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xflbret

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Posts posted by xflbret


  1. Thank you for the confirmation/clarification. I appreciate the response. Rather than drive myself insane with the command line, I'll just wait for the next XEBUILD. And, if one doesn't come out...meh.

     

    I'm surprised M$ pushed out an update at all. It looks, unfortunately, as if things with the 360 are winding down.

     

     

    Right now, there isn't anything you miss out on by staying on 17502, mayve a game will require 17511 later (only time will tell) at that point you'll miss out on the game if you don't update... but... chances are slim to none that this will actually happen...

    Sent from my SM-G903F


  2. I think I understand, but I just want confirmation to see if I get it right...

    Unless I use Xbox Live with a dual NAND (which I don't use Live at all), and unless I use XBLS (whatever that is. I looked in to it once. The instant I saw it cost money, I lost interest. If I was interested in paying a subscription fee I wouldn't have a modded 360 in the first place), then there really is no need to install this update. Do I have that right, or is there some shiny new feature that I'll be depriving myself of if I don't upgrade?

    Thanks in advance.


  3. This is just me, but after reading back a few pages I feel the need to share with you all where I'm at...

     

    The "scene" may be dying down, but I have not lost interest in it. I was an Xbox guy until the JTAG hack came along. I will continue to use my RGH until someone cracks the Xbox One (inevitable, I'm sure). So, since that date seems far off, I won't be purchasing an Xbox One for a while. I'll be sticking with my 360, even though I am not at the point where I as a 360 user am considered "less than" in the gaming community.

     

    A previous posted mentioned donating to keep xboxunity alive...I agree that's a great idea. That's something I don't want to see go away anytime soon. I think I'll google, but anyone want to save me the googling?

     

    As to Aurora 0.6...I personally have wrapped my head around the fact that it isn't coming. I have guesses as to reasons, but they're only speculation so I won't share said guesses. But, this is alright, I guess. Aurora 0.5 is working just fine. I've been using it for something like three or four years now, and I can count on one hand the problems I've had with it in that time. I can live with sticking with 0.5 until someone cracks the Xbox One and opens up a whole new generation of homebrew.

    • Like 1

  4. http://www.realmodscene.com/index.php?/topic/4957-emulators-that-work-with-auroras-autolaunch-feature/?hl=autolaunch

    use the config file i upped on the last comment, and your troubles will be gone..

    EDIT: the same config can be used in all cores.. plus it supports cheats ;-)

    Edit 2: if you need any more help.. let me know mate

    I guess I do need some more help. I fire up retroarch, and nothing makes sense to me. In 15 years of using emulators of all kinds, I've never seen an interface like this, I don't know what "cores" are in the current context, and every time I press "A" to a choice, nothing happens.

    I have been googling, but can not find a tutorial that is clear. Is there some sort of retroarch tut out there that only assumes that I can read English, and that I have an RGH 360, and assumes absolutely nothing else? Apparently I need something REALLY dumbed down to make this work.


  5. Retroarch can change the aspect ratio on the fly, dunno about SNES360 tho

    Inspired by this post, I went to seek out RetroArch. I copied it over along with some ROMs...I am not trying to offend or disrespect, but this is probably the least intuitive software I have ever seen for the 360. I couldn't figure it out on my own, and my Googling didn't turn up too much in the way of tutorials.

     

    Is there a well-written tut out there that someone here knows about that they can point me to to help me get going in Retroarch?


  6. Hello all,

     

    I apologize if this is not the right place to ask this question, but it is the closest I could find on the web.

     

    I have SNES 3.2. It works...technically. But, my big issue is that, for the life of me, I can not figure out how to run the games in their originally-intended 4:3 resolution. It just stretches them out to fill up my entire 16:9 screen...which I think looks horrible.

     

    I do run FCE for the NES roms, and I got that running so that games will retain their 4:3 resolution. I have to believe there's a way in SNES360, as well. But, I just can't figure it out.

     

    Can someone help?


  7. I legitimately don't understand why users asking the coders for updates is such an offensive question. Seriously, I don't.

     

    It isn't offensive; it is complimentary.

     

    Think about it: if the coders of Aurora 5 did a bad job, or of few liked the product, then no one would be here asking for updates. It is a compliment to how well 5 turned out, as well as a compliment to the plans that were publicly outlayed for 6, that built such anticipation in this community. I'm reasonably certain there are coders out there who would LOVE this sort of demand for their forthcoming release.

