This will most likely never support 360, Im sorry guys but I dont code PPC. I did however release a PC version and its pretty schweet. I have looked at 2 different projects trying to port my src to 360 and both are destined to fail like a cow on the conveyor at the slaughter house. There are very real issues to how I fixed the speed issues for KI2 on XBOX and running on XBOX 360. Namely the 360 does not allow you to steal reserved RAM, and the 360 runs DX9/10. They would be better served to base projects off my KIxxx1.2 RC2 PC source as I updated that for PCs so it runs DX9 and is coded for Xinput. Otherwise the entire control scheme.....GONE. Memory management.......GONE. Dynacompiler limits.....GONE. Its one thing for me to base a PC build off my XBOX build, I know it, hell I spent everyday of 2 years to make the XBOX build from the smattershot that is the XBOX source for the KI emu. And I had PC in mind from day one so as I updated the XBOX code I also did a corresponding PC code, and the devs before me did the same. Lantus and Likklebear also did a PC build. It wont compile but they tried and thats what counts. And lets not forget I released KIxxx1.2 XBOX in early 2015 it still took me until mid 2016 to get the PC version up to speed.
The best thing the people here can do (since I will not release 360 version) is accept the fact it will take between 2 and 4 years to get a good version, use my PC src, and download and test the builds. They may suck but ask any prostitute you dont get ahead without sucking