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saywaking

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Posts posted by saywaking


  1. Hi,

    i have problems with Port Forwarding in a foreign Country.

    I have Fritz Box, everything is working fine, except the Data and Broadcast Ports. Therefore i can't create or join (see) any hosts in a System LiNK Game.

     

    I think i tried anything (yes, DMZ too), to solve the Problem and assume the problem is by the Provider.

    What i found out is that my Modem/Router is showing me an IP (100.*.*:*) which whois tells me it's something shared.

    When i navigate to a service, which displays my IP, the service tells me i have a different IP (85.*.*.*)

    In Germany, the Modem and a external Service shows me the same IP.

    I think here in Turkey, its forwarded to a Middleman Linke Service or Router. And i think that's the main reason, why the Portforwarding does not work, as it's using the IP which is just wrong.

    It's IPv4 and i don't have a clue anymore.

     

    It would be nice, if someone who has working System Link in Turkey or have any idea what to do, could post me a solution here.

     

    Thanks

     


  2. There is an ISO of XexMenu somewhere. You should watch for it's content and do the same for the Homebrew Apps what you need.

    But i actually don't know the purpose of this. I prefer to have a larger Hard Drive and a Content Manager like Aurora.


  3. i submitted the cover in Xbox unity, when its available you can download from Aurora.

    If you want to have it directly you can use the Freestyle Web UI to set the Cover.

    Edit: I found out, that the Title Update removes the Live-Check somehow, but it looks like it's more a Bug, because there is a function to check if the profile is a live-account.

    Someone who knows what to do, could find the patch and make Youtube, IE and all the other Apps working without live too.

    • Like 2

  4. the video and music player belongs to the original dashboard which is as dash.xex under \System\

    i assume it also uses the xex files under System also to provide you different menus or functions such as networksettings. Everything except dash.xex  and some other things are not excecutable. Also FFFE07D1 is the content folder for addons. Maybe the file is there but also not executable. I assume starting the media player from HUD does open dash.xex + a sub-xex or the add-on as parameter/argument.

    it may be possible with Aurora Development but its not worth it, when you can simply start the player from HUD from anywhere.

    • Like 1

  5. apparently it works already for some long time. I wish youtube was working. Fake live does not help caused by network error caused by the live blocks. I think all the other apps are patchable but i dont know if its possible. The trainer builders or HEX Editors may know what to do and maybe a Dev Kit would help.

    i can provide you all the other apps if needed. All files are GOD Container, so i guess a conversion is needed.

    • Like 1

  6. 3 hours ago, Swizzy said:

    LiNK users often feel entitled to just hammer the server when they can't connect

    Can you handle that with NOVA, like max Requests in 10 Seconds, and the User gets a Notification-PopUp - > "STFU" or something like that :D


  7. That's nice to know. Thanks. It's better to extend the Xbox Unity API to do most of the stuff with the API Key, but that's also security topic. I have to wait for the API extension anyway, so i can wait for the dedicated API Key retrieval feature also.

    As for HTTP Requests, i have some other suggestions also, but the might not be possible to achieve with simple LUA. However, it would be nice to extend this also with more Attributes we know from JavaScript for example. I don't know which would be helpful yet, maybe none. 

    Also an ability to abort the Requests. That would need Threading i guess, but im not sure if this will ever be possible with what we have or LUA provides us.

    A custom online Database for Custom Services directly on Xboxunity would also be really interesting for Script authors. So we may be able to build a simple Mailing function for example and we don't have to rely on own services. The Skin Downloader would live as long as Unity will. We could build match making and invitation systems also. But some would require scripts running in background.


  8. I use it in the Gizmo Scene for Utility Scripts

    Example:

    initData.uploadTest.count = 4;

    print(Xui_Option.uploadCountSlider:GetValue())  -> 1 (initial Value)

    print(Xui_Option.uploadCountSlider:GetStep()) -> 1 (initial Value)

    Xui_Option.uploadCountSlider:SetValue(initData.uploadTest.count or 4)

    print(Xui_Option.uploadCountSlider:GetValue())  -> 1 (still initial Value)

    print(Xui_Option.uploadCountSlider:GetStep()) -> 4 (changed Value, which is definitly wrong)

    i can reproduce


  9. i got some question

    1.)

    Im passing initData to a Gizmo Scene not only to show, but to manipulate its content when a User "select" options.

    How can i return the table back to my main script, which does the gizmo.run.

    i basically want to return my manipulated initData on Close

    2.) I want to disable Commad A and not display the Button. Is this possible?

    • Like 1
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