     

    I'd like to suggest to the Aurora coders, and everyone else here, that they keep the reaction to the product in its proper perspective.

     

    I totally get that the devs are doing this for free in their spare time, and that don't owe us anything. I'm not arguing that point at all. I myself was willing to be patient for the first few months. I was previously quoted as saying that 5 was working fine, and that being the case I was in no big hurry for 6. In fact, this is the first time in at least four months I personally have come here looking for some sort of update.That being said, there was first mention of version 6 at least way back last October, over 10 months ago as I type this. After this much time has passed, maybe you could say something other than "when its ready"? Maybe not even an ETA, but where you're at? What part of it you're working on? A screenshot? Something?

     

    EDIT: I just found this link...

    http://www.realmodscene.com/index.php?/topic/6997-a-lil-somethin-somethin-about-aurora-06b/

    Better than nothing, I guess. But, I'd still like to suggest a "check-in", something like "here's where we're at" maybe every month or so? Some sort of blog?


  8. Speaking just for me...

    I do appreciate all the devs' hard work. And, I am excited about the prospect of another version of Aurora. But, that said, I'm not in that much of a hurry. Aurora 5 seems to be working very well for me. Sure, there's a handful of features I miss about FSD, but the positives of Aurora 5 FAR outweigh the negatives. It's working fine for me. Rarely have I seen any homebrew software so stable.

    • Like 2

  9. Sorry if this is here somewhere, but I couldn't find this...

     

    I've been doing a bit of housecleaning on my 360 hard drive, and would like a fresh scan of the database. I knew how to do this in FSD, but I just can't figure it out in Aurora. Last time I tried, I was sort of successful...but I lost all of my settings along with the old database, and it was basically starting Aurora from scratch (LiNK credentials, scan paths, everything). I'd rather not have to go through all of that again, so what's the correct way of getting a fresh database?


  10. I know this thread is over two years old, but I want to finally say something about this since this is driving me crazy...I don't understand why so many people are making this way more complicated than it needs to be. Some people are going the long way, doing way more than they need to, and some people are just giving out wrong information. Here's what I've been doing for multidisc games, and it has worked for me for years without my every having to utilize any sort of disc swapping utility.

     

    -Download ISO file

    -convert the ISO to a GOD package by using ISO2GOD

    -use 360 Content manager 3.2 to confirm recognition, and for uploading to my 360.

     

    Or, if you have the physical disc in hand, just install in to your hard drive via the NXE dash, then go back to your FSD/Aurora/xexmenu dash crack the *.xex file using the latest version of nxe2god. Nxe2god is smart enough to scan your whole hard drive, and crack all that need to be crack...you don't have to settle for just one by one by one.

     

    360 content manager is smart enough to put the GOD package it where it needs to be. And, the Xbox itself is smart enough to switch between the packages itself without any input from you. This is true whether you're using the NXE dash, the FSD dash, or as I have been lately, the Aurora dash. The other advantage is that the GOD files are only as big as they need to be. There isn't unnecessary files such as system updates, etc, as there would be with just an ISO file or a rip.

     

    Now, here's the part that I just figured out and wished I knew about five years ago...some games, especially recent ones, are giving out two discs when there's content to be installed from one of the discs (the last two or three versions of Call of Duty, for example). What I do is before I start, I open every ISO file with Xbox Image browser. If I see a folder in the root of the disc labeled "content", then I know there is something that needs to be installed to get the same to work, installed in the same fashion as I would install DLC. So, I extract that particular disc, then use 360 content manager 3.2 to scan the folder with the extracted contents and upload whatever was in that "content" folder.

     

    What I wish there was on the web was better information about these multidisc games. My Hard drive on my 360 is very, very, very close to full. So, I'm having to make choices with some games. I've been trying to find out which multidisc games really need only one disc, and which disc that is, so free up some space on my hard drive by deleting useless GOD packages via GODSpeed 1.1 (which is an awesome utility, BTW). Some GOD packages are just for multiplayer, and multiplayer packages for a game that doesn't support system link are completely useless to me (and probably you, too, if you're reading this). Since I speak English and only English, additional language packs are also useless to me. I've been trying my best to find out what I can delete, but there's not a lot of detailed information that I've been able to find. Does anyone know of any good place I can go to get this detailed information so I can delete some useless GOD packages?

