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dimonik

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Posts posted by dimonik


  1. 11 hours ago, felida said:

    TBH most damn disconnect issues are due to people using slow internet, WiFi when the 360 is drastically capped at speeds already.. I use wired connection, have fast speeds, and every time I host a game to prove to people it is the host causing problems, I prove their theories wrong.. it's not team Phoenix link server, it is the end users..

     

    I'm not complaining. I just want to figure it out!

     

    for example, today. the Colombians have ping ~ 30, Russians ~ 130. 34 Users on LiNK right now (in morning).

    under these conditions works well.

    today in evening we will try to play (my time is 9.30 AM now) will be like in the photo (ping to xboxunity.net)

    ping 130 - ok, timed out request - disconnect. 300+ Users on LiNK will be.

    but at same time ping to google.com is stable.

    testing with the same person who is near.

    we played DiRT 2 yesterday with russian, ukarainian, columbian and  had not disconnects.. but on server played 300+ players..

    We just were not lucky because we're far from the server that's in Canada? or on different days the server is loaded one time...

    or we have an internet channel loaded in the evening, but ping to google.com and speed is as good..

    I want to learn to understand in advance whether it will be possible to play or will be disconnected, so as not to collect people and not have nerves instead of a good game..

    often i host the game and every time i test speed and ping before start. if i have "timed out request" to xboxunity - i can`t create a good host, yes?

    I apologize for the flow of thoughts =)

    IMG20171209185225.jpg


  2. 3 minutes ago, gavin_darkglider said:

    All the server does is facilitate a VPN connection between consoles. The disconnects usually have to do with being to far away from the console that is serving the game you are connecting to. System link was never designed to leave a home network, so the timing sync in most games wasnt really a priority, which will cause disconnects if you are on the other side of the world from someone who is hosting the game you are trying to connect to. Since there is only one server for unity, people who are closer to the server are going to have better luck, as there will be fewer network hops between consoles. There isnt much we can do about this, as we host this service to people free of charge, and unlike xbox live, do not have server farms all around the world, so different regions can connect to closer servers. We also only have one server potentially hosting upto 500 users or more at a time. Eventually with LinkV2 we plan to tackle some of these issues, but that may be a while, or might never happen. Nova is just now about to be released, and it is a lot less then was originally teased 3+ years ago. The team is down to 1 main coder for all of this stuff, who has a day job and a family to contend with as well. There are designers, and server managers, but they also have day jobs and families. We do what we can when we can, and are sorry for the delays, but this is a hobby for us, and it isnt our highest concern if it works perfect for you 100% of the time, even though that is the preferred outcome. For the most part, we do this for free, so you cant complain much. Our service doesnt charge you to play like the stealth servers, and doesnt get your keyvault banned. It might not be 100% but it is still better than nothing. If you have issues, try starting a private room, and playing with local people to you. That is your best bet.

    thx for ansver. I do not complain, I want to understand the problem and help to solve it. For example, if the problem in the server output power would be a charitable contribution to rent more powerful.. ?


  3. Are you guys alive? xboxunity.net work stable with ~250 players.. I've never seen 300+ at the same time and for a long time..

    ~250.. 260.. 280.. 300.. 240.. ~250.. 280.. 290.. ~250..

    Many players are disconect =(

    What can we do to help everyone on the server to play? Is it a matter of server power or software limitations?


  4. 13 hours ago, XxTHE BOSSxX said:

    Every day there are fewer and fewer people playing

    It's true. We have a small community (Ukraine and Russia), of 350 people, constantly play about 50 people. For a long time they do not linger. They leave. It is difficult to attract new ones, 90% do not cope with the settings. And to everyone to adjust from the very beginning not always suffices patience.
    
    If there are any ideas, I'm ready to help!

  5. In the evening.. where you are located.. i have been having problems non-stop since before 0.6 was even released.. so not server "overload".. in the sense more people have been on.. as the problems have been happening for quite some time..

    We are located in Ukraine GMT +2, and Russia GMT +3

    The same problem in Aurora 0.5b, Aurora 0.6b and Freestyle 3.0b.780 with 3.0b r801 Freestyle Plugin at the same time.

    In game ping is very good, next disconnect 1-2 or several players or all players together. Next endless "Download Feed Data" is System Link lobby.

    Its helps only restart console or unload\load freestyle plugin..

    If the LiNK work fine Download Feed Data in System Link Lobby on first run takes a few seconds, if work bad 20-endless...

    And it is observed mainly at evening from 8 pm (GMT +2, +3)...

     

    If the problem is not server "overload".. so.. in what? Help please!


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