more of an api for writing cross platform emulators/games until yesterday. lol. and like I was saying before, if the library was added directly into aurora, then people could download the cores themselves from xbox unity, which means more emulators that get updated, and it would also keep the size of the aurora releases down(Assuming the core api for libretro doesnt compile to be over 100MB on its own), and the people who dont use emulators on their box wouldnt have to download the emulation cores, but with other things like ffmpeg already as a core that can be downloaded for libretro, I can see that being used, especially if it gets added to the plugin, then people might be able to do live game recording(Not sure how feasable this would be with the plugin memory issues), etc) I know this probably wont happen, but it would be awesome if it did. Either way, I personally cant wait to see the next version of Aurora, especially since the FTP issues have been fixed.
  16. According to that other guy on the libretro forums, squarepusher said it would be easier if you chat with him on irc here is a copy of the post. Actually, Swizzy, would you mind coming to #retroarch on Freenode IRC? Squarepusher said that would probably be the easiest way to discuss.
  17. I figured as much, when I checked that post this morning, and saw what had been posted over there. as I said, I will forward you what squarepusher over there says if he/she ever gets back to me.
  18. If you are talking about me on this, I was misinformed, and not trying to spread lies. When I wrote this thread, it was under the suggestions for aurora, not about modifying emulators, so when you said you would look into it, if I could find you the source code, I was under the impression, that you were planning on looking in to adding libretro into aurora, not that you would look into making the existing version compatible with the aurora rom launcher feature. My bad. edit: I am guessing if you arent talking about me, you are talking about the person replying to the thread I created over at libretro forums. I still havnt heard back from squarepusher over their, as he would be the one to talk to. I set him a pm yesterday for more info on the xbox port, but am still waiting.
  19. I am still waiting to hear back from the admin over at Libretro who ported this to the xbox, another member said that everything needed to compile this was on github. I can see how adding all of this to aurora would make the release huge, but I figured if libretro was part of aurora, and you guys added your own front end, which as far as I can tell is what retroarch is, all the actual emulators are like DLL files that are added in, which could easily be added to xbox unity, as support for them is added to aurora, as some of them will still need to be ported, etc. I dont know how much work this would be, or how much time it would take as I am not as adept with programming as you are, I just think it would be awesome to have an all in 1 app for the xbox. eg. game launcher, emulator core engine(libretro), video player(which libretro already has an ffmpeg library), etc. and all that would really need to be done is to add libretro to aurora. As I said this is beyond the scope of what I do, I managed to get my hands on the leaked FSD code, and it was above my head, so I am sure all this is to. Unfortunatly, I dont have that anymore, because someone stole my laptop last week. But I figured it would be a good place to start for learning things with the xdk, and gettting into programming again.
  20. For the most part I dont understand the programming, other then some beginner C,C++,C# and Visual Basic, back in like 2004 i havnt touched it since. You want programmers, that would be my brother not me, but he doesnt develop anything except apple and ios apps. As for the github, and the needed librarys, I saw that also, and just sent a PM to the guy over at libretro who was developing the xbox 360 port. From what I can tell so far, he/she stopped developing it when their devkit broke, and didnt have the money to replace it. I asked if I could get all the needed files, source code, librarys, etc and am waiting to hear back. From what I can tell so far from what I have read over their libretro can be used for more then just emulators, and retroarch is just a loader/front end for it. as for the emulators, it appears they are like DLL files that work with libretro. so based upon my understanding of it, if the phoenix devs added the libretro backend, the emulator files are already compiled, and should be able to be copied from retroarch 360, and then all that would really need to be added to aurora would be a rom loader, and controller/backend settings for different emulator modules/dlls, which i am thinking could be released via xbox unity. I will post back when I here back from SquarePusher over at libretro. Thank you swizzy for actually taking the Idea seriously, and it appears that there is a ffmpeg module for libretro also, so that could be added on also, in the future.