     

    Thanks for any answers, and for letting me get all this out of my system.


  11. This is my first post about Aurora. I love it. There are some things I miss about FSD, but the positives of Aurora far outweigh those things, in my mind.

     

    Anyway, in setting up Aurora, there's one thing I haven't been able to figure out. I don't know if it isn't there or if I'm just not seeing it...

     

    Let's say Aurora sees a game as XBLA, but I want Aurora to categorize this one paticular game as Xbox 360. How do I do it?


  12. Great, thanks guys. I got just what I needed. I also stumbled upon another kernel update and a new dashlaunch. thanks to being pointed to the home page. Looks like I got a little work to do this weekend. :)

     

    Thanks so much for the help. It is appreciated.


  13. Ahhhh...now I see. I been to that site many times before, but never noticed the link reference on the right until now. Thank you!

     

    Now I'll go one step further to ask something I probably already know the answer to, but I'll take a shot: Is there somewhere I can go to see just a list of games where people are logged in to LiNK? Not all games that support system link are very popular, and I'd like to focus my efforts on installing games that people are actually still playing on a consistent basis.


  14. Hello all,

     

    I don't post much, but I wanted to start by saying that I am grateful for this community and all it has done to make the Xbox 360 experience all it can be without giving millions of dollars to Microsoft.

    I have a couple of questions about LiNK. First, is there some sort of web page we can go to to see the status? With Xlink Kai, we could go to a website to see if anyone was logged in to the game we wanted to play to see if it was even worth all the trouble of logging in. I'm hoping LiNK has something similar.

    Next question: I've installed CoD:AW, and even though I am absolutely horrible I have fun playing with real people. At the top of the list is a room starting with "Exo Zombies". I go in to that room, and there are no games available to join. Every time I try this room there are no rooms to join, even though there are many people in that room. Am I missing a map or something? I thought I had all the DLC for the game but perhaps I'm wrong about that.


  15. I have the same problem, and I am having a VERY difficult time with it. I want to play RDR on link and discovered last night that having the UN DLC and the Hunting and Trading pack causes a crash with LiNK. I have no idea why that happens, but I have confirmed I'm not alone.

    I love this game so much I actually PURCHASED the GOTY edition. That's right, purchased. One to reward R* for all their good work, but mostly because I no longer wanted to deal with a bunch of DLC packages. I really, really, really want this to just work with the GOTY edition.

    Perhaps to respark this conversation, I'll offer the homework I've done...

    according ti R* here...

    https://support.rockstargames.com/hc/en-us/articles/202427216--6-19-14-Red-Dead-Redemption-Title-Update-1-08-Notes

    The standard edition needs "RDR Xbox 360 EU/US 1.10.1" (the one that you'll find when you google) but the GOTY needs "RDR GOTY Xbox 360 EU/US 1.2.1" which I can not find anywhere...and not for a lack of trying, either. I can confirm they are NOT mix and match, or at least not according to LiNK...

    If you find TU8, you can check the mediaID. The one for the standard is 2AAB34E2. The elusive one for the GOTY is 3EE87B76

    Not that this is relevant, but another reason I really, really want the correct TU is because R* promises it will unlock the Gentlemen's Attire, which will allow me to get into the high stakes poker game at the Blackwater Hotel in Single Player mode. I play on a JTAG modded box so I could never sign up for the social club. But, R* might be full of poop anyway because I installed the standard version of RDR, TU8, and it didn't unlock anything, so who knows...I just needed to vent that.

    Anyway, if anyone is willing to help I'd be so grateful. Thanks.


  16. Well, apparently, this isn't a systemlink issue...but I did have something weird and unexplained happen.

    I tried with CoD Ghosts. First, let me tell you I absolutely suck at CoD. It's fun, but I suck at it. Anyway, keep this in mind because I wasn't timing this stuff by a clock.

    I got in to a room without much difficulty. After I got killed the first time (didn't take long, because, again, I suck), the game crashed with an error message relating to a dirty disc and that I should clean it. What makes this strange is that I wasn't using a disc. I was using a GOD package. But, after that I reloaded the game and played for a while. I decided I'd play until the game crashed again. Well, again, I suck really bad, so that took a looooong time and I was killed several times myself before I finally killed someone else. My point is that I don't know if that first crash was just a weird hiccup, and I don't know whether or not it was related to any difficulties with LiNK.

