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KiwiMeoWii

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Posts posted by KiwiMeoWii


  1. Still in beta stages. Only tested on rgh3 Jasper big block. PLEASE USE AT YOU'RE OWN RISK

    Big shout out to Pro-Moddz appreciate you for letting me test for you all these years brother. especially for rgh2 bb rgloader. Was awesome. Then now this rgh3 rgl build🙏

    1.thumb.png.09184e96507b8cef2e605879877cac2a.png

    will need Octal450 latest J-Runner-with-Extras. Make a copy of it. 

    I would assume you're bb jasper is already rgh3!! & be on the latest kernel update 17559 & have the avatar update etc. (Ensure this is done prior before flashing over the rgloader nand. If you want avatars working)

    You will need to have your cpukey.text & to extract your rgh3 bb nand via jrunner. (Google how to) 

    EXAMPLE: Extracts-04757692607. Remove the Extracts- keep the console ID number. Inside this rename the KV_dec.bin & SMC_dec.bin to just KV.bin & SMC.bin. copy your cpukey.text here also. Copy the 04757692607 folder to the root of Octal450 J-Runner-with-Extras. 

    Assuming you have the RGLoaderJasperBB(RGH3) download. Copy N Paste the J-Runner-with-Extras build from within it over Octal450 J-Runner-with-Extras (Let it Overwrite everything)

    Example: should look like this.

    20230622_1750482.thumb.jpg.15f8c400704e53e0930c9d63b29a4cc0.jpg

    Now hit the Build-JasperBB-RGLoader3.bat file Enter Console Serial: Example 046757692607 then hit enter to start building your nand first build will build an rgloader2.bin file, press enter to carry on with build process, will covert that rgh2 nand into the 1st RGLoader3.bin & build another RGLoader3_10mhz.bin once program has finished & closed. There will be x2 nands (inside your extracted nand folder) both nands have been tested. flash via jrunner & programmer or Rename one to updflash.bin & flash via xell or simple 360 nand flasher via console.

    Features.

    1. Xshell + Retail (with or without the hdd)

    2. Xshell spoofed to 17559, Retail 17489 (without hdd) with (hdd Retail also spoofed to 17559)

    3.Launch Xshell in the Hud (replaces family settings) (works with or without hdd)

    4. rgloader.ini on your FLASH. (Run plugins at your own risk) (enables Launch Xshell in hud. why the rgloader.ini is built into the nand)

    5. Connect via wifi or directly to router. (Will connect to internet. Live connection will be blocked)

    6. Avatars should work (if you done what I stated above) or place the 17559 $SystemUpdate folder on Root of HDD. Will apply avatar update if not applied already

    7. can run another rgloader.ini from root of hdd. Run plugins from this. I wouldn't use the one in flash but It can be used. (You were warned) 

    8. Disc drive: plays retail discs. 

    9. Xell via eject

    10. Full xdk-rgl build. Flash filesystem will show via nieghborhood 

    Basically has all the rgloader features. In the NAND.

    Also comes with my 3 themes I made for rgloader plus the original rgloader theme & xna with original xshell blue background theme. (Build into nand) if you not feeling my theme. As the build adds my rgloader theme into it. First picture in post.

    New Link added. Removed all the useless files from build. I should of done this before I uploaded it. Everything was 100% tested before I uploaded new link. Nothing wrong with old link. Just that it built useless files & it had unneeded files in it.

    https://drive.google.com/file/d/1KRbzKD3mvucKPMjMO6pOsXBEIdoBrDOm/view?usp=drivesdk ENJOY. 

    1-1.thumb.png.744587f8cd54c80ba8edcf969d5c54b8.png

    1-2.thumb.png.dfc0529066c1b4f51b1553dfd9924b72.png

    Added the DEVKIT Folder along with internal drive linker, LiveEnvironments & Samples

    Make other Folders inside the DEVKIT Folder to catagorize your extacted titles, builds etc. if not fussed just drag N drop your titles, dev builds, homebrew exe, xexs into the DEVKIT Folder

    Everything in the DEVKIT folder should all now populate & show in xshell. 

    God files go into your content\000 folder as normal.

    KiwiMeoWii_-RGLoader~2.png


  2. 13 hours ago, HURSTJIM said:

    Hi All. I'm late getting into the Xbox360 with Aurora installed. I just purchased the console with a 250GB which I have fill up with games via FTP from my PC.

