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Everything posted by Blackjack
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How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
You gave me an idea I could do this in two ways : - 1st one would be to use the unused LED point from the DNA because only one is used on the latter. It depends on wich ROL model of the console. - 2nd one would be to use the ISP Signal from the DNA. The problem is that my whole set up is based on it. Actually it controls my modchip Ace V1. But i could flash it with new Bistreams indeed they are Dual Nand compatible. Then it would liberate the ISP Signal and i could use it to control the +5V USB Memory. -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
I don't know too...I think it's like the Demon but not sure...and in the latter, I don't know how it switches Nands... -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
I understand so I have to think on an electronic switch with Transistors -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
Yes the simple way...I'm afraid of this... The simpliest way for me would be a Xebuild Patch lol I'm using an USB extended Memory but it is recognised as an Internal Memory by my Corona. NOTICE : nointmu's Xebuild Patch works because on Trinity the memory is recognised as an internal USB memory. On Corona it is recognised as an internal memory -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
I just asked it to Tuxuser from Libxenon. How ? I'm sure it has nothing to deals with my Dual Nand add on because If I've made a simple Glitch this internal memory were still activated -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
BTW thanks mates help is appreciate I give more details : - 32 Go selfmade extended memory (formated with the Dash so I think SS.bin on it...not sure) Using this line: The purpose: - 32 Go is enough for me on Retail Nand (no need a 250 Go HDD any more...) -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
Upside down I want to keep this 32 Go Memory Unit only on the Retail part. noIntMU's Xebuild patch doesn't work indeed it's a Corona V3 and so has nothing related to the Nand. -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
thx to help I need one Xebuild Patch. I usually use noSShdd but this time I need noSSintMU.... Because I want to use this Internal memory on Retail Dashboard only in a Dual Nand set up. -
How could I disable my Internal memory unit on Corona ?
Blackjack replied to Blackjack's topic in XeBuild & XeBuild GUI
The problem is that works on Trinity but not on my Corona V3.... -
XeBuild 3.13 and DashLaunch 3.13 Released with 16767 Support
Blackjack replied to JPizzle's topic in Scene News
Yes in XeBuild GUI " Disable Onboard MU " doesn't work there is an error in the log but using the argument editor -a nointmu it is solved. By the way I tried to use " Custom Xell " I wanted to create an image with BlackCat Xell but impossible to create the latter... Thank you Swizzy for your software and your support -
XeBuild 3.13 and DashLaunch 3.13 Released with 16767 Support
Blackjack replied to JPizzle's topic in Scene News
I posted in the wrong section sorry.... I was talking about XeBuild GUI -
XeBuild 3.13 and DashLaunch 3.13 Released with 16767 Support
Blackjack replied to JPizzle's topic in Scene News
Not yet I have to try -
XeBuild 3.13 and DashLaunch 3.13 Released with 16767 Support
Blackjack replied to JPizzle's topic in Scene News
Because for previouses version it didn't work....I mean automaticallly. Never tested manually... -
XeBuild 3.13 and DashLaunch 3.13 Released with 16767 Support
Blackjack replied to JPizzle's topic in Scene News
Hi, i just wanted to know if the "Disable Onboard MU" patch is now working for a Trinity 4GB for instance ? -
" It is a new feature added to FSD and of course, new means bugs, maybe it'll be fixed in the next FSD update..." Right. Have to be patient. Still a lot of work done from the developpers. Cheers
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Hi, thx to answer irishdave yeap by NXE i meant METRO off course. On FSD everything 's roll games loading, etc..except KINECT's movement recognition ! where I feel surprise is that nobody tried KINECT on FSD3 ?
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Hi, I updated my old jtag to 2.0.16202.0 and installed Fsd 3 Rev 483 + Dashlaunch 3.06 with no problems. My Kinect works fine on NXE but not onto FSD ! There is not the small Kinect window on the right bottom corner. Sound recognition works good. am I the only one that's happening ? Or is it a known bug of FSD ? Thanks for your help and sorry for my english ( i'm french).