    So, anyway, thanks for the help Swizzy. But, this is really disheartening. RDR is my all-time favorite game ever. I'd LOVE to be able to play against some real people. I deleted everything relating to the game, or so I thought (the TU was still there, came back like herpes or something). I had to give up the troubleshooting to go to sleep, and I'm at work now, but this evening I will continue adding things back one by one until I can identify what DLC (or whatever) is causing the crashes or the lack of cooperationw ith LiNK and I'll report back when I know more.


  17. Yes, some TU's goes to Device:\Cache\ others go to Device:\Content\00...00\TitleID\000B0000\

    What I was getting at is, for our purposes here, does it matter? Example: the crash is happening because the TU is in the cache rather than under the content folder...


  18. LiNK will work without TU's also, but, you'll be unable to connect to others that run the game with the latest TU

    OK, one last question before I get started....(I'm at work for the next 7 hours or so, but will try this when I get off).

    When we're speaking of possible problems with TU's, does the install location matter? (cache vs content\allthosezeros\gameid\00000b00)


  19. enable exchandler, then check if the games works without the TU/with the F3 plugin unloaded...

    If it works without the TU just fine, it's probably corrupt TU's, if they works without the F3 Plugin, it's a corrupt F3 Plugin probably...

    I am happy to try what you suggest, but I need to understand something first...

    My understanding is that LiNK won't work at all anyway if you don't have the correct TU loaded. Is that not correct?


  20. ; launch.xex V3.0 config file
    ; parsed by simpleIni http://code.jellycan.com/simpleini/
    ; currently supported devices and paths:
    ; internal hard disk    Hdd:\
    ; usb memory stick      Usb:\
    ; memory unit           Mu:\
    ; USB memory unit       UsbMu:\
    ; big block NAND mu     FlashMu:\
    ; internal slim 4G mu    IntMu:\
    ; internal corona 4g mu MmcMu:\
    ; CD/DVD                Dvd:\     (not recommended to use this one)
    ; buttons can point to any xex, or any CON with default.xex in it on any of the above devices
    ; note that Right Bumper is ALWAYS default to return NXE
    ; if you want to assign an additional one, use the path Sfc:\dash.xex ie:
    ; BUT_A = Sfc:\dash.xex


    ; all comments and fields in this file are optional, you can remove anything you don't need
    ; sorry for any double negatives :p
    ; njoy, cOz

    ; example entry
    ; Default = Hdd:\FreeStyle\default.xex
    [Paths]
    BUT_A = Hdd:\Aurora\Aurora.xex
    BUT_B =
    BUT_X = Hdd:\content\0000000000000000\5454082B\00007000\8CB690FB72D5B6277CC713713EE87B76
    BUT_Y =
    Start =
    Back =
    LBump =
    RThumb =
    LThumb =

    ; Default is what loads when you hold no buttons
    ; leave this blank if you want NXE as default
    Default = Hdd:\FSD\default.xex

    ; at boot time, default can be overridden based on how the console is turned on
    ; if you start with wired/wireless/IR guide button, this item if existing will be used instead of default
    ; note that the Guide item is ALWAYS overridden by option: remotenxe = true
    Guide =

    ; if you power on with the button on the front of the console (or the power button on a remote if remotenxe is not set to true)
    ; this item will be used instead of default
    Power =

    ; if set, going to system settings from HUD will run this app, override with Right Bumper
    Configapp =

    ; if set, this will be run as a title before any other option occurs, does not get circumvented by held buttons or default
    ; guide/power opts are processed after this; intended for a short video player to allow replacing bootanim
    Fakeanim =

    ; by default this only dumps to UART, setting a file here will cause unhandled exception info to be dumped
    ; as text to a file. Same path restraints as the quick launch buttons.
    ; if exchandler is set to false, this option does nothing.
    ; note that this uses the first drive of the class found, so if you use usb: and have more than one usb device
    ; it may wind up on any of the usb devices depending on which was enumerated first. The path for the file is only
    ; checked on boot, so the device must be present at power on and at crash time for this to be effective
    ; ie: dumpfile = Usb:\crashlog.txt
    Dumpfile = Hdd:\dlc_report.txt