    The reason for this posting is that I would like to have more games on an External drive. So I purchased a 2TB HHD and formatted it on my PC to FAT32. After I transferred game data to the drive via PC, I plugged it into the USB port on the XBOX360. The console recognized the drive and I can see the games, but when I try to play it, it comes up with an error message "The game couldn't start. Try downloading the game again."

    Is there a way I can fix this issue or is there something that I missed? 

    If it is helpful, my xbox360 came with other homebrew software, but I don't know what they are all used for.

    Thank you!!

    I'm guessing they are bad rips


  3. On 3/31/2023 at 4:53 AM, Leogames said:

    Please help! XZP Tool always fails for me when it comes to the first file held in a folder..  see screenshot!

    Any ideas? I've tried running in Admin mode to see if it can create the Font directory - and it does, it just fails to extract anything into it and then stops :(

     

     

    Error Message.PNG

    I Use 1.0. One of the older versions man


  4. On 4/5/2023 at 4:00 PM, smithmal said:

    Many of these tutorials are over 7-8 years old.  Moreover I have seen many new skins developed.  For those of you that have created skins for Aurora in the last couple of years could you please let me know the following:

    Is there a good tutorial that breaks down how to develop an Aurora 0.7b r1655 skin that is easy enough for a newb to follow?

    For your other question on another post. Yes it's possible to make an old Aurora skin build xzp work with the latest version of Aurora. You need to compare the changes from the old xzp & apply them to the new aurora xzp. 


  5. Not really mate. There is basic quick tutorial by felida. It gives you an idea. But best way I found out how things work. Is to compare the changes from the default.xzp to a custom skin.xzp etc then you will figure out how to make you're own changes & gives you an idea how things are seeing & work etc. It is tedious to do. But not impossible as I jumped into this years ago as a noob. Only way I got my head around it. Is what I stated. Unless you come from a background that does gui frontends type of stuff. Then this will be easy for you


  6. Plus that nova plugin may not be unloaded in the setting or view panel. It's in one of them

    Or you running plugins via dashlaunch that is clashing with the NOVA plugin. As some plugins can turn off the nova plugin I've noticed.


  7. Instead of updating from within an old Aurora build. Just grab a fresh build of it from the Phoenix site itself. Literally do a fresh install. Not a copy n paste over your existing Aurora files. A FRESH Install instead as updating it via the internet. The files may not be overwriting the existing files


  8. 10 hours ago, Leogames said:

    So I'm new at this, and only started using Coverflow Layout Editor tonight.. but this is what I made:

    xHyy53L.jpg

    It's a bit of a hack - but I've combined it with a green backdrop and your avatar skin, KiwiMeoWii, to make it resemble the NXE dashboard.

    I think it looks pretty good, considering.  I'd like to be able to make the avatar around twice the size and move them up and right.  But I don't know how to do that :)

    (It doesn't matter to me personally if the accessories go off the screen but I know not everyone feels that way!).

    EDIT: Instead of hijacking @KiwiMeoWii 's thread, I've started a new one:

     

    Looks good. Yeah you need to extract the xzp into xur then you can start to do what you want & make the skin your own

    • Like 1

  9. On 2/26/2023 at 1:31 AM, Leogames said:

    Ah I see. But it's still impressive work! I did think (and hoped) it was the homescreen but if Aurora makes that impossible then obviously that's not your fault.

    If someone that is knowledgeable in code & frontends if the source code is released & adds in all the nxe features. You could build all the 4 360 dashboard themes from that xzp. But then Aurora will be going back to how fsd was. Which the Aurora team moved away from which I understand.


  10. 54 minutes ago, Gennaro said:

    I have no words and spectacular, finally a skin worthy of being called a skin would be the most beautiful skin without discussion hoping that you will have the time to complete it and publish it and if possible also add the avatar on the home screen.
    It would become the default skin on all my installations of rgh that I'm selling

    20211005_135230.jpg.0689f767f4c2224367f7f2f4eb1cfd8a.jpg

    This image is not the homescreen man. This is the Aurora Quickview. Only way I could emulate the nxe dash was using the quickview tabscenes to build it.

    • Like 1

  11. 36 minutes ago, Leogames said:

    Thank you so much for sharing all this info. But wait - you built this in Aurora? That looks incredible! It's pretty much exactly what I was looking for. I would just add the avatar to this and change the colour scheme to Xbox 360 green/grey.

