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Posts posted by MaesterRowen
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How many users in LiNK will be support at same time?
As many as the game supports
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These are the asset type ids
#define CONTENT_ASSET_THUMBNAIL 0x01
#define CONTENT_ASSET_BACKGROUND 0x02
#define CONTENT_ASSET_BANNER 0x04
#define CONTENT_ASSET_BOXART 0x08
#define CONTENT_ASSET_PREVIEW 0x10
#define CONTENT_ASSET_SCREENSHOT 0x20
#define CONTENT_ASSET_NXE_SLOT 0x40
#define CONTENT_ASSET_FULLCOVER 0x80
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Hope this helps:
#define CONTENT_ASSET_HEADER_MAGIC 0x46534441
#define CONTENT_ASSET_HEADER_VERSION 1
typedef struct _CONTENT_ASSET_HEADER {
DWORD Magic;
DWORD Version;
DWORD Reserved; // Future usealignment
DWORD AssetFlags;
DWORD AssetCount;
DWORD ScreenshotCount;
} CONTENT_ASSET_HEADER, *PCONTENT_ASSET_HEADER;
typedef struct _CONTENT_ASSET_ENTRY {
DWORD AssetType;
DWORD Offset;
DWORD Size;
DWORD TotalSize;
} CONTENT_ASSET_ENTRY, *PCONTENT_ASSET_ENTRY;
typedef struct _CONTENT_ASSET_SCREENSHOT_ENTRY {
DWORD Offset;
DWORD Size;
DWORD TotalSize;
DWORD Reserved; // Future usealignment
} CONTENT_ASSET_SCREENSHOT_ENTRY, *PCONTENT_ASSET_SCREENSHOT_ENTRY;
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F3 with LiNK and new WebUI
in FreeStyle Dashboard Releases
Posted
http://link.jqe360.com if you goto our base site you can see every game we support and even manage and browse game rooms, add friends, block users, report, etc.