    ; example plugin entry
    ; plugin1 = Usb:\plugin\aplugin.xex
    [Plugins]
    plugin1 =
    plugin2 =
    plugin3 =
    plugin4 =
    plugin5 =


    ; these options are never used directly by dash launch but serve to give the configuration program
    ; a place to keep these values; note that things like ftp and udp servers are only running while installer is running
    [Externals]

    ; if true, the configuration application will start a FTP server (user/pass: xbox)
    ; if not present default is FALSE
    ftpserv = true

    ; if ftpserv is true, this is the port that will be used by the FTP server
    ; if not present default is 21
    ftpport = 21

    ; if true, the configuration application will start the xebuild update server
    ; if not present default is FALSE
    updserv = true

    ; if true, the configuration application will start in launch mode instead of options mode
    ; if not present default is FALSE
    calaunch = false

    ; if true, temps in installer and in guide (shuttemps option) will be shown in fahrenheit instead of celsius
    ; if not present default is FALSE
    fahrenheit = false


    [settings]

    ; if true, brining up miniblade in NXE and then pressing Y will cause launch.xex to relaunch for you
    ; note you must release Y button then press desired QuickLaunchButtons after or use default item
    ; if not present default is TRUE
    nxemini = false

    ; if true ping limit will be removed for system link play (thanks FBDev!)
    ; if not present default is FALSE
    pingpatch = true

    ; if true (most) xbla will no longer need yaris patching (thanks mojobojo!)
    ; if not present default is FALSE
    contpatch = true

    ; Normally when a fatal error occurs the xbox will just freeze, setting this to false will cause a reboot or powerdown
    ; setting to TRUE will also disable the unhandled exception filter which tries to intercept recoverable unhandled exceptions with exit to dash
    ; if not present default is FALSE
    fatalfreeze = true

    ; when fatalfreeze is set to false, setting this to true will cause the box to reboot, setting it to false will instead have the box shut down
    ; note that this option does NOTHING when fatalfreeze is set to true
    ; if not present default is FALSE
    fatalreboot = false

    ; setting this to true will cause the box to reboot (soft reboot) the way it was intended to
    ; on jtag ONLY set this to true if using blackaddr's reboot fix for SMC, else on reboot you will get E71 and corrupted dash/video/etc settings
    ; if not present default is TRUE
    safereboot = false

    ; when set to true, it is possible to hold RB when launching a game to have the region that the game gets from xam spoofed
    ; if not present this is set to FALSE
    regionspoof = false

    ; when regionspoof is true, you set your region here in hex preceding the value with 0x, for example devkit would be region = 0x7fff
    ; if not present but regionspoof is set to true, this is set to 0x7FFF
    region = 0x7fff

    ; when set to false, ejecting a dvd video or game returns you to your default item, set to true to auto exit to NXE
    ; if not present this is set to FALSE
    dvdexitdash = false

    ; when set to false, using the exit item in an XBLA game returns you to your default item, set to true to exit to NXE arcade menu
    ; if not present this is set to FALSE
    xblaexitdash = false

    ; when set to true, using miniblades system setting options will not exit to NXE
    ; if not present this is set to FALSE
    nosysexit = false

    ; when set to true, miniblades will not appear... ever (requested as child saftey measure)
    ; note that using this option overrides everything in dash launch that relies on miniblade exits to function
    ; if not present this is set to FALSE
    nohud = false

    ; when set to false, xbox will be capable of finding system updaters
    ; if not present this is set to TRUE
    noupdater = true

    ; when set to true,  dash launch will put all debug strings out to uart
    ; if not present this is set to FALSE
    debugout = false

    ; when set to false, dash launch will not attempt to handle last chance unhandled exceptions
    ; if set to false, exceptions will also not be dumped to the dumpfile
    ; if not present this is set to TRUE
    exchandler = false

    ; if set to true, this will block the console from resolving LIVE related dns
    ; if not set this value will be TRUE
    liveblock = true

    ; if liveblock is set to true, this will block the console from resolving all MS related dns
    ; setting this to TRUE will also block apps like freestyle from accessing things like cover images
    ; *** note that if NO INI is present for launch.xex, this is set to TRUE
    ; if not set this value will be FALSE
    livestrong = false

    ; when set to TRUE the X (guide) and power button on IR remotes will cause the xbox to boot to NXE instead of default item
    ; note that powering on with the windows/start button automatically goes to NXE's media center now regardless of how this is set
    ; if not set this value will be FALSE
    remotenxe = false

