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MaesterRowen

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Posts posted by MaesterRowen


  1. These are the asset type ids

    #define CONTENT_ASSET_THUMBNAIL 0x01

    #define CONTENT_ASSET_BACKGROUND 0x02

    #define CONTENT_ASSET_BANNER 0x04

    #define CONTENT_ASSET_BOXART 0x08

    #define CONTENT_ASSET_PREVIEW 0x10

    #define CONTENT_ASSET_SCREENSHOT 0x20

    #define CONTENT_ASSET_NXE_SLOT 0x40

    #define CONTENT_ASSET_FULLCOVER 0x80

    • Like 1

  2. Hope this helps:

    #define CONTENT_ASSET_HEADER_MAGIC 0x46534441

    #define CONTENT_ASSET_HEADER_VERSION 1

    typedef struct _CONTENT_ASSET_HEADER {

    DWORD Magic;

    DWORD Version;

    DWORD Reserved; // Future usealignment

    DWORD AssetFlags;

    DWORD AssetCount;

    DWORD ScreenshotCount;

    } CONTENT_ASSET_HEADER, *PCONTENT_ASSET_HEADER;

    typedef struct _CONTENT_ASSET_ENTRY {

    DWORD AssetType;

    DWORD Offset;

    DWORD Size;

    DWORD TotalSize;

    } CONTENT_ASSET_ENTRY, *PCONTENT_ASSET_ENTRY;

    typedef struct _CONTENT_ASSET_SCREENSHOT_ENTRY {

    DWORD Offset;

    DWORD Size;

    DWORD TotalSize;

    DWORD Reserved; // Future usealignment

    } CONTENT_ASSET_SCREENSHOT_ENTRY, *PCONTENT_ASSET_SCREENSHOT_ENTRY;

    • Like 1
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