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Posts posted by Swizzy
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We do not offer copyright protected material in this website, asking for them may even lead to you being banned
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Aurora Settings are profile ID based
Game Covers are stored based on the HDD ID, it can be updated in the db if you know it... it's not an easy task to do tho, however, you can easily use my Asset Editor to extract the covers you wish to use followed by importing them back in...
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On 8/27/2017 at 4:39 PM, lprot said:I tried to compare CORONA_16MB.ecc and generated image_00000000.ecc and they differ. You can try yourself...
You missed the word "patch" didn't you? regardless, it does NOT build a ECC image from scratch like the python script which xeBuild GUI executes
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Can you check if the Repos.ini looks the same as this one?: https://github.com/XboxUnity/AuroraScripts/blob/master/AuroraRepo/Repos.ini
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6 hours ago, lprot said:This version can't build ECC for CB13181 of Corona V3 (Xbox S 16Mb ST NAND with 250Gb HDD). python script says that CB version is not eligible. J-Runner builds just fine..
Swizzy's xeBuild GUI version 3.0 Log Started: Sunday 27.08.2017 9:08:46 ================================== *** Some console information *** CB Version: 13181 Copying nand to ecc directory, this may take a while... Done! Parameters sent to python: build2.py nanddump.bin Building nand using build.py (this may take a while): Unpatchable Universal XELL Nand Image Builder * found flash image, unpacking... ECC'ed - will unecc. Found 2BL (build 13181) at 00008000 Found 2BL (build 13181) at 0000a000 Found 4BL (build 13181) at 00011df0 Found 5BL (build 1888) at 00016e70 * we found the following parts: SMC: 2.5 CB_A: 13181 CB_B: 13181 CD (image): 13181 CD (decrypted): missing * checking for proper 1BL key... ok * decrypting... * checking if all files decrypted properly... ok * checking required versions... ERROR: Unkown error! exitcode: 1 ERROR: There was one or more fatal errors: 1 errors during the build process Traceback (most recent call last): File "build2.py", line 455, in <module> assert build(CB_A) in falcon_builds or build(CB_A) in zephyr_builds or build(CB_A) in jasper_builds or build(CB_A) in trinity_builds or build(CB_A) in corona_builds, "CB "+str(build(CB_A)) + " not eligible" AssertionError: CB 13181 not eligible Cleaning data and temporary directories... Done! ****** The app has now finished! ******
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That's because JRunner patch a pre-defined ECC rather then building one from scratch
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No, you need to buy a new console if you got banned using your KV and this time don't use it online...
If you f*ed up and erased the NAND of your console, there are donor NAND's available on the web, i wrote a Donor Edition of xeBuild GUI that you may be able to find somewhere aswell that is purely to fix issues where the original nand has been completely lost... (it can also work with partial corruption) it's recommended that you stay away from donor data tho as each nand contains data that is unique for your console such as calibration data for your particular console...
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13 hours ago, MidoAdel800 said:in the words of the retail shop
it's only been opened once
in Microsoft hong kong to install the glitch 2
could this pin make a problem for the hdd through out the time
and i had a lag issue with games cutscenes only fixed temporary by erasing cache from hdd
There is no such thing as a Retail Microsoft shop that installs RGH 2.0 in consoles...
was the HDD a Slim or Phat? slim - it could be part of the mechanism that holds the HDD in place while in the console, you pull the fabric thingy and it may have been a part of that...
You should NOT leave that in the hdd as it may cause a short if it ends up somewhere on the PCB
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It was due to the settings sent to xeBuild most likely, 1BL key would make things not work at all if it was incorrect...
There are other options for launching XeLL other then eject, such as GUIDE on a wired controller... (in the back port)
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On 26/07/2017 at 1:51 PM, ZoneModzz said:I keep loosing the avatar update every 10-15 mins I'm really fed up.....Can anyone help me with this?
Sounds like a problem with your dashlaunch plugins or the kernel patches
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We do not offer support for cheaters that wish to be on Xbox LIVE, go somewhere else...
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Note:
This is NOT an official update from me, it's BenMitnicK's work...
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You must also have the console connected to the PSU (power supply), you should however NOT have the console on, just powered...
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LDV is per-console, it's in the fuses and can be found using XeLL... it's dependent on the number of updates you've done on the console, not the actual version you're on...
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You need to create a ECC image which supports Winbond RAM
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you merely need to take your retail image, change ldv to +1 from current and select to build retail...
You do also need to specify what tool you're using for the build process...
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You would put a wire between FT3T10 and the pad underneath the x-clamp, i do recommend that you leave it to someone that has a bit more experience with soldering tho, and to clean up the pads around R4P4/R4P5, it looks like the resistor might be shorted in that one... same with the cap near it, and the pads that are actually for R4P4 are almost connected, they're not supposed to be...
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On 6/30/2017 at 11:25 PM, Dr.Gonzo said:We had currently 288 Users on Link, 55 Users Forum RMS. I didnt now the Hardware & Software Setup, but If we look at the case, 288 online Users on Link are being made 10 - 15 Queries in a second, a half decent server should be able, to handle the amount of requests, without having problems. I now its depends on the special users case and every is different. But maybe its a special Software Setup case (RMS & Link together on same Server) that generate the high load on Server.
That's of course not counting the amount of people downloading covers, TU's and looking at the unity site...
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You should also be able to use a Data CD... only real requirements are: that all data fits, that the homebrew in question supports it (doesn't need to write to game:\) and that the main executable is named "default.xex" and is located in the root of the disc...
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11 hours ago, Ploggy said:I suppose there are ways to get it for free but having them cost money at all is sad
I've also heard it's possible to get a dev account for free too (without being a student) but since I already had my dev mode activated, I never looked into it.
Most emulators are years in the making, MANY hours spent reversing the hardware for old systems and software running on said hardware to then emulate the properties/functions...
Sadly, these days, the people that spent all those hours aren't the ones getting any of this...
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0022, that sounds familiar as being a problem with the resistor(s) near CPU_PLL_BYPASS, check that there are no bridges there
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It shouldn't no... but, it's been a while since i worked with Xbox 360's, so my memory might be wrong...
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Sounds like you potentially spilled some solder somewhere
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7 hours ago, Maaz599 said:Do you know of any such extractor which may also be available on android
There's little to no point in developing such a app for android, XGD2/3 are Xbox 360 specific, they're somewhat similar to ISO-9660 iso's, but with a different offset for the root filetable...
There are plenty of these tools available for windows, mac and linux tho...
Exiso is one such example
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That makes no sense, the Certificate is for the "www.realmodscene.com" domain... perhaps you tried it with just "realmodscene.com"? not sure if that's covered by the setup... should be tho...