Jump to content
RealModScene

saywaking

Members
  • Content Count

    1018
  • Joined

  • Last visited

  • Days Won

    43

Posts posted by saywaking


  1. Readme.md5
    Line (171) object userdata:InvokeUI( string basePath, string title, string sceneFile, [string skinFile], [table initData] );

    i want to use different Gizmo with different scene and skinFiles. To better structuring, i create a "skin" directory. Apparently it's only a string and can't be a "Path". The File is always a single file and has to be next to the script. I want a structure with different directories.

    I didn't look much into it yet, maybe i couldn't figure it out.


  2. 12 hours ago, Fabricio Messias De Godoi said:

    Could have icons of the games being played on the system link
    It is also interesting to remove these ------------------ from the script

    Yes, that's planned with Gizmo. But that's not an easy task, because of the menu structure. I think first version will last a while.

    Also I don't know if Unity API will change soon. If so, the script would need an Update.

    For the "dots": I think it's much easier to read with them compared to reading without them, because it's a delimiter, visually different to plain Text. It would be possible to justify programatically, if the used Font would have identically sized (width) Characters.

     

    • Like 1

  3. Hi there,

    this simple Script is providing a service of Xboxunity straight onto your Console.

     

    Script:

    Icon: Icon.png.87d5eb80cd1e38375d0dd55d808a812e.png

    Name: Unity LiNK Info

    Description: "Get LiNK Info straight from Unity"

    1_Script.thumb.png.c3a0bb44447d2adc3d1e470c37e84769.png

     

    What it does:

    - Gets all LiNK-Compatible Games and provides you a menu to navigate through the whole Title List.

    2_TitleList.thumb.png.b56a033d2acc9548b5ea742076ef86b9.png

    - Lists all available Rooms per Title

    3_RoomList.thumb.png.6899403ce4f7db376d4000f2f13ef66e.png

    - Lists all current Users per Room

    4_user_list.thumb.png.b2735a48a9098188f4835245a70d8432.png

    - Displays User Information

    5_UserInfo.thumb.png.90bf3bbd25bc92985fb79ee0b3c2652a.png

    - Displays Title or Room Information, if there are no Players at all

    7_title_info.thumb.png.9d16f7f08c51fb88d10059dbfc69afdf.png

     

    8_room_info.thumb.png.4a11fbbe0447a165eae6a30ed02d8c59.png

    ...

     

    Why did i create this?:

    When I'm on my console, i didn't want to use a second device/application, to get all the information of the current played games.

    I also didn't want to start each game, sign in to LiNK and check the Rooms for its players.

    I just wanted to have a quick overview of all LiNK compatible Games.

    I wanted to search for active Players and Games.

    ...

     

    What are the benefits?:

    - Quick Overview of all LiNK Compatible Games, Rooms and Players directly on Console, without use of third device/software and loosing time

    - Better Games, Rooms and Match-Finding.

    - More Players on different Games, because of a better Overview of "waiting" Players and open Rooms.

    - Better Support for the community ("I see, you are using the wrong Title update")

    ...

     

    Is it final?:

    It's a stable Version. It is not perfect, but there was some limitation. For a "Quick Overview" it's good enough. I planned custom Gizmo stuff for this one.

    Also the Unity API could change. If so, this script needs to be updated or it will be deprecated.

    Anyone who wants to contribute, can report Bugs, Suggest Features/Fixes or extend by using GitHub or this Thread.

     

    Where is the download?:

    With the Aurora Script Repo, you can download it directly to your console.

    • Like 4

  4. the tool does not really show all information caused by latencies. If there is an exception or error you wont see logs everytime if the script already stopped working and lost connection.

    the only wax to find out what happened is to look into the debug.log which always logs anything and is saved permanently. I have to grab that file via ftp and read the log. It would be good if this log is readable too with this tool, not only a specific script output which is not always logged because of timing issues.

     

    Edit: Nevermind: It does indeet output the debug.log file


  5. You dont need to multi post.

    maybe your hdd is defect but you said with F3 you dont have problems.

    post the logs from Aurora please.

    also try FTP and disable scan.

    also update your console and dashlaunch if its not happened.

    • Like 1

  6. Yeah but not like this.

    Battlefield 3, 4

    There is an ecosystem where this all belongs. I would tag the Games in Xboxunity with more DB-information/Metadata. Games are already Tagged with "LiNK" Capable.

    Also we could have "Unity"-User Reviews and Much more which has already been discussed. On the other hand the providers of this Service wouldn't want to create possible maintenance or more own work in this case. If we would have this one major "Service" for the Community things would be more professional. No one would want to search for Thread like this in these days because of several reasons. I would want to ask a service or use a Utility script for a particular game information from the community, such as Ratings, Turnaments, Screenshots, Game Videos or if the Game is LiNK Capable or must be in GOD Format to work, or last Updates. I personally would be amazed if this available System (Xbox Live) could also be replaced! But that's major work.


  7. Actually with 4G/LTE it should be better, at least when it's Client-Only. The Problem is that it doesn't work with many of the providers and without a capable router.

    If Ports are failing you also shouldn't see the Servers as a Client. You may see the LiNK Rooms tho, but nothing more.

    If the Connection is too slow, you also won't see much.

    • Like 1

  8. It was long ago, but you can try with all the 2 Updates and with no update at all. The GameSave should be saved for the profile of the "first"-Player. So maybe it's a profile problem, switch profiles and look if the GameSave is there. Also it could be normal behaviour for co-op Modus. Im not sure. I will try to manage to get the latest TU on that.


  9. Apperently he is using 3g/4g Mobile Connection, with a contract with railwire.co.in

    The Fiber Connection is only a local setup to get more speed, which is actually not a real benefit so not necessary.

    - Which router/modem is currently in use and what are the settings?

    - Does he have IPv4 or IPv6?

    I think the provider is limiting some features. This is common in some countries. But this one is Mobile. I assume you have to contact the provider to get more information.

     

     


  10. I tried to search for you newer updates, but didn't find any. I actually didn't have any problems with co-op saves. Someone has to try on Xbox Live if there is a new Update bigger to the files on Xboxunity.net

    I wonder if someone knows the full path of the download links for Title Updates for http://downloads.xbox.com/content/[files]/[hash]/<titleid>/<tu-file-path>

    Could not find the ones for TUs on the internet. I wanted to ask before setting up Wireshark and wasting time and effort. People should have already done that. I guess the people who are "hacking" Xbox Live may be able to retrieve the necessary information.

    If it would be possible to get some static URLs we wouldn't need Xboxunity for Title Updates anymore and get all new Updates straight from the origin.

    BTW/PS: This Subforums is for Aurora Feature Requests and Suggestions, not for TU Requests.


  11. people with multi nand also go live, download the demos(trial version) if available. When you start the game the latest TU will be downloaded, and you can share it. 

     

    halo is one of the games where the latest TU should be on the internet. If the file size is above 230MB, it cant be uploaded to xboxunity, until its possible, but you should be able to find it on other hosts

×
×
  • Create New...