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Showing content with the highest reputation on 04/08/17 in all areas

  1. 2 points
    This will most likely never support 360, Im sorry guys but I dont code PPC. I did however release a PC version and its pretty schweet. I have looked at 2 different projects trying to port my src to 360 and both are destined to fail like a cow on the conveyor at the slaughter house. There are very real issues to how I fixed the speed issues for KI2 on XBOX and running on XBOX 360. Namely the 360 does not allow you to steal reserved RAM, and the 360 runs DX9/10. They would be better served to base projects off my KIxxx1.2 RC2 PC source as I updated that for PCs so it runs DX9 and is coded for Xinput. Otherwise the entire control scheme.....GONE. Memory management.......GONE. Dynacompiler limits.....GONE. Its one thing for me to base a PC build off my XBOX build, I know it, hell I spent everyday of 2 years to make the XBOX build from the smattershot that is the XBOX source for the KI emu. And I had PC in mind from day one so as I updated the XBOX code I also did a corresponding PC code, and the devs before me did the same. Lantus and Likklebear also did a PC build. It wont compile but they tried and thats what counts. And lets not forget I released KIxxx1.2 XBOX in early 2015 it still took me until mid 2016 to get the PC version up to speed. The best thing the people here can do (since I will not release 360 version) is accept the fact it will take between 2 and 4 years to get a good version, use my PC src, and download and test the builds. They may suck but ask any prostitute you dont get ahead without sucking
  2. 1 point
    Swizzy: Doing Team Xecuter's job for them since 2002!
  3. 1 point
    Dashlaunch will work online, and offline. That being said, we dont support stealth services, so you wont get any help with that here. There is also the Link Service, for JTAG/RGH consoles, and comes with the later versions of FSD3, and Aurora. There is also the xlink kai option, but no one uses that with the 360 anymore.
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