  21. Swizzy said he would look in to it, if I could find the source, the RetroArch/LibRetro team has made it as cross compatable as possible, and have split it into 2 seperate sections, a libretro library, and the retroarch front end. With the API calls, to the libretro library, and the documentation, it shouldnt be that hard to build in to aurora, or I would think it wouldnt be that hard. Then again, I dont know exactly what the developers of LibRetro/RetroArch were thinking when they wrote it, or how hard it would be to integrate it into aurora, which is basically a simple launcher app. Albeit a very nice launcher app, that beats the crap out of the rest, its potential has yet to be reached. I just think it would be awesome to have 1 app for everything, Trainers, Emulation, File Management, Video Playing, etc. As for how retroarch works, from what I am reading is their is a backend library for api calls, and modules/librarys for different emulators you can add to it. As Retroarch has already been ported to the xbox 360, if you can integrate a new frontend interface into aurora, then all you should need to do is copy the needed files from the existing retroarch 360, and if all goes well, it will work. This is also nice, as people could get the support for the emulators they want from xbox unity, instead of having them all built in automatically. it also appears that libretro supports more then just emulators, such as mplayer support, and there is a mupen64,psp, and ps1 port to libretro already, so if those librarys get ported to the xbox, it would be real easy to implement later.
  22. From what I can find here is the source code for all the versions of RetroArch, including the Libxenon, and XDK version. https://github.com/libretro/RetroArch If you need something different, I will keep looking, but from what I can see, this is the code you would need, and here is a link to the site, for libretro, which included all the needed API calls. http://www.libretro.com/ Go for it swizzy, this should cover most of the emulators. According to GitHub, and Libretro's website, It should be ready to compile with the xdk.
  23. I think it would be an awesome addition to aurora if phoenix added emulators directly into the dashboard. I know that would be a lot of work, and I know they added an option to launch roms via the dashboard, which hasnt worked for me, because I dont think that any of the emulators are updated for this feature, but it would be cool, if you could put all of your roms in their own folder based upon system, and just choose the game you want to play via aurora. I figure with RetroArch360 source, it wouldnt be to hard to add most emulators into a new rendition of aurora. Some of the other stuff, like downloading box art might be harder, but I figure if surreal64 for the original xbox could figure out the box art based upon the info stored in the rom file, then aurora probably could also. Just an idea for future releases. I dont know about rewriting the mupen64 engine with the XDK, as I am not as adept with programming as I would like.(Took a few classes, so I know the basics, but not ready to do anything like hardware emulation), and if at all possible, to save on some of that memory being used by the Freestyle plugin, and the original HUD, maybe do it like the original Xbox emulator, where it unloads all of that stuff when you launch a game that requires more memory, such as N64 roms, or PS1 games, or even DreamCast games. It would be cool if you guys added game genie, and game shark support for the older systems, which would go in line with the aurora trainers. Also a nice media player that supports formats other then WMV9, such as mplayer for libxenon built in with network support, which I figure would be only a matter of adding conX support, and possibly dlna support also. I have always had problems streaming movies from my computer to my 360, because of having to re-encode, and then network transfer speeds. It seems that it takes 10 minutes before the videos start to play, and then it errors out like 5 minutes into the movie. I also think it would fix the problem I was having with gameboy emulator, as I have about 1500+ games for it, if you include the original gb, the gb color, and the gb advanced. when I try to open my gameboy emulator, it always freezes the xbox, as the system cant load all the titles, I always get fatal reset, then end up back at the dashboard. If I put 200 games in the folder, it works, so I am fairly certain that it is because of how many games it trys to load in the list. And finally, a built in ruby, or python interpreter, or maybe both, so people can write mini games, or scripts to do all sorts of things. That was one of my favorite features from XBMC on the original xbox. If this could be accomplished, you could also add a script , game genie/game shark file download/uploader, and an option to upload covers for the roms themself kinda like surreal 64 did on the original xbox. Just some ideas from a huge fan. Thank you for reading, it would be cool to have one dashboard that handles everything, that is as simple as aurora is. I love the aurora interface, but some features, such as loading roms from aurora dont work with most emulators, as the emulators were never written to support that feature. Keep up the good work, and cant wait to see what comes in the future. I know some of this stuff is a reach, but having one homebrew launcher that will run emulator roms native in the dashboard, with the look and would be awesome beyond belief. Dont get me wrong Aurora is awesome as it is, but these features would totally push it over the edge into the awesomely extraordinary category.
  24. I am assuming nothing requires 17148 yet? I am thinking stuff will soon though, as this appears to be the big november/december update.
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