    It's truly inspirational to see that it can be done :)

    Runs in aurora. Just never fully finished it. This is the front end of it. 

    20211005_135210~2.jpg

    • Like 2

  12. 10 hours ago, Gennaro said:

    To achieve perfection, if possible, the speed of the animation movements should be corrected

    Yeah that would be nice. But im unsure how that all works etc. As the timing sometimes are random. Sometimes I see the avatar make the props Animation boot afew times in a row. Then you won't see it boot for ages. Like the avatar has a mind of its own lol

    • Like 1

  13. 4 hours ago, Leogames said:

    Ahhh, thanks for the information. So displaying the avatar has been possible for a while, but you've changed the position so that it's always useful in this way? Is that right?

    Do you mind me asking how you did this? If it's a publicly available tool, I might try it myself to achieve the look I want :)

    --

    Edit: When I said stock earlier, that wasn't actually what I meant. It seems I meant the NXE/Kinect dashboard or at least some variant of it. Modern stock aka Metro is horrible!

    Yeah the position is where it is for a reason. If you decide to run prop animations alongside your avatar & want those background avatar props to work in that scene those will work with this avatar scene. As there are alot of different variation of prop animations & some really big prop animations. It actually takes up half of the screen which you wouldn't see unless your running a big prop animation. 

    From the right side of the screen when looking directly at it to the middle of the screen. Is how wide the prop animation scene is. Most people forget about the prop animations so the background scene for the avatar ain't wide enough. So when you try to run background animations you will see it cut out of the scene because the scene ain't wide enough. Hope this helps

    • Thanks 1

  14. 2 hours ago, Leogames said:

    Ahhh, thanks for the information. So displaying the avatar has been possible for a while, but you've changed the position so that it's always useful in this way? Is that right?

    Do you mind me asking how you did this? If it's a publicly available tool, I might try it myself to achieve the look I want :)

    --

    Edit: When I said stock earlier, that wasn't actually what I meant. It seems I meant the NXE/Kinect dashboard or at least some variant of it. Modern stock aka Metro is horrible!

    Yes adding the avatar has been possible from the start I guess. It's just the skinners never added it to there skins or just didn't like the avatar. The tools are publicly available. 

    For NXE questions: it's possible but it won't turn out to be the actual nxe dashboard as your limited to the Aurora code. I have emulated the nxe tabscene using the Aurora quickviews options but thats how far I got. As I wanted to be able to boot the multi quickview scene on aurora boot up. But then found out it's not possible after talking to Mattie & Swizzy awhile back. As Aurora is built around the coverflow

    You will need the Aurora Source Code & to do big changes.

    This is another reason I stopped making my own custom skins. As I was limited in how far I could go. Plus most of the skins look the same

    Only decent skin builders I have seen for aurora are Odin, M0514H & that skin Holimite Gears of War theme for 6b were my all time top aurora themes I'll use.  All themes now are all based from there custom skins. 

    I am thinking of remaking that Holimite Gears of War 0.6b theme to work with v0.7b.2 but kind of busy doing other things.

    Done this theme years back. But never released as it's still a working progress. But has the nxe idea behind it in the Aurora quickviews. Works like a charm. But the idea was not mine. Was all matties idea. But yeah life things get in the way

     

     

     

    20211005_135230.jpg

    • Thanks 1

  15. 34 minutes ago, Leogames said:

    This is fantastic!  Being new to Aurora, I was only wondering the other day if it was possible to show the avatar and now I've seen this :)

    Is it possible, even just in theory, to:

    1) Add this to a different skin if I already have a different?

    2) To change the size and position of the avatar?  I'm trying to recreate stock as close as possible within Aurora at the moment.. 😇

    Great work!

    Yes definitely possible. My biggest other reason for where the avatar is. Mainly for running different variations of coverflows you can use. So the avatar wouldn't look out of place using different coverflows with it. Plus the props animations of course was the main part etc


  16. Added the Avatar. No major changes.

    This is still the original Aurora default.xzp but with the avatar. It is offset for a reason.

