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StaticPulse

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Posts posted by StaticPulse


  1. Okay, so here's the deal.

     

    -laughs and shakes head-

     

    So I was using 360 Content manager to do a bulk XBLA ftp transfer to my RGH2 Slim Trinity that runs

    FSD3 3.0b Rev  775

    Plugin version 3.0b Rev 801

    Kernel 2.0.17150.0

    Fsd3 would crash after the transfer was complete as it was trying to download MASSIVE covers for all the XBLA files. (I think this is why it crashed)

    I'm assuming a buffer overflow and decided to login to the http server on the device to check the debug log.

     

    Here's the logfile:

    23:43:14.891|Debug|F9000058|Unhandled exception occured... dumping log

    23:43:24.276|TUDownloadManager|F9000068|Sending XML to Scene to handle

    23:43:33.618|CScnCoverflow|F9000000|CScnCoverflow Destructor

    23:43:33.618|CScnGameView|F9000000|CScnGameView Deconstructor [00021A5C]

    23:43:33.618|CScnGameView|F9000000|CScnGameView Deconstructor [00021A7B]

    23:43:33.618|CScnCoverflow|F9000000|CScnCoverflow Destructor

    23:43:33.619|CScnGameView|F9000000|CScnGameView Deconstructor [0002113B]

    23:43:33.703|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.029|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.039|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.056|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.073|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.090|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.107|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.123|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.124|CThread|F9000020|CThread: Forcing termination of thread Unnamed 0xF9000020

    23:43:34.124|CoverflowContentCallback|F9000020|CoverflowContentCallback Thread has Successfully Terminated

    23:43:34.140|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:43:34.152|CThread|F9000028|CThread: Forcing termination of thread Unnamed 0xF9000028

    23:43:34.152|CoverflowLoaderCallback|F9000028|CoverflowLoaderCallback Thread has Successfully Terminated

    23:43:34.156|AssetManager|F9000000|WARNING: Garbage Collection exceeding 3000 entries....

    23:45:37.053|HTTPServer|F9000048|Unsupported form value: Action

    23:50:19.875|SkinXMLReader|F9000000|Configurable Scene: InstanceID: [CustomBackdrop] - ClassName: [scnCanvasPresenter]

    23:50:19.875|CanvasPresenter|F9000000|Background B Path:

    23:50:19.875|CanvasPresenter|F9000000|Has BackgroundA Present: Skin Default

    23:50:19.881|CanvasPresenter|F9000000|Has BackgroundA Present: Skin Default

    23:50:19.881|CanvasPresenter|F9000000|Has BackgroundB Present: No Stage

    23:50:19.881|CanvasPresenter|F9000000|Has BackgroundB Present: No Stage

    23:50:22.095|SkinManager|F9000000|SceneObjectMap- Scene Name: Settings_System, HXUIOBJ: 000412C1

    23:50:29.148|SkinXMLReader|F9000000|Configurable Scene: InstanceID: [PathList] - ClassName: [PathList]

    23:50:29.148|PathList|F9000000|Active List Init

    23:50:29.166|ScnManagePaths|F9000000|CScnManagePaths::OnInit

    23:50:29.169|Settings|F9000000|DoSaveSettings

    23:50:29.176|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.177|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.178|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.179|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.181|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.182|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.183|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.184|KompexSQLiteStatement|F9000000|Step returned 19

    23:50:29.187|SkinManager|F9000000|SceneObjectMap- Scene Name: Settings_Content, HXUIOBJ: 0004050A

    23:50:32.927|CWeatherLocationList|F9000000|CWeatherLocationList Init

    23:50:32.928|ScnUpdater|F9000000|ScnUpdater Initialized

    23:50:32.928|AutoUpdater|F9000000|URLPATH: http://update.jqe360.com/

    23:50:32.928|HTTPDownload|F9000000|Queue Size: 381

    23:50:32.928|SkinManager|F9000000|SceneObjectMap- Scene Name: Settings_General, HXUIOBJ: 00015535

    From what I can gather (And I'm no expert) but I think the cache is full and the queue size is overloaded, is there a way to clear the Garbage collection and re-queue the cover downloads to a set limited amount to queue?

    I think this would fix the issue and the covers will resume their downloading, that or  http://update.jqe360.com/ is refusing the connection because of the amount of cover requests sent.

     

    Any thoughts on this that might be helpful in resolving the problem? The RGH2 still runs, still plays games fine but is really sluggish on the HTTP session and it hangs on the cover download queue.

    Thanks in advance for any help that involves NOT removing the content paths and files and starting the whole process over doing a few handfuls of files at a time.

     

    I'm going to go do some math homework and walk the path of shame,  will say that this has at the least been an enlightening experience for me. ^_^

    post-56760-0-30357000-1425971294_thumb.png

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