    ; when set to TRUE all USB drives will be polled at hddtimer intervals for the file "alive.txt" in their root
    ; if the file exists, it will be recreated and 16 random bytes written to it on each poll which should keep drives from spinning down
    ; if not set this value will be FALSE
    hddalive = false

    ; in seconds, the interval between when USB devices will be polled for "alive.txt" file
    ; if not set and hddalive is set to TRUE this value will be 210
    hddtimer = 210

    ; attempts to disable popups related to signing in, like "live is blocked" and similar
    ; !! WARNING OTHER THINGS DO USE THIS DIALOG AND DETECTING THAT IT'S A LOGIN DIALOG MAY NOT BE PERFECT !!
    ; !! to sign into live profiles other than auto signing on boot you MUST accept the 'check live for updates' dialog BEFORE enabling this option !!
    ; if not set this value will be FALSE
    signnotice = true

    ; when you hold guide button to shut down xbox, normally the 'cancel' option is selected
    ; setting this to TRUE will cause the shutdown option to be auto selected instead
    ; !! WARNING OTHER THINGS DO USE THIS DIALOG AND DETECTING THAT IT'S SHUTDOWN DIALOG MAY NOT BE PERFECT !!
    ; if not set this value will be FALSE
    autoshut = false

    ; when you hold guide button to shut down xbox, normally a dialog comes up
    ; setting this to TRUE will cause the console to shutdown instead of show a dialog
    ; !! WARNING OTHER THINGS DO USE THIS DIALOG AND DETECTING THAT IT'S SHUTDOWN DIALOG MAY NOT BE PERFECT !!
    ; if not set this value will be FALSE
    autooff = false

    ; 14699+ has native http functions, but you are forced to be logged into use them
    ; this patch removes that restriction, set to false to disable it if you have any problems
    ; if not set this value will be TRUE
    xhttp = true

    ; when tempbcast is set to TRUE the raw temp data from smc will be broadcast over UDP at temptime second
    ; intervals on port tempport
    ; if not set this value will be FALSE
    tempbcast = false

    ; if not set this value will be 10
    temptime = 10

    ; if not set this value will be 7030
    tempport = 7030

    ; when set to TRUE all titles will have the insecure socket privilege
    ; if not set this value will be FALSE
    sockpatch = false

    ; when set to TRUE dash launch will not erase launchdata before launching a quick launch item
    ; if not set this value will be FALSE
    passlaunch = false

    ; when set to TRUE various functions will be spoofed to make firmware think it's connected to LIVE
    ; this does not compensate for the fact that it cannot contact LIVE servers
    ; setting this to TRUE forces liveblock to TRUE
    ; if not set this value will be FALSE
    fakelive = false

    ; when set to TRUE network/cloud storage options should not show up in disk dialogs
    ; if not set this value will be TRUE
    nonetstore = true

    ; when set to TRUE a snapshot of the console temperature data will be displayed in the console shutdown dialog (displayed when guide button is held)
    ; !! WARNING OTHER THINGS DO USE THIS DIALOG AND DETECTING THAT IT'S SHUTDOWN DIALOG MAY NOT BE PERFECT !!
    ; enabling this option disables autooff
    ; if not set this value will be FALSE
    shuttemps = true

    ; when true, any devkit profiles on the console will not appear as corrupt and can be used
    ; any changes such as saving games or getting achievements will resign the profile with the current/retail keyvault
    ; this seems not to affect glitch/jtag dev crossflash, but could affect these profiles on true devkits
    ; if not set this value will be FALSE
    devprof = false

    ; when true, system link data will be encrypted for communication with devkits
    ; if not set this value will be FALSE
    devlink = false

    ; when true dash launch will perform automatic disk swapping
    ; WARNING!! do not enable if you use FSD or swap.xex for this !!
    ; if not set this value will be FALSE
    autoswap = false

    ; when true, disables kinect health pseudo video at game launch
    ; if not set this value will be TRUE
    nohealth = true

    ; when true, disables dash locale setup screens when settings already exist
    ; if not set this value will be TRUE
    nooobe = true

    ; when true dash launch will automatically enable fakelive functionality only during official dash and indie play sessions
    ; if not set this value will be FALSE
    autofake = false

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