Jump to content
RealModScene

SPPV

Members
  • Content Count

    2
  • Joined

  • Last visited

  • Days Won

    2

SPPV last won the day on April 8 2017

SPPV had the most liked content!

Community Reputation

3 Neutral

About SPPV

  • Rank
    RMS Freshman

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Well enthusiasm is a good thing lol. But to explain a little better when you run an emu on a hacked 360 that was written for XBOX its locked into M$ XBOX limits. When I, or X or HCF code an emu for XBOX we dont have this worry. Were running Babylon or Rocky5 or Ndure etc so have total control over resources. We can exceed the kernel allocation. But when you try to tweak that emu so it will run in the 360 XBOX emulator it throws a real wrench in the scheme. Official XBOX games are locked to 8MB RAM If your emu uses more than that well you have a problem running on 360
  2. This will most likely never support 360, Im sorry guys but I dont code PPC. I did however release a PC version and its pretty schweet. I have looked at 2 different projects trying to port my src to 360 and both are destined to fail like a cow on the conveyor at the slaughter house. There are very real issues to how I fixed the speed issues for KI2 on XBOX and running on XBOX 360. Namely the 360 does not allow you to steal reserved RAM, and the 360 runs DX9/10. They would be better served to base projects off my KIxxx1.2 RC2 PC source as I updated that for PCs so it runs DX9 and is coded for Xinput. Otherwise the entire control scheme.....GONE. Memory management.......GONE. Dynacompiler limits.....GONE. Its one thing for me to base a PC build off my XBOX build, I know it, hell I spent everyday of 2 years to make the XBOX build from the smattershot that is the XBOX source for the KI emu. And I had PC in mind from day one so as I updated the XBOX code I also did a corresponding PC code, and the devs before me did the same. Lantus and Likklebear also did a PC build. It wont compile but they tried and thats what counts. And lets not forget I released KIxxx1.2 XBOX in early 2015 it still took me until mid 2016 to get the PC version up to speed. The best thing the people here can do (since I will not release 360 version) is accept the fact it will take between 2 and 4 years to get a good version, use my PC src, and download and test the builds. They may suck but ask any prostitute you dont get ahead without sucking
×
×
  • Create New...