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Showing content with the highest reputation since 02/28/20 in all areas

  1. 2 points
    Hay guys made some coverflow layouts. A few pics & vids of them not all of them are in the picture/video. Some are pretty much the same. Just the main cover will be In a different position or spin, wheel, flip added to it. Hope you guys enjoy. Be safe out there guys. https://drive.google.com/file/d/1tMtmMT3zdq-n1fkN4RHSGuvrzki5s3ue/view?usp=drivesdk 20200323_152109.mp4 20200323_151350.mp4 20200323_152140.mp4 20200323_151425.mp4 20200323_151959.mp4 20200323_152041.mp4 20200323_152205.mp4 20200323_151523.mp4 20200323_151602.mp4 20200323_152240.mp4 20200323_152311.mp4 20200323_151702.mp4 20200323_151849.mp4 20200323_151925.mp4 20200323_151740.mp4 20200323_151818.mp4
  2. 2 points
    Sorry for the delay. Not been on computer in awhile. xbmc360_24_03.20.zip
  3. 2 points
    As soon as you create a game save the folder will appear Title ID will appear but you can do it manually. Within 0000000000000000 create the following folders /58410B66/00000002 and place the dlc inside the latter.
  4. 1 point
    Assalamu Alaykum (Peace be with you) First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan Remake in UDK Engine: I would like also to thank my friends at UDK Engine Forums (https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk) for all their help and support. As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life! ################################# DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do) I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation. Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland. This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!! This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm. I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help! I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020. Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy. Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features. ################################# This trailer tells the history of how the muslims re-conquered Jerusalem: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/1-fursan-al-aqsa-reveal-trailer This trailer tells the history of the Game's Protagonist: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/video This is the promotional trailer "Join the Resistance": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/3-fursan-al-aqsa-join-the-resistance-trailer This is the PC Gameplay Trailer. The PC Version supports ANY Gamepad through xbox360 controller emulator (already included): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/6-fursan-al-aqsa-pc-gameplay-teaser This is the PS3 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/7-fursan-al-aqsa-ps3-gameplay-teaser This is the Xbox360 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/8-fursan-al-aqsa-xbox360-gameplay-teaser Some Screenshots of the new Player Model In-Game: ################################# Now some Behind the Scenes Trailers. Making off "Crusader Battle Trailer": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/5-fursan-al-aqsa-reveal-trailer-making-off Making off "Ahmad al-Ghazzawi": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/10-fursan-al-aqsa-ahmad-al-ghazzawi-making-off You can follow the development of my game here: https://sites.google.com/view/fursanalaqsagame/ https://www.youtube.com/channel/UCcw8iE7JGheoU3Tq4ducTpw/ https://twitter.com/UdkUltimate https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque Jazakom Allah Khayr (May God give you the best)
  5. 1 point
    you did a beautiful job, congratulations I will share with my friends 👏
  6. 1 point
    So why you even comment. Plus the FSD coverflow is custom? The fsd coverflow didn't build its self out of fresh air. These coverflows are for people that wanted them & a different look than the other coverflows. There not for everyone. But hay I put these up for people to enjoy.
  7. 1 point
    made a collection of gametypes and maps, might add more soon tutorial to get these on your xbox: download horizon put a xbox account on a usb open horizon then go to device explorer, and click the arrow near your usb click gamer profiles and drag your profile in the grey area drag a gametype/map you want on your xbox into the grey area copy your console id etc from your profile to the gametype/map file and click save to device n click your usb if you want transfer the gametype/map file on your usb to your harddrive on the xbox halo.rar
  8. 1 point
    I was taking a look into the code for this a long time ago.. they changed too much and I just haven't had the drive to actually dig to do it.. now I was going to revisit this.. but I no longer have a 360 controller.. if anyone wants to donate me one or buy me one.. I'll definitely get it done.. lmao.. but yeah.. basically that's the reason I haven't done it yet mate.. as you can tell I was the one doing them 🤪
  9. 1 point
    I liked the MGS4 POV, can you add an option to remove that awful turban/table cloth from his head and show some hair?
  10. 1 point
    Eso sería genial y estaría muy agradecido. Lo espero con ansias.
  11. 1 point
    I dont think he updated the link yet. I can compile and upload. If i can il upload here.
  12. 1 point
  13. 1 point
    https://github.com/marty28/XBMC-360/commit/d481c105ead223cc2a8816b5f43d16bf5432f6b6 Added drive manager and FTP server - Added a slightly modified version of the drive manager and FTP server in FSD. - Next thing to do is add share sources and nicely integrate it with the FSD drive manager. TODO: Still need to cleanup connections properly when FTP object is destroyed. Also need to sort a few optional FTP commands.
  14. 1 point
    well.. do you see final burn legends in the list that is confirmed working?? NO?? that is because it doesn't work. not everything will work mate.. just a heads up
  15. 1 point
    well the source is here: https://github.com/marty28/XBMC-360 there is even a build on there
  16. 1 point
    AutoGG 0.9.4 v8.7 • Added Dash Kernel: 17559 • Update _ [ 14/11/2019 ] . . ********* Added : Avatars / 17559 Added : Dash Kernel / 17559 Added : xeBuild_1.21.810 Added : DasLaunch 3.21 -(601) ********* special thanks ❤ BlakCat / cOz / RubensYama / ikari / Team Xecuter /JuggaHax /Team Ninja / dayton360mods /glitch360team / lopertyur /Swizzy / ( and all other contributors ) ********* AutoGG 0.9.4 _v8.7 • Light = https://bit.ly/2Oc93wU AutoGG 0.9.4 _v8.7 • Full = https://bit.ly/2NU1QTe ******* . 👦 Thanks for keeping the Xbox 360 scene alive ✌
  17. 1 point
    fantastic emulator!!!! just missing the true 4:3 aspect ratio correction in 16:9 screens
  18. 1 point
    I've made 2 tools for you guys to use when making skins for 0.4b+ In order for skins to show in Aurora they need to have 2 files: a preview image named preview.dds, this needs to be a 256x144 Headered DXT5 image, for that i present to you: DDSConverter.rar a data/meta file named skin.meta containing details about your skin; who made it? what's it's name? what version is it for? etc. etc. for that i present to you: SkinMetaGenerator.rar Any questions? feel free to ask me! any bugs? report them to me so i can fix them! Now, you're probably wondering, how do i use these tools? let's start with the DDSConverter: it's as simple as a drag 'n' drop, you drag 'n' drop any support image (bmp, png, jpg, gif, tiff) optionally you can specify the output filename as the second argument, normally it just takes the name of the input and replace the extension to dds The second tool is slightly more complicated, it's a GUI tool which you run that generates the skin.meta file you need to have included, most fields are quite self explanatory, like author... that's your name, skin name... obviously it's the name shown in aurora to determine what skin it is and so on... however, "updateID" isn't relevant for the time being, it's not used for anything right now but it will be later on... Here's a screenshot of the Generator:
  19. 1 point
    This is a great resource, especially for those who are just starting out. I can't really understand why anybody would want to detract from someone's contributions to making the scene an easier, more accessible place. Thanks BestNoob!
  20. 1 point
    HI! I downloaded Terraria 1.2 on my xbox 360 but when i launch the game do nothing . I extracted the game but only tutorial works. Terraria 1.1 works correctly but why 1.2 dont work ?
  21. 1 point
    If you read the op completly you would know. they go in the game folder\DATA\ or game folder\DATA\scripts, it wasnt overly specific, but it did mention it.
  22. 1 point
    Correction, we don't appreciate speaking of piracy, if you do it... keep it to yourself... we don't want to know about it...
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