gavin_darkglider
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Posts posted by gavin_darkglider
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5 hours ago, Mattie said:It all depends... for NetISo you do need all titles to be iso's, so connectx still has it's function....
I said might..... lol.
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1 hour ago, Marco ConteZero said:May I suggest a list of useless features to add in the future? Like:
support for xbox live vision camera (are there homebrews that use it?)support for hd-dvd reader for install or play xbox 360 games on phisical disc 🙂
1. Support for xbox live vision camera, is probably not going to come, since the devs arent planning on supporting the kinect either with aurora.
2. In the xbox kernel, the hd-dvd reader driver, or firmware, for that matter are specifically set up so that drive cant play games. To start, you would have to put a firmware like ltu on the drive, which would then stop it from being a hd-dvd drive, and then you would have to get the xbox kernel to work with this firmware over usb. There is no point in this, as the drive in the console was made just for this. If you had it removed, or did it yourself, that is on you. Even then there are still other ways to rip an xbox360 game, and put it on a jtag without a drive.
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Pretty much all of the tools have been updated. I put up an update pack for j-runner, or really any other builder. You just have to extract the image on top of a pre-existing working version of xebuild, and overwrite any files it might want to overwrite. I also included the avatar data, so if you use the update server process, it will update your avatar information for you. Here is a link to that, if you want it. This includes downloads to my j-runner, and the update file I included to update it.
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type http://xboxip:9999 replacing xboxip with your xbox's ip address into your browser. I might have the port off, but you should be able to choose that within your nova settings in aurora.
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Added update file for my j-runner release to add support for new xebuild 1.19, dashlaunch 3.19, and kernel 17526.
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2 hours ago, Frostbyte said:Assuming that work on SMBDLL finishes (if ever), wouldn't that render connectx obsolete (since SMB will be handled natively within Aurora)? Just asking out of curiosity.
No, but NetISO might make connectX obsolete. SMBDLL only covers the server, ConnectX is a client for SMB servers.
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That was really fast. lol.
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The latest is with the Aurora 0.7b release package, which can be found at phoenix.xboxunity.net
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On 1/27/2017 at 4:02 PM, felida said:To get them, no, lol.. afaik, but all of the main dev's are willing to shoot em to me (all the trainers) once gavin (or someone else for that matter) finally gets the trainer script working.. im currently busy irl with stuff.. so gonna have to put it all on hold til someone makes the script.. lol
I figured eventually, they could get added to XboxUnity, and downloaded from within aurora, no script required(or a very basic one, for simple customization). I guess I could write a script, but this would require that some one had somewhere to post the trainers already. I would have to look into the new features in the lua stuff to say for certain if I could do it, but it shouldnt be that hard to adapt the default utility script downloader, or the skin downloader to do trainers as well.
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3 hours ago, Thors said:When you add friends, you can see if they are online or not on xboxunity.net but that's it.
There are plans for friends in Link V2, if that is ever finished.
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The only way to know if it will work, is to try it. That being said, chances are you will have to patch the actual xbe file.
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the username and password default to xboxhttp, unless you change it in the nova settings in aurora. You can actually turn off all authentication if you wanted.
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Have you tried converting the xur to xui, then rebuilding a new xur and testing that? It should be the same and work. if it doesnt, run a binary diff comparison on the 2 xur files, and find out what the differences are.
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There might be some new elements that arent in the previous xml extensions. I do not know, as I havnt really had time to mess with any of that.
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4 hours ago, HowlingWolfe93 said:I thought maybe it had something to do with my Xbox being unplugged for so long. (as we had a really bad storm and didn't want my Xbox fried) But apparently that's not the case 😕 If there is someone that can help me understand why this is happening, I'd really appreciate it
I think it happened when JQE was fixing Phoenix.xboxunity.net for IPv6 connections. It will be sorted out, when we have some time.
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17 minutes ago, Kosti said:So the weekend is here and time to load up Aurora 0.7b
Just one quick question around Samba vs FTP, is Samba now fully supported as I prefer to map out the Xbox HDD so i can dump files faster and easier than FTP?
I see in the release notes mentioned of SMBDll so assuming this is now enabled and possible
Apology if this has been asked or confirmed before as hate xbox neigbourhood is just too slow and FTP takes ages too to fill a 2TB HDD
Cheers
Kosti
The SMBDLL plugin is not included in aurora 0.7b. Basically there was a lot of work on the plugin manager of aurora this go around, so some framework like stuff was updated, but the actual plugin itself still needs work.
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1 hour ago, mufasa8927 said:if u have any mod menus on plugin3 in dashlaunch nova dosent work and also having same issues with covers downloading so back to fsd i go my title updates and covers always work there and never in aurora but looks nice just aint for me considering covers problem
had to edit didnt wanna sound harsh appreciate the work and development by them new features are great but still on fsd
Thanks for the tip on the plugin3 for dashlaunch. We will look into that. As for the covers downloading, I am not sure why people are having issues, as I can download covers no problem from unity. Do you have xhttp enabled in dashlaunch?
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9 hours ago, felida said:You can not mix connections.. they ALL have to be wired, or ALL wifi.
Last time I checked, that isnt how networks are generally set up. It should work with consoles using wifi and/or ethernet, or a mix thereof as long as they are in the same subnet. Link creates a VPN connection to the server, and forwards system link to there, so all of the consoles on link are technically on the same network. As to why the op is having issues, all I can say is that is hard to say while knowing absolutely nothing about your network setup, which I wouldnt want you to post on a public forum.
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1 hour ago, felida said:That would have to be hard coded within aurora, i do like the idea.. but not something i can do lol.. there is limited functions you can do with just a skin..
Now, an easy way to explain this, is have either a blank space, and have the color changed based on values, or have multiple aurora_skin.xur, and have the function call to use a different skin to change color schemes..
Easiest to explain this like the quick view filters.. the default is show all, once u chose a different setting, like xbla, then something is triggered to only show those specific titles.. this would be the same way for a color picker.. which would require alot of code to be done.. and alot of work to be done to the default skin to take out all their colors and stuff, so they will work with the new choices..
Actually, being able to do something like this might be possible in the next couple of versions of aurora. I believe in the future there is a plan to be able to add LUA based widgets to aurora. If these can be included in the skin xzp, and can interact with the aurora_skin.xui you could potentially add a color wheel, and end up with something interesting. lol. Not making any promises though, as I do not know how this is being planned on being implemented, or if it will be in 0.8 or later. I will say this, Aurora is getting to a point where you could actually recreate the whole design of the interface, and have it still be completely usable.
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the debug file is in the data\logs folder.
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Unload Nova, or disable link, and it will work for local system link. Maybe in a future version, there will be a room in the link area of nova for local system link, but for now, this is what you have to do.
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dash launch discswap uses different paths for multi disc stuff. This means that if you disable it, you will have to move the discs from <game>\disk1\<disc1files> to <game>\disc1\<disc1files>
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you need to compile the language pack with the language pack compiler.
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5 hours ago, dimonik said:How it works on Aurora 0.7b?
It works by hooking the DVD rom drive handle in XAM, and redirecting it to a server that streams ISO files. That is the basics. lol.
Skin ideas
in Aurora Skins
Posted
Definitally different then most of the skins you see, but there is still a ton to be done. That being said..... the biggest issue I found, is that if there are tabs in the settings(such as nova module), then you flip past the edge of that tab, you end up changing tabs on the main display. Not sure if this is the intended action. Also, the name of the game text at the top is really hard to read, and the RSS feed doesnt show up.