    I did have a version 1 afew years back I uploaded to another group but avatar was far to the left screen. but never uploaded it anywhere else thank god😅 as recently I noticed when running props with my avatar it will cut out of the screen & the scene wasn't large enough & it looked weird when running props but looked nice with just the avatar. Lmao

     

    I have tested this v2 version extensively with large prop animations & everything seems to work fine within that scene & not cut out of the scene. So now all avatar prop animations will fit & work along side your avatar. Why it's offset to the right of the screen. 

    https://drive.google.com/file/d/12xtQebsvROtXA1taqf3ywq_qfRLRlAKZ/view?usp=drivesdk

    output-onlinepngtools123.png

    output-onlinepngtools (3).png

    output-onlinepngtools.png

    KiwiMeoWii2_Aurora_Live2.png

    KiwiMeoWii_Aurora_Live1-1.png

    2.png

    KiwiMeoWii_Aurora_Live_Lowriding2.png

    • Like 2

  17. 20 hours ago, Leogames said:

    Posting in 2023 to say that Aurora is a fantastic piece of software.  I too, however, have this message displaying even though my console is usually offline.  Taking it online doesn't help when you come back offline again.

    Did anyone find the cause and a subsequent solution?

    Just turn off the scanning path I do this once I know I've got everything showing. I only switch it back on if I've added new titles or pathways etc. 

    But I always have the title update Scan on etc

     


  18. 3 hours ago, Zoombis said:

    Hello, I have some questions and propositions. I understand that there are threads with aurora skins, but i think that it would be easier to put them all in one thread. thank you for understanding.

    And questions: are all skins compatible with all aurora versions? If not. it would be great that you would post the name of your skin, sreenshot if possibe and version of dash to use :)

    cheers mates hope you will get me.

    All skins from Aurora v0.7b.1 work on v0.7b.2. 

    You can grab them yourself All the knowing & working skins that work for the latest Aurora & put them all in a pack yourself. Instead of asking everyone to do it for you. It will be nice to have everything cataloged but it ain't hard to type in the Aurora version builds then you will find all the working skins for that version. Older versions below 7b.1 won't work


  19. 11 hours ago, Inbox22851 said:

    Hello, I have a problem about TU. When you start the game, aurora removes TU and downloads the game without TU. I tried a lot of options (I haven't tried reinstalling Aurora). I would be grateful

    Please help

    Sounds like your connected to a stealth? Everytime you boot your title from within Aurora it always downloads your title update.

    As you haven't applied that title update via Aurora itself. it will never ask again. Once done.

    Ensure you have the title update scan enabled in pathways so when you reboot Aurora will scan your new title update in. Then you need to apply that title update within the game title itself by hitting Y button on that title & scroll down to title update & turn it on

    But stealths are not to be talked about here it's against the rules. But I'm assuming this is your reason. But your wording on what's going on is abit weird.

    So I'm guessing really


  20. On 1/5/2023 at 2:46 AM, djohng said:

    Josh Lineberry developed an "Aurora Asset Manager Script/Ultimate Xbox 360 hard drive database setup/modding tool"  - he posted several YouTube videos of the tool.  It seems it would solve what your looking for.  I haven't seen the script on the GitHb, or available for download anywhere but is definitely some great work.  

    If Josh reads the forum, hopefully he'll release the script to the community, I hate having to manual update the UUID in the database when upgrading HDDs, especially with the new XL HDD capabilities for 16TB drives.

    I have Josh's Aurora Asset manager script. But until he releases it himself. Will only tell in due time. But hopefully he releases it. It's saved my arse when I redone a new hdd.


  21. 3 hours ago, MathuwsGamerMW said:

    Is there any way to put images on game covers when connected to xbox live with an RGH?

    •Application, trick, website or something

    can anyone tell this story of what is displayed while connected to xbox live.

    t.png

    Don't think there is a way. As these covers are populated while being connected to live & don't save anywhere. As once you exit the games selection menu there gone. Until you go back into the games selection menu & wait for them to populate meaning pull covers from xbox com again

    Wish there was a way to keep them there in offline mode. But ahh well


  22. On 10/3/2022 at 4:34 PM, moe325 said:

    Whats up Guys,🖐️

    Can someone tell me how can I edit  the xlaunch.fdf file?

    I want make my own RGloader Background.

    few year ago I have make my own Background ,but I dont know anymore how I was make it.
    it was long time ago😅

    ✌️

     

    Party Buffalo will extract & repack xlaunch.fdf file

    • Thanks 1
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