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Posts posted by Swizzy
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2 hours ago, Mattie said:the filters are fine, i'm going to assume that when the server crashed last month, something is missing from the api. aurora downloads a list of systemlink compatable title id's, if that fails, no games are supported. we will look into this
Could be as simple as deleting the file in the plugins folder, it's worked in the past with similar issues
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3 hours ago, KingJavo said:Thanks for the help. How would recommend figuring out the default.xex file to learn how those "zip" files are being used?
You'd use IDA Pro to read how the default.xex runs, and from there you might find that some of these "zip" files may contain code aswell that gets executed (but runs in a different format then the XEX)
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You can record video and gameplay audio using xbmovie (or atleast i think you can get the gameplay audio with it) however, it doesn't really work all that well...
Dedicated hardware (capture card) is really the way to go to get the ultimate experience
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The advantage with a console is that you KNOW games will just run, they won't crash because of your antivirus/drivers, and it'll run the same for everyone (unlike on PC where different hardware specs may give you an advantage over others and vice versa or drivers causing the game to crash, even antivirus software does this)
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It's likely a problem with the game being unable to read a file that iy needs, possibly due to connectX being kinda slow... this results in the console having a fatal crash, your dashlaunch settings are probably setup to shutdown the console in the event of a fatal crash...
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Sounds more like a issue with the bootanim.xex plugin if it's only happening when you believe the FSD plugin is loaded first, or are you loading that with Dashlaunch?
Aurora loads the FSD Plugin otherwise during startup, it's not a separate entity unless you explicitly did that yourself which is the wrong way of loading it...
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3 hours ago, aaabahbbry said:I didn't find if you have the solution tell me or give me the damned websites
You didn't search enough... and no need to be all pissy about not being spoon fed answers
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Might be something i implement as a PC tool (similar to my Asset Editor or possibly even as a feature within it) rather then on console, or something that gets implemented as a utility scripts, it's not likely to be added as a specific Aurora feature...
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The .assets files contain only the image data, therefor you can't get all of it from there... however... we can probably make exporting features for you that lets you export a Aurora assets to the Asset Importer format/structure
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25 minutes ago, felida said:If op is using external, seems like they do not have hddalive option on lol
hddalive only stops the drive from turning itself off when not in use, while playing a game or running Aurora the HDD shouldn't really be anywhere near inactive to have this issue (it's done by simply overwriting the file at the specified interval)
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4 minutes ago, Amigaz said:Ok
What about loading times GOD vs Folder with game rip?
Depends on the game, a game with many small files take a long time to rip to XEX and is fast as GOD while a game with few large files may be faster as XEX then GOD
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Less files in some cases, some games may or may not work in XEX format due to long filenames/pathnames, but in general all games work as GOD to some degree, installers don't work in either format usually
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16 hours ago, salah.rgh2 said:Da is not a skin This CFL layouts Found in aurora folder MEDIA/Layouts Put it here
I believe they were moved with 0.6b tho, to the same location as scripts...
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11 hours ago, gavin_darkglider said:Try searching, I put an to date version of j-runner download link on this site, that works with windows 10. Swizzy released nand-x drivers that work with windows8/10 on this site also.
That'd just be a ready-to-go installer made using the installer generator found here: https://sourceforge.net/projects/libusb-win32/ there's nothing special about it other then having the VID/PID setup with a friendly name, i did the same for JR-Programmer
The installer created self-signs the drivers during the install which allows them to run on Windows 7+ without having to disable driver signature enforcement
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Another possibility that i didn't mention in the PM you sent me is that on USB (external) you use FAT32, while on the internal you use XTAF, they're not the same and may have different path restrictions, i believe the maximum path on XTAF is 240 characters or something around there... that may be why it's not working from internal as XEX, if you use it as GOD it should work tho...
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I would suspect your HDD is no good seeing as you're having lag with XBLA games which i assume you're running from the internal HDD?
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14 hours ago, salah.rgh2 said:I think (xextool) helps you to do this
The only way to solve it is to get a different version of the game... patching the xex is a really bad idea
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No idea what happened there, but unlikely to be related, what happens if you remove your internal HDD?
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15 hours ago, millertime2325 said:Hi, would it be possible if each filter has its own coverflow?
For example, I like the way the spines look of the 360 games, so the spine view works great. There are obviously no spines for the Xbox Live Arcade games, so I don't really like the way that looks. If possible, I would like to see the spine view for 360 and original xbox games, and front covers only for arcade games and homebrew.
I don't think this is possible at the time, but just thought I'd ask. Maybe it could work in a future release.
Thanks all!
Use quickviews, they should be able to change both the coverflow layout and filters at the same time...
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Subtitles, Filters, Sort scripts are all LUA scripts, they're as of 0.6b stored in "aurora:\User\Scripts\"
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58 minutes ago, Idle Moment said:Thanks for the suggestions.
Only the first disk is showing up in dash-launch. I will try increase the scan depth path to pick up both and let you guys know if that works.
Will be great if the answer is that simple.
I have a number of double-disk games already ripped and installed on my HDD in XEX. Would really prefer not having to redo everything in GOD format.
On that note - I'm not even sure how to rip original disks to GOD - obviously its easy with an ISO image, but creating an ISO from an original disk isn't simple.
Much easier to let Aroura/FSD just extract my games directly to XEX.
Thanks for the help guys. Appreciate it.
You can do a NXE install (via the original dashboard, followed by converting to GOD) or through the 0.6b installer utility script that converts it into a GOD container...
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You need to make sure you don't have stuff colliding with the trainer such as other trainers (dashlaunch ones, or TU ones)
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9 hours ago, salah.rgh2 said:Is, for example, will return to work ?
Probably, once we find the time to fix things
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2 hours ago, husaination said:Hello guys,
I have recently bought a modded Super Slim Xbox 360 and the guy at the store told me not to connect it to the internet no matter what or it will break the console and ruin it, I found that odd and not very logical, I went to him yesterday and told him that I didn't connect it to the internet and I looked online for something similar to what he said and I didn't find anything and he told me that he doesn't know but he wouldn't recommend it, so guys I want to ask you this is there any risk to connect my xbox to the internet? I don't want to play online or connect it to xbox live I just want to setup a new dashboard (Maybe Aurora) and use the ftp and connect x features, so I thought I should ask you first before going further with it.
by the way he also told me that Freestyle Dash or any other dash would harm the console because they will be loaded on the hard all the time I really think he doesn't know what he's talking about but I also wanted a second and more informed opinion before doing anything and risk the life of a new bought xbox.
thank you
As long as you don't connect to Xbox Live and have atleast Liveblock enabled in dashlaunch, you are safe
Destiny...
in Other topics
Posted
Because Destiny is a online only game, you can't play it without a real connection... the game is essentially one half of the client only (it renders what you see and handle your inputs, the game itself runs on the server tho)